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1  Help & Tutorials / Help / Experienced Modder With BrawlEx Oddities on: August 31, 2015, 06:48:42 PM
I'm not a noob when it comes to Brawl modding. I understand how to do just about anything BrawlBox is capable of, and have gotten pretty good with codes over the years. So what I've found is baffling.

I have BrawlEx working just fine on Dolphin. But I can't get it on the Wii, in the most unique way possible. No, I haven't done anything wrong, since I copy-pasted EVERYTHING. Nothing has changed, and everything else works fine. The cosmetic effects work just fine. The sound effects work fine. The Ex character loads, and 99% of him works. But the instant I dash, the game locks up.

Now, this can't be a faulty PSA, since it works fine on Dolphin. Additionally, this happens on EVERY PSA. I've tested on about 7. It's always the dash that locks up the game, despite everything else working fine.

Does anyone have any idea why this is? I can't find another case like this. This is infuriating and nonsensical.
2  Help & Tutorials / Help / Riivolution Supports Alternate Stage Loader? on: June 03, 2013, 08:17:01 PM
So, with the amazing new CBliss thing, I decided to return to actually doing hardcore Brawl hacking. Downloading the setup and opening the .xml to copy the coding to my custom .xml, I noticed that it included lines like these:

<file create="true" disc="/stage/melee/STGFINAL_A.pac" external="/private/wii/app/RSBE/pf/stage/melee/STGFINAL_A.pac"/>
<file create="true" disc="/stage/melee/STGFINAL_B.pac" external="/private/wii/app/RSBE/pf/stage/melee/STGFINAL_B.pac"/>
<file create="true" disc="/stage/melee/STGFINAL_C.pac" external="/private/wii/app/RSBE/pf/stage/melee/STGFINAL_C.pac"/>
<file create="true" disc="/stage/melee/STGFINAL_D.pac" external="/private/wii/app/RSBE/pf/stage/melee/STGFINAL_D.pac"/>

This resembles what I remember of the Alternate Stage Loader, which is something I was trying to figure out about a year ago. I could have sworn Riivolution didn't support this in any way at all. I remember trying to manipulate the coding used to get the expansion stages in an attempt to work the ALS, but to no luck.

Can someone please explain to me how this works, or if I'm mistaken, what this actually is? Also, why is this only here for a few stages. I could have sworn that the ALS required you to have the same number of alternate stages for EVERY stage in the game, but these lines of coding suggest otherwise.

Also, somewhat off topic, but I saw something along the lines of "empty character slot" in some post on the topic that introduced CBliss. Can we now add characters without replacing others?
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