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226  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 07, 2014, 12:39:03 PM
ah, no, it is your final one...Actually, I mistook it by the same model that is used as beta in Mario Galaxy, but as you did this one, there is no sense on make it again :/

As many wise kc-mm veterans say, "One more wouldn't hurt".
227  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 05, 2014, 04:41:21 PM
Welcome to the internet, where rule 34 exists aka there's porn for everything. Tongue
@Demon Do you plan on doing the other characters?


I have to agree with KJ on this one. That came out of nowhere and this IS a family orientated site.



And since you asked nicely



Still a WIP for obvious reasons.
228  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 02, 2014, 08:40:22 PM
Let's get Funky Wink


229  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Cliché Q&A (11/14/2014) on: December 02, 2014, 08:33:39 PM


Thread needs some life again.

90% finished with Charizard. A few more slight model and texture changes.
230  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 25, 2014, 02:03:46 PM
231  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 24, 2014, 03:14:29 PM
Wii U version, not so much, as there's no current way to replace files on the fly, though, it is the first Wii U game to use SD cards.
What about MK8 and Hyrule Warriors?
232  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 24, 2014, 01:24:47 PM
ShadowLuigi's Log:

Time is 3:24 PM EST on Monday, November 24th.

I was able to make connection. Not sure for how long, but I repeat, I HAVE MADE CONNECTION!

Hopefully someone will see this before I expire. Good luck if you are out there. Ending transmission.
233  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: pac-man & SS Link progress (wii u samus released) on: November 15, 2014, 07:32:58 AM
Off-topic question, but how were you able to give SS Link expressions?
234  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 14, 2014, 02:23:16 PM
So, to liven things up in this barren wasteland.


235  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 10, 2014, 10:38:03 PM
Also, here's a more accurate NES Link, with original weapons and all.


Might do a Pink-haired LTTP Link as well!


Amazing texure work! Wonder if re-importing them back in to Sm4sh works

Post Merge: November 10, 2014, 10:39:05 PM
Too soon Pik, too soon.
236  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Yoshi rolls into battle! (11/2/2014) on: November 10, 2014, 12:26:43 PM
How about giving Bowser model edits before making recolors. Guys, that's one problem we are not focusing on. Why make recolors of an unfinished product?
237  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 10, 2014, 08:10:00 AM
here is a link to an unfinished Magus project (needs to be rigged)
http://forums.kc-mm.com/index.php?topic=61426.0


direct link to files:
https://www.dropbox.com/s/dinwuqlakgo1n4t/Magus%20Files.zip


Judging by your number of posts I don't believe you're new here... but you seem to be in the wrong neighbourhood, bro.
238  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 09, 2014, 07:07:13 PM
To be honest, it's better than use having conversations about mods we want to see and requests for models and not showing off our stuff.

239  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 09, 2014, 05:54:47 PM
I go to work and leave BV modding for  two days and you guys had one job, one job!... You guys did well.  Happy Face
240  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 09, 2014, 12:57:08 PM
Do what I do; export the .dae file using 0.71 brawlbox and import into 3DS Max. Or are you already doing that?
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