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646  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 26, 2013, 06:29:13 PM


The shadowed, yet loved, green stached plumber. (Temp eyes)

647  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 26, 2013, 02:19:08 PM
Maybe make them bones like you did with his tail and back.




I did consider that at first, now I may just do that. Also, I put into consideration of the Skeletons in Galaxy.



The textures will change to match bone textures and colors return to the original Brawl clothing.
648  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 26, 2013, 12:53:50 PM
Further progress

649  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 26, 2013, 10:20:28 AM
Still much work to be done

650  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 25, 2013, 07:23:02 AM
It's been months...and I am two holidays behind...on the bright side I do have a preview of the Bone Lizard once again.



Now with ribs and a hip, and among other things like an actual rig this time.

One problem, it lags the game when there are more than two characters on the field. Possibly because each bone is individual. I may have to optimize it.
651  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Taiko's CSPs - PK Update! on: December 23, 2013, 11:23:17 AM
I wasn't a fan of the flame either, easy fix though. For the first Charizard, I purposely went for a hard realistic render for a darker Pokemon style.

Post Merge: December 23, 2013, 11:28:15 AM
This was the smooth render.



I feel as though the shadows aren't being portayed correctly. Pointers? Sorry fof the constant bother.
652  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Taiko's CSPs - PK Update! on: December 22, 2013, 08:17:49 PM

Thoughts?



Post Merge: December 22, 2013, 09:10:45 PM
Then

653  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mirage [The Project M inspired recolor tread] on: December 21, 2013, 10:22:08 PM


How about making the base color lighter than the tail, I mean, Mewtwo is normally just two colors.
654  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mirage [The Project M inspired recolor tread] on: December 20, 2013, 08:37:34 PM
Yeah that looks waaaaaaay better, told ya.

Just desaturate the skin and spots ever so slightly and upload that [censored].

Agreed.  not impressed
655  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Taiko's CSPs - PK Update! on: December 20, 2013, 04:03:18 AM
Hmm, not too sure how I feel about his hair, but loving the overall design!
656  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Taiko's CSPs - PK Update! on: December 17, 2013, 04:06:02 AM
Opinions?

657  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Taiko's CSPs - PK Update! on: December 15, 2013, 06:26:30 PM
Then that's fine, though you might want to move the lighting so it's less harsh.

Since I made the CSPs for Smash 3 Ness, I thought I may as well go ahead and do a few more textures since I haven't posted anything new in a while. I have terrible timing though, since SJS just released his.



And Smash 3 Ness:



Thanks and whoa! That looks great! My favorite Smash 3 CSP so far.
658  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Taiko's CSPs - Gotta go fast! on: December 14, 2013, 10:18:47 PM
It looks good, but since it needs to be cropped you'd lose some parts of his pose. My suggestion would be to rotate the whole pose so his arm goes towards the camera, then rotate his head to face the camera as well. Also, you might want to move the light so that it's a bit closer to the middle of his head too. Which version of BrawlBox are these in?

I use v0.69b
659  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Year of Weegee on: December 08, 2013, 07:23:36 PM
This thread should not die, curse college finals and such other personal life occupations. 
660  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Taiko's CSPs - Gotta go fast! on: December 08, 2013, 06:19:08 PM
I don't really like the lighting, it's too sharp and the way it has a light side and dark side makes it very awkward. The light should be coming from in front of his face, slightly to one side, rather than all the way to one side or directly in the middle.

Are these for CSPs? If they are, I'd recommend rotating their bodies to be facing the camera rather than away.


Not quite, I'm thinking of making this a CSP.


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