:edit tried it great work so far ^^ it has a nice flow to it. one think i think is a little off is the astral jump. it has a habit of landing a little under where u would think it should. maybe make it so it lands a bit higher up?
Yea, the astral-jump dont landing on the maximum hight because it's too hight! the move will be too strong! this is the reason, but it's look wonderful to see
Hm... You didn't change down air any... It shouldn't have as much range, or either that should have more start up lag... Either way though, I wouldn't get rid of the lack of end lag, it makes it a combo move.
i know but i tryed to change without good result... the down special on air create automaticaly two mini-jumps and theres no way to avoid this lag. Any others short animations allows u to "fly" without touch the ground! u know whats i mean.
I'm not to fond of down taunt being an instant transformation into Zero Suit Samus... Dark Samus is her own character... If anything, someone should make a PSA for Zero Suit Samus, that makes her not transform after her final smash...
I perfectly agreed with u! I know that not exist a "zero suit dark samus", thats why i make the final without turn into ZSS! I like play only with Dark Samus, but there someone how like it, and for they a make this optional move. U not wanna play ZSS, dont do downtaunt, simply!
Also if possible, try to make her air moves, and some tilts different... Even if it's just in animation and damage, I'd like for her to be as different from normal Samus as possible... Although, due to the file size limit, this could be a real pain...
It's very hard, the file size is on limit, but i'll try!
Ok guys, thanks for the appreciation! Im very happy you like it! And i have update the file!!!!!!!!
For _Data_Drain_: i have increased the nockback of up special onground, for the air upspecial sorry but i think its ok (try to perform this move by touch an enemy in air and look what happens... )
And look this:
THE NEW MISSILES! Dark energy sphere!
And new final smash! It is the normal final but she dosent trasforms into zero suit! But for how wanna turn into zero suit... (like elementalheroshadow) try to do the downtaunt
I used the best parts of other projects of Dark Samus of the vault, in order to create a new one, with new moves!
The new moves are:
Phazon Shielddown special
Like the real one can deflect enemies' attack! 4% damage --------------------------------------------------------------------------------------------------
Phazon Spherespecial up on ground
Levite in air, and make a lot of damage 6% for 10hits (but can hit 2 or 3 times max ) --------------------------------------------------------------------------------------------------
Astral-jumpspecial up on air
Powered version of Samus space-jump boots. This attack can shoot down the enemy if it is used near opponent ! 6% damage --------------------------------------------------------------------------------------------------
Phazon Cometaerial down attack
Crash to the ground and hit opponents! 8% damage, 3% ground crush --------------------------------------------------------------------------------------------------
Dark Boost Ball / Kinetic ReleaseSpecial Neutral
First Dark Samus charge...
... then she transforms herself into a black morphball ballet... 10% damage
... for finish the job by a rapid super missile, just like on the elevator in Metroid Prime 2!
otherwise you can release the kinetic energie by press B (Special buttom) durnig the charge! 7% damage --------------------------------------------------------------------------------------------------
Phazon Massive Cannonafter normal combo Attack1-2
Great attack! It can only be performed if the second attack of the normal combo 1-2 does not hit your opponent!
Dont foget that Dark Samus can split his body in hundreds of phazon particles...
... and shoot Phazon spread beam too! Side Smash
I was very careful to create a really really really balance version, so everyone can enjoy it! If someone wanna help me to finish the project, there still 1 things to do:
The skin of Dark Samus durnig the final battle of MP2
IMPORTANT!
This time to use D.S. PSA you must use the zerosuit and Samus Fit file on in their property folder, and unfortunaly ZeroSuitSamus become completely useless! I'm sorry but its necessary. How need to use ZSS can use the file in the "Hold Version" folder but i probably dont update it anymore.
[...] So yeah. The issues I was having was caused by the codes and the CSS/common5_en.pac I was using. After I deleted them, and put all of DS's files in the right place, it started working perfectly. It turns out you need to insert Zero Suit Samus' and Samus' FitMotionEct.pac's in both their fighter folders, and the common_en.pac.
And just to make sure everyone can understand in the case that anyone else encounters this problem, here's a poorly made guide to illustrate the file's locations:
Note: I'm using Beyond's Riivolution, so '_en' isn't required in the file-names, any other version of Riivolution will require it though.
First, make sure you have a common_en.pac inserted in the 'System' folder. then open it up in BrawlBox.
Next, click on the 'FitSZerosuitMotionEct' and replace it with the respective file, repeat this for the 'FitSamusMotionEct'.
Finally, just make sure you have all the PSA files in their right folders.
And with that, Dark Samus should function in Riivolution. And if it doesn't, well then that sound slike a personal problem.