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16  Help & Tutorials / Help / Re: Experienced Modder With BrawlEx Oddities on: August 31, 2015, 07:13:11 PM
One of the first things I tried was nothing but File Patch and the SFX code. When that didn't work, I tried nothing but File Patch. Same result Sad

Post Merge: August 31, 2015, 07:16:47 PM
Either way, I'm using the exact same codes on Dolphin as I am on the Wii, which is why I'm so baffled Tongue
17  Help & Tutorials / Help / Experienced Modder With BrawlEx Oddities on: August 31, 2015, 06:48:42 PM
I'm not a noob when it comes to Brawl modding. I understand how to do just about anything BrawlBox is capable of, and have gotten pretty good with codes over the years. So what I've found is baffling.

I have BrawlEx working just fine on Dolphin. But I can't get it on the Wii, in the most unique way possible. No, I haven't done anything wrong, since I copy-pasted EVERYTHING. Nothing has changed, and everything else works fine. The cosmetic effects work just fine. The sound effects work fine. The Ex character loads, and 99% of him works. But the instant I dash, the game locks up.

Now, this can't be a faulty PSA, since it works fine on Dolphin. Additionally, this happens on EVERY PSA. I've tested on about 7. It's always the dash that locks up the game, despite everything else working fine.

Does anyone have any idea why this is? I can't find another case like this. This is infuriating and nonsensical.
18  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Taking my leave. on: November 29, 2013, 10:24:55 PM
Will Ikarus allow for model editing?
19  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69b released on: November 25, 2013, 07:24:41 PM
Out of curiosity, why has moveset editing been moved to a different project? It's not really a big deal to me, but I'm kinda curious as to why it's not all in one convenient program.
20  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Released on: June 26, 2013, 12:43:11 AM
Whatever happened to moveset editing?
21  Help & Tutorials / Help / Re: Riivolution Supports Alternate Stage Loader? on: June 12, 2013, 09:40:35 PM
I made a thread containing to the same thing. Getting ALS to work with Riivo. It hasn't been done yet, but I do believe if we can figure out how to minipulate the coding it will work.

ALS uses the SD directory of Private/Wii/App/RSBE/AY/Melee/All the goodies here.

To this:For the first part about the of the included lines, that is a way to load stages with different button configurations. More of a different form of ALS but not really. What are the configurations I have no idea. I attempted to rename my extra STGFINAL.pac to STGFINAL_A and _B and attempted every button combination, but still no luck. The coding does resemble that of he file path to load stages through the original SD set up. SO if we can also convert that into the ALS file directory it SHOULD work.

As for the off topic thing you mentioned. CBliss allows every character in Brawl to have a total of 10 outfits with Wario still using 12. for a total of 402 outfits. For the "empty character slots" I really have no idea what that is.

But to fully answer what is unknown about the Riivo .XML it will work with the stage expansion, cbliss and the 10 extra character slots all together. Its a actually download, go here to see it.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32412

Lastly I will find how to set up that file directory, I've been trying forever I know I'm close.



When trying to get ASL working 'bout a year ago, I copied the coding that I used to get the expansion stages working, but I don't remember if it freezed or just loaded the default stage.
22  Help & Tutorials / Help / Riivolution Supports Alternate Stage Loader? on: June 03, 2013, 08:17:01 PM
So, with the amazing new CBliss thing, I decided to return to actually doing hardcore Brawl hacking. Downloading the setup and opening the .xml to copy the coding to my custom .xml, I noticed that it included lines like these:

<file create="true" disc="/stage/melee/STGFINAL_A.pac" external="/private/wii/app/RSBE/pf/stage/melee/STGFINAL_A.pac"/>
<file create="true" disc="/stage/melee/STGFINAL_B.pac" external="/private/wii/app/RSBE/pf/stage/melee/STGFINAL_B.pac"/>
<file create="true" disc="/stage/melee/STGFINAL_C.pac" external="/private/wii/app/RSBE/pf/stage/melee/STGFINAL_C.pac"/>
<file create="true" disc="/stage/melee/STGFINAL_D.pac" external="/private/wii/app/RSBE/pf/stage/melee/STGFINAL_D.pac"/>

This resembles what I remember of the Alternate Stage Loader, which is something I was trying to figure out about a year ago. I could have sworn Riivolution didn't support this in any way at all. I remember trying to manipulate the coding used to get the expansion stages in an attempt to work the ALS, but to no luck.

Can someone please explain to me how this works, or if I'm mistaken, what this actually is? Also, why is this only here for a few stages. I could have sworn that the ALS required you to have the same number of alternate stages for EVERY stage in the game, but these lines of coding suggest otherwise.

Also, somewhat off topic, but I saw something along the lines of "empty character slot" in some post on the topic that introduced CBliss. Can we now add characters without replacing others?
23  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65c Released. on: February 10, 2012, 07:34:52 PM
So, I recently downloaded the newest version of BrawlBox. It was working great, except that it seems unable to compress files properly. I went to edit my music titles in Info.pac, which was about 391 KB. After I finished editing, it froze Brawl, because the file size expanded to 1.20 MB. I tested BrawlBox by editing a clean Info.pac file, and only deleted one letter from the title of the main Brawl theme, and the file size shot up to 1.20 MB again. So, is anyone else aware of this glitch? I redownloaded .63d and it works great.
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