About the final smash. Do you have to be up in your opponents face before you activate it to hit it or will she run up to the closes one like link, or marth does, or something like that? What bothers me with most FS that you have to be superclose in order to hit with is the fact that the AI will never land a hit with it
While I do agree that having other suggest positive changes for their models or other hacks, not everything you see as good is good for everyone else. Take the fact that you want to see a character that fits in naturally in brawl, that it was there from before. You know, brawlified. I on the other hand want my characters to look as different as possible, to make my brawl a splatter of different graphics and characters that really really stands out from everything else in the game. That is what I like to see because i think that was half the point with brawl mods. Your own wonder brawl.
So I say that while giving critique is good, better be sure to add in: "In my personal opinion"
So I just recently came up with more ideas for Gunslinger Samus, and I think it'll make a great addition to her current moveset. And you know what that means! (Or not...)
Expect a 3rd Demo coming soon. I won't reveal the changes just yet.
As far as another Preview video goes, I don't want to make the next one until I get the character hack from Mikuru. Maybe I should pester her if I don't see progress for another week...
Ooh very exiting Yes you should pester X3 we are all waiting and biting our nails expecting this epic thing! I think a lot of people are waiting to have a new character over zero suit samus. Really looking forward to your new demo, but even more so for your actual release. you won't be doing any beta release besides the one you have done? Like a beta with your FS for example?
The Kabutops over wolf was kinda neat. I especially enjoy playing him with the Wolverine PSA. It fits amazingly well. And he looks bigger on Wolverine too. Okay so a few animations looks a bit out of place, but all in all, I am having a hard time deciding if I want to keep him like that or just use the Scyther PSA on falco with it. Been waiting forever to see Kabutops on brawl, and now I can't decide where to have him Also, genosect looks pretty interesting, I can't remember him from any pokemon movie or episode. Is he from the newer generations?
It sucks that you only updated the version that is less user friendly. I know I would never remove one character for the benefit of another, I mean, there are already so many good PSA's on the vault, I'd rather have as many slots as possible, so I will continue to enjoy your "hold" version Really looking forward to that absolutely awesome model!
I loaded Rainbow's sword trail in photoshop and rotated it 90 degrees clockwise and then put it back on her.
In game this makes an actual rainbow sword trail that is much more accurate. I don't mean to criticize; I'm just trying to help.
Also I think you should maybe generate a constant sword trail coming from her tail during her run animations. That way when she is running / flying she will always have a rainbow following her.
I'm not really too good at this stuff. I know I've made a few things but honestly it was all a bunch of trial and error and took a lot of time. I'll suggest more in the future if I can.
This sounds like a good idea. Could possibly also be used to enhance a lot of her animations as well as perhaps aid in the creation of her FS
Hello guys, I have update again Dark Samus. This time the Phazon Massive Cannon and the Phazon Lazer (Up-smash), can be absorbable and deflectable! Here the link:
Can someone please do a video demonstrative that show all DS moves? I need it for youtube.
And one more thing:
Coming Soon...
That model! By the way, just wondering. Couldn't you alter the Final Smash by using a FitSamusFinal.pac? That way you could maybe get the original summon back. That was really truly epic.
I have now tried out all the chun-Li models I could find over zelda in the Vault to see if it would make any difference with your chun-li psa, you know, the exploding and teleport glitch. What I found was that, no, it didn't make any difference. Although the older model would teleport a whole lot more, every single match she has been in thus far has resulted in her splattered over my screen so at the moment, she is unfortunate unplayable. Considering you know of the glitches already it serves little purpose to report the psa on the vault X3 Just thought I'd let you know, tested, but it all failed. I hope you can find out what is causing it and fix it, would be sad if all that work on her psa would be for nothing. Animation-wise she looks very good.
He is also one of my favorites. A PSA only for Kabutops would have been good instead of using the Schyter or Scizor psa with his model. Though, if the schyter psa was revamped it could just as good make a nice PSA for Kabutops