im having trouble setting up the home brew launcher. once i do the exploit it loads into loadiine instead of the home brew launcher, any idea what to do?
Good news: Got ASF's pack to work! Bad news: I only see Kid Buu, Cloud, Roy, Zero, and Deadpool on my CSS. The extra Meta Knight slot, Shadow, Waluigi, and Wolverine slot are missing. Somewhat better news: the new slots don't freeze when choosing them, before the match, or when I leave a match.
Since everyone is having trouble getting BrawlEx to work, might as well share my setup so you guys get an idea of how stuff works.
My pack has 8 filler PSAs for Marth[Roy], Ike[Cloud], Link[Zero], Lucario[KidBuu], Snake[Deadpool], Pit[Waluigi], Wolf[Wolverine], and Sonic[Shadow] leftover from my CE. It includes all cosmetics including their own separate franchise icons, as well as their own victory themes and announcer calls. It even contains a true de-cloned Roy where the GFX don't mess up [Should write a tutorial soon]. As well as extra costumes for Fox ala cBliss.
The pack comes with codes to fix the Result Camera cropping. Each Clone needs their Camera tuned for whatever PSA you are using. I actually just copy pasted the values for the base character of the clones, but that won't always works. It all depends on the winning animation.
Code:
Result Camera Engine [ASF1nk] 80000000 80B29750 80000001 80586100 8A03FC01 00000000 049367D0 3CA08058 049367D8 38A56100 04936B24 3C808058 04936B2C 38846100 049367D4 380000FF
ResultCam Data for 3F [Roy][ASF1nk] 065864FC 00000014 0000003F 3F800000 40E00000 40C00000 40C00000 00000000
ResultCam Data for 40 [Cloud] [ASF1nk] 06586510 00000014 00000040 3F800000 40F00000 40E00000 40200000 00000000
ResultCam Data for 41 [Zero] [ASF1nk] 06586524 00000014 00000041 3F800000 40C00000 40F00000 40E00000 00000000
ResultCam Data for 42 [KidBuu] [ASF1nk] 06586538 00000014 00000042 3F866666 40C00000 40C00000 40400000 00000000
ResultCam Data for 43 [Deadpool] [ASF1nk] 0658654C 00000014 00000043 3F8A3D71 4114CCCD 4114CCCD 4114CCCD 00000000
ResultCam Data for 44 [Waluigi] [ASF1nk] 06586560 00000014 00000044 3F800000 3FC00000 40E00000 40800000 00000000
ResultCam Data for 45 [Wolverine] [ASF1nk] 06586574 00000014 00000045 3F800000 40F00000 40E00000 40200000 00000000
ResultCam Data for 46 [Shadow] [ASF1nk] 06586588 00000014 00000046 3F7851EC 40900000 40900000 40600000 00000000
ResultCam Data for XX [ASF1nk] 06586588 00000014 000000XXYYYYYYYYY ZZZZZZZZVVVVVVVV SSSSSSSS 00000000
XX = Character ID YYYYYYYYY = Unknown Float value [Generally you want it set close to 3F800000] ZZZZZZZZ = 1st Winning animation float Value moves camera up/down. VVVVVVVV = 2nd Winning animation float value moves camera up/down. SSSSSSSS = 3rd Winning animation float value moves camera up/down.
To add new Camera data codes for new clones, just copy and paste the last camera code you have and add 14 hex to the first word and edit the character ID and float values accordingly.
Ex. Making a Camera data slot for Character ID 47 you take the first word from slot 46 06586588 and add 0x14 to it. You end up with 658659C.
So the new slot should look like this: ResultCam Data for 47 [ASF1nk] 0658659C 00000014 00000047 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX 00000000
------------------------------------------------------------------------------------------------- By the way for those of you wondering about cBliss, BrawlEx has it's own way of doing extra costumes so cBliss is not needed any more.
What you need to do is using the Config Utility edit the fighter.dat and check the boxes of the costumes you want.
If you take a look at the fox Fighter.dat in my pack under Colors, you can see I checked the boxes 6, 7, 8, 9.
You then need to open the CSSslot.dat on a hex editor and staring from offset 0x20 those are the costumes. you need to add the color and the .pac number. before the '0C' terminator.
The format for the costumes is 2 bytes, 1st byte is the color and 2nd byte is the costume. Costume is the number you would use for your .pac.
No extra costumes
4 extra costumes
Remember the 0C byte is what tells the game to stop reading the values so every costumes you add needs to go before the 0C.
Anyways, since I'm fairly knowledgeable on the subject, I'll help a little answering all of your questions. There is too much confusing in here right now.
EDIT: When I made the pack I was using BrawlEx v1.1.0.0 you should download BrawlEx v1.1.2.1 and just grab the bx_fighter.rel from there and replace it in the module folder.
I don't know why, but i keep freezing before the css. :/
ok i quit on this i have tried this out so many times.I have restarted the wii,i have reloaded brawl alot, and i keep getting the same results of the randoms or it freezes before the CSS i took everything out of the sd ONLY put the finished files that some of the members have posted up and nothing.