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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: December 08, 2014, 04:47:11 AM

What about something like this to actually have Protoman present.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Redman 911 Thread: Megaman Characters Operaation Shooting Star on: July 23, 2014, 09:56:54 PM
Here are a few animations I have been working on:


3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Redman 911 Thread: Megaman Characters; Operation Shooting Star on: July 16, 2014, 01:03:37 AM
OK, so among my many projects I have decided to do my 1st PSA! I am very excited to potentially bring you all Starforce Megaman. Rigged to a custom skeleton.  I plan on putting him over Snake


Here are some preview pics:

Wait Animation 1st frame as Normal Megaman and Rogue Noise Megaman.


Animation 1st frame as Black Ace Megaman and T-Pose Omega Xis

Here are my ideas for moves so far:
A-attacks:
A:??
F-Tilt A:??
D-Tilt A:??
U-Tilt A:??

Smash Attacks:
F-A: Beast Slap using Omega Xis. 10%. High Knockback.
D-A:??
U-A:??

Special Attacks:
B:
Megabuster 1% per shot (same speed as fox blaster). If waited 5 seconds, will be a charged shot for 10%.
Cannon:Shoot opponent with cannon. 20% Very slow.
Knuckle punch: Wind up and punch opponent in range. 15%. Some what slow. Can inflict element based on which one is randomly drawn(Flame, Thunder, Ice).
Swordfighter: Slash opponent with 5 swipes. 5% for each hit that connects (7% if Rogue Noise and 10 % if Black Ace). Somewhat fast attack.  
Shield: Can block any attack. Stays up for 3 Sec. Can still be attacked from behind.

F-B Attack: Lock on version of B attacks. If you and opponent are on the ground, will step to their location and fire attack. If interrupted whille attacking, Megaman will stop.
D-B Attack: Switch between B attacks (buster, cannon, knuckle, sword and shield).
U-B Attack: Megaman Rushes upward (uses backpack if Normal, leap if Rogue, and Wings if Black Ace)

Arials:
Arial A Attack:??
Arial F-A Attack:??
Arial D-A Attack:??
Arial U-A Attack:??

Taunts:
Because in the game SF3 is based on a noise system, I will correlate that same system to how much damage you have inflicted on your opponent

Down-Taunt:
50% Turn into Rogue Noise (cannot turn back unless knocked off stage)
100% Turn into Black Ace (must turn into Rogue noise 1st. Reach time limit (60 Sec) or death, then will be reverted back to Regular Megaman. Cannot Use Black Ace more than once in a match, only Rogue Will be accessible after).


Final Smash:
Normal: Release the Beast  (Omega Xis Attacks Opponent) 100%
Rogue: Slice n' Dice (Slashes similar to Link's Animation) 200%
Black Ace: Black End Galaxy (Throws a vortex in middle of Stage and slices through). 500%

This is merely a rough draft of ideas and is subject to change. I am open to suggestions as well. I also need to determine if this is all possible, but I will cross those bridges as I com across them.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Redman 911 Thread: Megaman Characters on: June 21, 2014, 09:41:16 PM
Updates:
Off on the side I found some cool texture hacks for Ventus from KH BBS, so I did a little tweaking to a hack on the vault (would need permission to release)




Got Rogue in game, but need to fix translucence on face mask


Got zero in game and did some recolors (over Peach skeleton) , but need to tweak rig a little bit before release



5  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 18, 2014, 01:24:04 AM
I found the problem, It was indeed the multiple entry. Thanks.
6  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 17, 2014, 05:14:24 PM
Has any one had problems getting a peach EX to work?
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Redman 911 WIP Thread: Rogue on: June 14, 2014, 01:49:12 AM


Gonna be over ganon.  Grin Starforce one of my favs from back in the day.

And my mascot himself

Got a hold of a decent model
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Back for One Last Mission on: June 13, 2014, 02:46:44 AM
I can test Ichigo for ya.
9  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 27, 2014, 08:12:40 PM
Ok. should I still use falco's config files? (css, fighter, slot, cosmetics)
10  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 27, 2014, 07:58:12 PM
So to use a falco psa without a falco fs for brawl EX, which .rel would you use in the mean time (marth)?
11  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 27, 2014, 03:42:15 PM
has any one found a way to add an EX falco to their game? or am I just going to have to be patient till the falco module is done?
12  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 24, 2014, 05:46:28 AM
Soo in the list of ex modules in the download some characters are missing... Does this mean their modules have not been made yet? Or they do not require one?
13  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 21, 2014, 11:19:28 PM
Thank you!! Shocked
14  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 21, 2014, 11:14:32 PM
So, what are my options if the PSA does not include all of those files?
15  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 21, 2014, 11:00:33 PM
Something I have noticed is that the EX characters I add cant use their final smash unless there is a fit___final.pac in there as well (example: Ike slot add =Riku over ike by jrush.  just uses regular b move instead of dark aura). Has anyone else encountered this and has this been solved?
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