I think I got an idea on how I think it should look. I think I'll work on a prototype in a bit.
Also before I was going to ask if you wanted to make wireframe versions of Mario and kirby, or yellow and green alloys, so we can have a full replacement. I work on one and you work on one. sound fun?
Also what do you think female wireframe would go best over: Zelda or Zero suit?
When I think wireframes, I think Zelda. You know, cuz' that's how they were in the other game? But ZSS would be pretty interesting. You could make a wireframe gun and everything.
I did exactly what you just told me to do and it worked. I made a new shader, replaced it with Zero suits ponytail shader, (shader1) linked it to what i wanted transparent, Blend mode enabled, transparacy false, and cull inside.
So, you put the same settings as the OP, and then changed Blend mode, Transparancy, and Cull right?
I got the same effect you did with the Wireframes by changing Ref0, but that was a real pain to go through.
Hey Ramon! I followed this guide for an Import I'm doing, and I noticed that if you set Ref0 to 128 and Ref1 to 255, anything that's slightly see-through in the textures becomes completely invisible.
I found that if you set Ref0 to 100, however, you can make things see-through instead of invisible. Just thought I'd tell you.
Sonic the TF2 Scout will have to be delayed until the newest version of BrawlBox comes out with BJ's new Tristripper.
Right now the base "rigged and unmodified" Sonic Scout is around 3 MB. Which, needless to say, is WAY over Sonic's file limit. So I decided to kill the quality so I could get it to work.
That didn't work either. The file's are still a few hundred KB over the filesize. If I remove any more vertices from the model or quality from the texture Sonic will look like he came direct from the N64.
So yeah. Small delay. Moving on.
Melee Wireframes over Alloy Red and Alloy Blue coming up. Expect them soon.