I still question why people want veteran character models from the 3DS version other then Bowser. Everyone is lower poly, including the HP models, and better models can be found in their respective games. To each their own.
I know, I had the official picture on my phone at the side when modeling and texturing. I need to make the head longer and his right bang large enough to cover part of his right brow.
It most certainly is a start. Sorry, for not being too active guys. I've been at work or had other things to do. I'm always the kind of guy to post previews of many of my mods as seen on the WIP thread. Anyway, Mii swordsman will be done soon enough as well as Charizard. Hopefully I can produce pics later today.
So uh, the hat, tail, and ears aren't mapped very well. There are only 3 vertexes to actually make the map. And when trying to Brawl-Style the texture, it doesn't look good. Does anyone know how I could increase the moveable points? IDK how to explain it better...
Same here, people hold him with ridiculous regard, same with Mewtwo
*puts up flame shield, no wait, hires a flame phalanx*
Whoa, I think you mean Goku. Mewtwo is loved due to his movie appearance and Melee. We don't hold him thaf high. We just want him back in Smash bros. Geno and Goku don't really have a chance. Shadow doesn't either. Waluigi should of had a chance...
Someone's going to make a breast expansion mod to her, I see it coming. Also, was the height difference between Mako and Bolin always that great? It didn't seem so in the show.
What does it mean to saturate something? Also, I don't have those fancy tools to blend colors or anything; I do my recolors with Paint and Sketchup.(I wasn't planning on getting Gimp or anything, either; I like using classic programs to do recolors. )
You didn't ask me, but since I'm already on I might as well provide a quick answer. To saturate means to raise the color of a texture. For example, you turn red into scarlet, blue in royal blue, green, into grass green and so on. All of the colors become stronger. For example, "Colorful Luigi" is the product of complete saturation. Balancing it is the key. What I do to edit my textures sometimes is to make a single palette variety and softly erase over the original by different percents. That's how my smash 4 Luigi was done for his green clothing and skin. I highly reccomend Photoshop or Gimp.