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301  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: A Preview after how many months...? on: February 23, 2013, 08:13:19 PM

And after some chatting with someone about this character, I'm going to put Xenomorph over Fox.

That sounds like an excellent idea Smiley

302  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: A Preview after how many months...? on: February 23, 2013, 12:45:34 PM
I'm not sure who I will be placing it over. I was thinking Wolf, but Vegeta swept in and took that spot. .-. So I won't be able to make the Xenomorph over Wolf without rabid DBZ fans "nipping at my neck" about it.

Or wolverine Tongue
303  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: A Preview after how many months...? on: February 22, 2013, 04:09:42 PM
Yes, it's possible to have a character be able to crawl/climb walls. And even ceilings. But I have my own coding that I plan on using.

I do have a pounce implemented in the plans. And there are various moves that vBrawl characters use that would instantly kill someone in real life.

That would be somewhat unbalanced.


I might reconsider changing the Forward Smash. But again, there are some vBrawl characters with Special moves in which they have never used in their cannon games.

Thanks for sharing your thoughts. Smiley

YAY! So awesome Cheesy



Yes that is of course very true, I was mainly just thinking that there are enough movies and games with the xenos in them to make them all cannon. Not that it's a necessity, but I guess it's more about how well known the move would be, like the headbite, since that is so typical Alien Cheesy


Awww...How about 20% then XD


Of course I didn't mean that it needed to be all cannon, just that the most well known and used moves should perhaps be represented stronger?


I'm a huge Alien fan myself, so I couldn't keep quite Cheesy

Also, can I ask who you plan on placing her over?
304  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: A Preview after how many months...? on: February 22, 2013, 03:14:37 PM
Double Post...

Well after the recent game, Aliens: Colonial Marines bombed badly...

I was disappointed, so I have reworked my planned Xenomorph moveset. You can read the updated moveset plan in the OP.

And I will most likely begin working on this moveset soon...

I currently have the model. But I'm trying to find ways to lower the Face count before I rig...

Yes the xenos need their respect, not make fun of them like that game does. It's so bad that it just makes fun out of every alien fan out there.
Do you think you would be able to make him wall crawl? Now, I don't know anything about PSAing at all, but I was wondering if you could potentially use some of the coding for the hothead item, since it doesn't fall down from the ceiling or from the walls.

After looking at your planned moveset I am wondering what type of Xenomorph type you are going to make. I think perhaps the xeno should be quite a bit more quick than that and much more agile in the air.
Of course that depends on what type you are making, I was automatically thinking about the most common one, the drone.
If so then I couldn't see the move it uses the most to kill with in the AVP games, it's lethal pounce, where it could leap for amazing distances and tear it's victim apart with it's claws upon hitting them.  You used the headbite in the grab...but wouldn't the headbite be better as a much more powerful move, considering it's a one hit kill in the games?
Maybe you could use it's acid blood there as well, like, any opponent that deals more than...say, 13% damage in one move will get flower damage, representing getting acid on them.
You also used the xenos shoulder in a few moves, but I can never remember having seen them ever using a shoulder tackle move in any movie or game they have appeared in.

Just my two cents Smiley
305  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: I'm not dead on: February 22, 2013, 02:47:56 PM
Alright...

I'm not dead!

BUT

I'm too busy for Brawl Hacking... sadface.jpg

HOWEVER!

I have several projects that I am willing to release either to the public or to individuals to finish as they see fit.

Off the top of my head these projects are:

Sora / Anti-Sora
Wolverine
Hulk
Luffy

and maybe a few others.

I have folders of animations that I can either release fully, or give them individually to an individual I feel will actually finish the project. If anyone is interested, shoot me a PM. Otherwise, in a couple days  or so I'll probably just release most of my WiP folders out for people to go through.

Does this mean you are done with brawl hacking? My fav brawl hacker is quitting? *sad*
306  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.8 release, needs to be about 20% cooler on: February 20, 2013, 07:00:05 PM
Ermahgerd that was insane X3
Looking forward seeing the new version!
307  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.8 release, needs to be about 20% cooler on: February 19, 2013, 09:14:01 AM
I think the smartest thing would be to make her playable as is first, then start refining on her beyond the v1.0.
Making sure she is freeze free, and that her moves do damage and no pixlation explosion, that the FS does damage, even if it hasn't got any model at the moment, and then update her from there.
The FS eyes for the necklace sounds like a good idea, but I think that it should probably be one of the last things you would need to worry about.

Exited about a new download Cheesy
308  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ridley Final Version got a mini update on: February 19, 2013, 08:53:26 AM
I'll probably be keeping Ridley over CF... cause my Samus and ZSS slots are spoken for.

IronMan and Tifa > Ridley

though I'd greatly appreciate a port over maybe Wario or DDD

And I close at my job every day this week except for friday and saturday. So I'll probably stream those days and do those animations.

I found that using a marth rel would let Ridley work over anyone. (If you want him to actually do any resistance towards the other CPUs then he plays best over ROB)
I have changed him around from rob to peach to pikmin etc XD
I am wondering though if there is any news on Tifa. Haven't heard anything from her in a very long time. I am also curious if you managed to remove the glitches with Chun-Li.
By the way, did you know that your Wolverine moveset goes amazingly well together with the Kabutops model?
Also while I am asking a million questions, did you manage to get over that corruption when you PSAed the FS for Wolverine?
309  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: rainbow dash v 0.8 release, needs to be about 20% cooler on: February 18, 2013, 09:42:16 PM
Any news on this?
Also, perhaps you should update the download link with the other sword trail then. It sounds like a good thing Smiley
Exactly what are you doing with the character at the moment and what are you planning to get done in what order?
310  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: February 18, 2013, 05:08:36 PM
Okay so I am trying to make an IC code for the first time and I feel a bit confused about it.
I am specifically trying to make a "Peach has ROB FS" code.
Honestly I can't figure it out even as I am looking at the instructions. I might be getting it all wrong, so I figured maybe someone could point me in the right direction on it.
I haven't really seen any such code so I don't have anything to go from.  

Okay so I thought I understood it, but I must have derped since it didn't work.
This is how the code came out:

Peach has Robs IC Constants.

C2858928 00000003
2C04000C 40820008
38800023 1C040038
60000000 00000000

What did I do wrong? o..o
311  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Scarlet Fighter Zelda has been Updated! on: February 16, 2013, 06:50:41 PM
Just checking in at the most exiting PSA project atm Smiley
Are you still missing the model you needed for your gunner? Also, what was it you needed to change with the FS?
And while I am at it, will there be a new demo soon, or even better, a new playable version Cheesy
312  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!) on: February 14, 2013, 11:49:26 AM
Posting to follow Cheesy
313  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: February 10, 2013, 05:48:50 PM
I agree, animations are really starting to look amazing. Also I'm especially impressed with the animations for Zidane. That looks really good.
Good luck with your job fair Smiley
314  Super Smash Bros. Brawl Hacking / Programming / Re: Final: File Patch Code V 3.5.3(NTSC-U)by Mr.MW w/ credit to DW and PW on: February 08, 2013, 08:55:56 PM
u can use any controllers as long as the first controller matches up with the code
not all controllers have to be the same


also this code includes the file patch code

I only have wii motes that you plug classic controllers into Tongue
315  Super Smash Bros. Brawl Hacking / Programming / Re: Final: File Patch Code V 3.5.3(NTSC-U)by Mr.MW w/ credit to DW and PW on: February 08, 2013, 05:34:03 PM
Wow, I just couldn't believe it when I read this today. It is simply amazing, I cannot wait to try it once I can use classic controllers with it. This is what I have been waiting for since I first got into brawl hacking Cheesy
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