Double Post...
Well after the recent game, Aliens: Colonial Marines bombed badly...
I was disappointed, so I have reworked my planned Xenomorph moveset. You can read the updated moveset plan in the OP.
And I will most likely begin working on this moveset soon...
I currently have the model. But I'm trying to find ways to lower the Face count before I rig...
Yes the xenos need their respect, not make fun of them like that game does. It's so bad that it just makes fun out of every alien fan out there.
Do you think you would be able to make him wall crawl? Now, I don't know anything about PSAing at all, but I was wondering if you could potentially use some of the coding for the hothead item, since it doesn't fall down from the ceiling or from the walls.
After looking at your planned moveset I am wondering what type of Xenomorph type you are going to make. I think perhaps the xeno should be quite a bit more quick than that and much more agile in the air.
Of course that depends on what type you are making, I was automatically thinking about the most common one, the drone.
If so then I couldn't see the move it uses the most to kill with in the AVP games, it's lethal pounce, where it could leap for amazing distances and tear it's victim apart with it's claws upon hitting them. You used the headbite in the grab...but wouldn't the headbite be better as a much more powerful move, considering it's a one hit kill in the games?
Maybe you could use it's acid blood there as well, like, any opponent that deals more than...say, 13% damage in one move will get flower damage, representing getting acid on them.
You also used the xenos shoulder in a few moves, but I can never remember having seen them ever using a shoulder tackle move in any movie or game they have appeared in.
Just my two cents
