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1201  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs~ Free Bread on: December 13, 2011, 09:43:42 PM
I'm thinking some kind of item sprite from a old mario game.

Maybe a Starman or Coin from Super Mario Bros. 3.

Mario references are made a lot in that game/comic, I think it'd be fitting.
A coin. Would be so much win.

The old style sprite idea sounds awesome, actually
1202  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs~ Free Bread on: December 13, 2011, 09:38:40 PM
Stars. Like, a decorative effect.

It could work.
1203  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: Wait. THAT Wireframe? on: December 13, 2011, 09:38:26 PM
Mh. I was scared of that....


*Throws dart at wall*

Mario. He's harder.


Should I go finish Blue Alloy now?
1204  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: Wait. THAT Wireframe? on: December 13, 2011, 09:30:33 PM
I think I got an idea on how I think it should look. I think I'll work on a prototype in a bit.

Also before I was going to ask if you wanted to make wireframe versions of Mario and kirby, or yellow and green alloys, so we can have a full replacement. I work on one and you work on one. sound fun?

Happy Face





....You.



.....You're awesome!


Which one do you want?
1205  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: December 13, 2011, 09:12:18 PM

Calamitas beat you too it.




He did? Like a LITERAL Donkey Kong Body + Shadow head?

Oh. Nevermind then. Problem solved! Awesome Face
Most of the forum isn't sane.

Truth.
1206  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: Wait. THAT Wireframe? on: December 13, 2011, 09:09:35 PM
That makes me want to make a wireframe battlesuit for the final smash. But if I import her over Zelda then I could make a wireframe shiek..

They both sound awesome..

Wireframe Shiek sounds like epic.

She even has a ponytail. They fit great!
1207  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: December 13, 2011, 08:50:44 PM
Honestly, I was gonna do a Donkey Kong with Shadow's head, but I don't want that pin....


If I do this, can I not get it?
1208  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: Wait. THAT Wireframe? on: December 13, 2011, 08:49:32 PM
I was thinking the same thing.  Awesome Face

Also what do you think female wireframe would go best over: Zelda or Zero suit?

When I think wireframes, I think Zelda. You know, cuz' that's how they were in the other game? But ZSS would be pretty interesting. You could make a wireframe gun and everything.
1209  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: Wait. THAT Wireframe? on: December 13, 2011, 08:05:25 PM
Is it the lighting or does yours look darker than mine?
Great imports btw. I will love beating the hell outta the wireframe in multiman brawl.


Yeah, mine is darker.

The method I was using only allows the texture to lighten that much. One more value up and there IS no purple! Laugh

I was gonna change it, but I think it'd be better to differ between the two.

Anyways, your Import is AWESOME! AWESOME 2.0!

Now, if you'll excuse me, I'm going to go beat up some wireframes using a wireframe.
1210  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: From left field, Graymon! on: December 13, 2011, 07:50:28 PM
Hey! You! Look in here!




DemonBoy's is over Capt. Falcon.

Mine is over Alloy Red.

The two projects are not affiliated.



http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24168


Man, I never give progress reports, do I?  Laugh
1211  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Scizor RELEASED. on: December 13, 2011, 06:47:35 PM


The model itself is good imo. The texture is pretty meh though, so that'll have to be redone.

[Image]


This makes me very hyped, Mr. You. Very hyped.
1212  Help & Tutorials / Model Tutorials / Re: Adding Transparency to Textures - wh00t on: December 13, 2011, 06:45:58 PM
I did exactly what you just told me to do and it worked. I made a new shader, replaced it with Zero suits ponytail shader, (shader1) linked it to what i wanted transparent, Blend mode enabled, transparacy false, and cull inside.


So, you put the same settings as the OP,  and then changed Blend mode, Transparancy, and Cull right?

I got the same effect you did with the Wireframes by changing Ref0, but that was a real pain to go through.
1213  Super Smash Bros. Brawl Hacking / Model Imports / Re: Espio the Chameleon on: December 13, 2011, 02:24:45 PM
spent time on the model and when i vertrx the arms they move so im getting the hang of this moddel stuff  AWESOME 2.0!

That's great!
1214  Help & Tutorials / Model Tutorials / Re: Adding Transparency to Textures - wh00t on: December 13, 2011, 11:04:37 AM
Hey Ramon! I followed this guide for an Import I'm doing, and I noticed that if you set Ref0 to 128 and Ref1 to 255, anything that's slightly see-through in the textures becomes completely invisible.

I found that if you set Ref0 to 100, however, you can make things see-through instead of invisible. Just thought I'd tell you.
1215  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: From left field, Graymon! on: December 12, 2011, 04:46:32 PM
Pretty epic, that Graymon!

Thanks!


Anyways, bad news guys.

Sonic the TF2 Scout will have to be delayed until the newest version of BrawlBox comes out with BJ's new Tristripper.

Right now the base "rigged and unmodified" Sonic Scout is around 3 MB. Which, needless to say, is WAY over Sonic's file limit. So I decided to kill the quality so I could get it to work.

That didn't work either. The file's are still a few hundred KB over the filesize. If I remove any more vertices from the model or quality from the texture Sonic will look like he came direct from the N64.

So yeah. Small delay. Moving on.

Melee Wireframes over Alloy Red and Alloy Blue coming up. Expect them soon.
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