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1  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: [Guide]Taking the First Steps - Welcome to WiiU Mods on: May 21, 2016, 04:34:12 PM
Thanks it worked! trying to dump the smash wii u iso now.
2  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: [Guide]Taking the First Steps - Welcome to WiiU Mods on: May 20, 2016, 11:41:51 PM
im having trouble setting up the home brew launcher. once i do the exploit it loads into loadiine instead of the home brew launcher, any idea what to do?
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 09, 2014, 09:58:25 PM
ill just leave this here.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kingskull & Frusciante's Import Emporium(MGS4 Models!) on: July 26, 2014, 05:03:14 PM
would you make Venom Snake from Phantom Pain? the one with the horn?

i tried before not finished with him though
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kingskull & Frusciante's Import Emporium(MGS4 Models!) on: July 26, 2014, 02:47:38 PM

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205252

will also release other models like meryl and big boss from mgs4
6  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: April 26, 2014, 04:38:36 PM
well we needed more mgs4
Going to release this today or tomorrow

7  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 26, 2014, 11:31:42 AM
Going to release this today or tomorrow

8  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 04, 2014, 05:39:20 PM
well i got some more previews of old snake and extra







Young snake
Masked snake
also found an old hack of mine

Army of two Rios and Salem finishing them up pretty quick
Sweet tooth still fixing fire!
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 29, 2014, 03:12:21 PM
Just gonna leave this here.
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kingskull & Frusciante's Import Emporium(SHUT UP AND BLEED!) on: February 16, 2014, 11:08:23 PM
Sword... forgot to mention he is on Snake XD
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 16, 2014, 11:00:44 PM
Still working on that lol
12  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 06, 2014, 06:23:23 PM
Good news: Got ASF's pack to work!
Bad news: I only see Kid Buu, Cloud, Roy, Zero, and Deadpool on my CSS. The extra Meta Knight slot, Shadow, Waluigi, and Wolverine slot are missing. Im srs here
Somewhat better news: the new slots don't freeze when choosing them, before the match, or when I leave a match.

how did you fix it somewhat??
13  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 05, 2014, 11:39:43 AM


Since everyone is having trouble getting BrawlEx to work, might as well share my setup so you guys get an idea of how stuff works.

My pack has 8 filler PSAs for Marth[Roy], Ike[Cloud], Link[Zero], Lucario[KidBuu], Snake[Deadpool], Pit[Waluigi], Wolf[Wolverine], and Sonic[Shadow] leftover from my CE.
It includes all cosmetics including their own separate franchise icons, as well as their own victory themes and announcer calls. It even contains a true de-cloned Roy where the GFX don't mess up [Should write a tutorial soon]. As well as extra costumes for Fox ala cBliss. Tongue



The pack comes with codes to fix the Result Camera cropping. Each Clone needs their Camera tuned for whatever PSA you are using. I actually just copy pasted the values for the base character of the clones, but that won't always works. It all depends on the winning animation.


Code:
Result Camera Engine [ASF1nk]
80000000 80B29750
80000001 80586100
8A03FC01 00000000
049367D0 3CA08058
049367D8 38A56100
04936B24 3C808058
04936B2C 38846100
049367D4 380000FF

ResultCam Data for 3F [Roy][ASF1nk]
065864FC 00000014
0000003F 3F800000
40E00000 40C00000
40C00000 00000000

ResultCam Data for 40 [Cloud] [ASF1nk]
06586510 00000014
00000040 3F800000
40F00000 40E00000
40200000 00000000

ResultCam Data for 41 [Zero] [ASF1nk]
06586524 00000014
00000041 3F800000
40C00000 40F00000
40E00000 00000000

ResultCam Data for 42 [KidBuu] [ASF1nk]
06586538 00000014
00000042 3F866666
40C00000 40C00000
40400000 00000000

ResultCam Data for 43 [Deadpool] [ASF1nk]
0658654C 00000014
00000043 3F8A3D71
4114CCCD 4114CCCD
4114CCCD 00000000

ResultCam Data for 44 [Waluigi] [ASF1nk]
06586560 00000014
00000044 3F800000
3FC00000 40E00000
40800000 00000000

ResultCam Data for 45 [Wolverine] [ASF1nk]
06586574 00000014
00000045 3F800000
40F00000 40E00000
40200000 00000000

ResultCam Data for 46 [Shadow] [ASF1nk]
06586588 00000014
00000046 3F7851EC
40900000 40900000
40600000 00000000

ResultCam Data for XX [ASF1nk]
06586588 00000014
000000XX YYYYYYYYY
ZZZZZZZZ VVVVVVVV
SSSSSSSS 00000000

XX = Character ID
YYYYYYYYY = Unknown Float value [Generally you want it set close to 3F800000]
ZZZZZZZZ = 1st Winning animation float Value moves camera up/down.
VVVVVVVV = 2nd Winning animation float value moves camera up/down.
SSSSSSSS = 3rd Winning animation float value moves camera up/down.

Floating point to hex converter

To add new Camera data codes for new clones, just copy and paste the last camera code you have and add 14 hex to the first word and edit the character ID and float values accordingly.

Ex. Making a Camera data slot for Character ID 47 you take the first word from slot 46 06586588 and add 0x14 to it. You end up with 658659C.

So the new slot should look like this:
ResultCam Data for 47 [ASF1nk]
0658659C 00000014
00000047 XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX 00000000

-------------------------------------------------------------------------------------------------
By the way for those of you wondering about cBliss, BrawlEx has it's own way of doing extra costumes so cBliss is not needed any more.

What you need to do is using the Config Utility edit the fighter.dat and check the boxes of the costumes you want.

If you take a look at the fox Fighter.dat in my pack under Colors, you can see I checked the boxes 6, 7, 8, 9.



You then need to open the CSSslot.dat on a hex editor and staring from offset 0x20 those are the costumes.
you need to add the color and the .pac number. before the '0C' terminator.

The format for the costumes is 2 bytes, 1st byte is the color and 2nd byte is the costume. Costume is the number you would use for your .pac.

No extra costumes


4 extra costumes


Remember the 0C byte is what tells the game to stop reading the values so every costumes you add needs to go before the 0C.

Anyways, since I'm fairly knowledgeable on the subject, I'll help a little answering all of your questions. There is too much confusing in here right now.


EDIT: When I made the pack I was using BrawlEx v1.1.0.0 you should download BrawlEx v1.1.2.1 and just grab the bx_fighter.rel from there and replace it in the module folder.




I don't know why, but i keep freezing before the css. :/
14  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 09:39:48 PM
ok i quit on this i have tried this out so many times.I have restarted the wii,i have reloaded brawl alot, and i keep getting the same results of the randoms or it freezes before the CSS i took everything out of the sd ONLY put the finished files that some of the members have posted up and nothing.
15  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 02:38:16 PM
has this happened to anyone, the random slot got turned into mario and i still have 3 randoms ??

my bad forgot to add 29 towards the end of the code
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