Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  [1] 2 3 4 ... 7
1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Crony's Dark Samus Update! on: August 08, 2018, 09:05:45 PM
Today is the day that finally my deeper dream as became true:
Dark Samus now is an official SSBU playable character!
And for this I official stop working on this version I've made.
Thanks to all the people that helped me out, and the people that have appreciate my work and who love Dark Samus as me. Thank you!
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Crony's Dark Samus Update! on: April 14, 2015, 05:03:52 PM
Hello guys, it's been so long since I write but I'm still here.
I am writing to tell you first of all that, unfortunately, due to lack of time and especially no helping, I can not finish some of the projects of Dark Samus. and I'm sorry for that.
Anyway I wanted to say to all of you who have followed me and all the fans of Dark Samus that there is a big hope.
We vote together Dark Samus as a new character in SSB4! Come on guys, it's our last chance!
Here the link to vote:


https://cp.nintendo.co.jp/en-uk/

Thanks!
3  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: August 31, 2014, 12:00:55 PM
I was thinking of PMing him if this happened a 3rd time, but since you asked, I'll shoot him one right now.

Thanks!
4  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: August 31, 2014, 10:07:03 AM
hello guys,

I'm Crony the PSA maker of Dark Samus, I'm writing to you because there is one man that continues reporting my PSA because he tell that "I MUST do a video of my PSA to PROVE that it work!"

The guy is DerpHerp355

Pls can you do something? I don't known if this is the right thread, but KingOfChaos told me to write here.
Thank!
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Crony's Dark Samus Update! on: June 25, 2014, 12:54:01 PM
thanks KingOfChaos! Wink

Post Merge: June 25, 2014, 01:38:17 PM
Can Someone please do a great showcase video of Dark Samus for youtube!
Guys I really needit!
I can pay with phazon...
 Wink
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Crony's Dark Samus Update! on: June 25, 2014, 09:03:23 AM
Hello guys! I'm not dead!  Laugh

I write here for informing you about a little update for the Dark Samus PSA!

Is just a "little" update, but I'm very happy to do this.  Grin
First the update are about some animations, GFX and others things but not the moves or the balance of the PSA, also because all testing in this years have confirmed his total balance. Soo...
The Moves are the same!

After this I show you more about the news:

First, and the more important thing, now the Dark Homing Missiles are animated!



In the picture you don't see but the electrical waves now moving around the sphere!

Then I have fixed the right taunt animations



and the dodge animations



Also I have reduced the phazon particles just to be more "light" (same for the Dark Boost Ball)

Then I have add some GFX like a little smoke in the ground during the waiting animation



And others...




Last but not the least, now you can see the dark flames come from the turbojets behind Dark Samus!  Awesome Face




Same for the jumps, walking, running and dash attack!



Very creepy... it looks like another face behind...

I'm focus on the Dark Samus import model from MP2 I made, so there are working well.
Who don't have downloaded yet there's the links:


Dark Samus MP2 Skin:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28301&Moderated=All

The Update Dark Samus PSA:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22291&Moderated=All

Enjoy!
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: DARK SAMUS real moveset attacks! ADV. on: March 07, 2013, 10:11:04 AM
So Crony: How is that model coming along?

Well... I've got some problems...  Embarrassed
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: DARK SAMUS real moveset attacks! ADV. on: March 02, 2013, 07:00:21 PM
If you're wondering if anybody else using riivolution is having the same problems as Araknir and Rufure with getting Dark Samus's motions to work than yes. Me and a few other friends use BeyondYou's Riivolution XML and everytime we use the triple AAA combo DS T-poses along with all his other moves bug out and don't look like the animations match up.   I inserted the FitMotion files in their respective fighter folders along with the common.pac file and it didn't help. There's no freezing but no change in the motion problem. What exactly did Rufure do to his Common5.pac (NOT common.pac) to get his to work???


Sorry, I don't known anything about Riivolution (I use the USB Loader, that read the files from my SD card)
The only advice I can give to you is this:


FOR RIIVOLUTION USER

[...]
So yeah. The issues I was having was caused by the codes and the CSS/common5_en.pac I was using. After I deleted them, and put all of DS's files in the right place, it started working perfectly. It turns out you need to insert Zero Suit Samus' and Samus' FitMotionEct.pac's in both their fighter folders, and the common_en.pac.

And just to make sure everyone can understand in the case that anyone else encounters this problem, here's a poorly made guide to illustrate the file's locations:


Note: I'm using Beyond's Riivolution, so '_en' isn't required in the file-names, any other version of Riivolution will require it though.


First, make sure you have a common_en.pac inserted in the 'System' folder. then open it up in BrawlBox.


Next, click on the 'FitSZerosuitMotionEct' and replace it with the respective file, repeat this for the 'FitSamusMotionEct'.


Finally, just make sure you have all the PSA files in their right folders.

And with that, Dark Samus should function in Riivolution. And if it doesn't, well then that sound slike a personal problem.


I hope this works.
  Embarrassed
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: DARK SAMUS real moveset attacks! ADV. on: January 29, 2013, 06:23:26 AM
That model!
By the way, just wondering.
Couldn't you alter the Final Smash by using a FitSamusFinal.pac?
That way you could maybe get the original summon back. That was really truly epic.

Sorry, file size limit reached, I can't!   Cry

By the way, can someone help me for the video demo I  need it?
  Kirby Dance
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: DARK SAMUS real moveset attacks! ADV. on: January 25, 2013, 03:14:06 PM
Hello guys, I have update again Dark Samus. This time the Phazon Massive Cannon and the Phazon Lazer (Up-smash), can be absorbable and deflectable!
Here the link:


http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22291&Moderated=All

Can someone please do a video demonstrative that show all DS moves? I need it for youtube.  Kirby Dance

And one more thing:




                        Coming Soon...
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ridley Final Version got a mini update on: January 20, 2013, 05:55:51 PM
Update the new taunt and the old throw-forward sound:

http://www.mediafire.com/?cnmr3j7dowoz76z

I have reduced a little bit the air-hi attack, just a bit.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ridley Final Version got a mini update on: January 18, 2013, 08:58:45 PM

One more thing... I have a suggestion. Down throw's GFX... Is it possible to make it look more like he's roasting the foe? And not both the foe, and his head? XD

Also, forward throw... Perhaps you can use the sparks from the dash attack on this? Instead of a bunch of normal hit sparks? That might look better.



DONE! Grin and plus the GFXs of the scratch in the Attacks 1-2. I hope you appreciate!  Kirby Dance
Here:


http://www.mediafire.com/?33mdbagpyxffr9x
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ridley Final Version got a mini update on: January 17, 2013, 04:35:56 PM
I still say the grab range was acceptable before... It needed an animation that fit it better. But it didn't allow for chain grabs.


I can change the knockback of the throw-forward, so can't be chain!


I will give this update a try later, I'm too tired to right now... Though shouldn't you have made the neutral B projectiles also be able to be absorbed? That would make sense.

(Though I thought you couldn't make fake projectiles work like real ones...?)


Both neutral and down special are absorbable and deflectable. The fake projectiles can't turn back, but the deflector moves work with it.  Roll Eyes
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ridley Final Version got a mini update on: January 17, 2013, 02:17:08 PM
I have reduced the range, more like in the original, but less that this is useless.



Now the down-special fireball can be absorbed and deflected. And in the special-Hi, Ridley can grab the ledge even from the back (it's so frustrating touch the edge but cant grab because wrong turn...)

Here the link:


http://www.mediafire.com/?gdkfk2tsamxyrkl
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ridley Final Version got a mini update on: January 17, 2013, 11:25:20 AM
That it got corrupted.

There is a way to fix it?
Pages:  [1] 2 3 4 ... 7