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1231  Super Smash Bros. Brawl Hacking / Model Imports / Re: [Collab] - Imported characters list on: December 05, 2011, 04:37:43 PM
I wanted to ask, what do we do about custom characters?

Not OCs, but different models put together?

I have one like that in my vault that's not listed here, and my next few upcoming hacks are of the same type.
1232  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl (WIP Preview, Contribution List Added) on: December 01, 2011, 10:32:37 PM
Eh.... in small numbers that could work, but if there's over 10 models then we're starting to waste space on bones. I'm avoiding the "old methods of working around Brawl model requirements" because it hinders the quality and freedom in these models, and because we already have module hacks that can modify for more articles as needed. They're just not available to the general brawl hacking community.

Oh...

I never knew that those existed. I've always stayed away from modules. (Character .rel ports never work in SSE...)

And yeah, with the bone situation it was just an example, adding as many models as you like. 10 models is absolute overkill lol.

If you have access to extra articles, by all means use them. I truly didn't know something so useful was even around....

1233  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl (WIP Preview, Contribution List Added) on: November 30, 2011, 07:59:13 PM
Most additional models per character are included as models in their fighter files. The only difference I can see between normal models and articles is that they are usually items that can be picked up or otherwise interact with others... someone explain the differences between articles and normal models please >.>

To relate to your idea, the closest would be Mr. Game And Watch, who keeps several hidden models and also fights with a random assortment of weapons. (Also, no idea on Pinkie's specific moveset as of now)

Sorry about the uncertainty. When I said articles, I meant extra models.

However, I didn't mean in the same manner as Game and Watch. Game and Watch uses PSA codes related to the visibility of specific bones. Like the Eyeyellow bone.

The Eyeyellow bone doesn't actually have anything rigged to it. The Yelloweyed polygons are usually rigged to the HeadN or something. But the visibility of the Eyeyellow polygon is set to the Eyeyellow bone, which is why it appears when the smashball is hit. G&W's hammers and such work the same way.

What I was talking about isn't using bone visibilty, but simply rigging the foam hands/etc. to one of the bones that the pony doesn't use as a normal model, not an article.

After that, you can simply use Brawlbox animations to keep the models small and out of sight when they aren't needed.

That, and you can add as many extra models as you like as long as you have filespace and enough bones.
1234  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl (WIP Preview, Contribution List Added) on: November 30, 2011, 07:12:40 PM
Actually, about those articles.

I don't know if this has already been said, but what about instead of making them PSA related you use the extra bones the ponies have?

Rig the articles to one of the bones that the pony doesn't use, and then use scale to make them really small, and then put them inside the pony's body or something. It would work.
1235  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl (WIP Preview, Contribution List Added) on: November 30, 2011, 01:54:06 PM
Did I hear well-rigged models? Oh boy!

Are there any changes to the mannequin? I'd love to try and animate some stuff again.
1236  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: Emerl and E-121 Phi nearly done! on: November 28, 2011, 10:06:52 PM
niice man    i really like emerl    im guessin thats a custom model since i dont remember him being in any 3D game    u_O      you needa fix the glove's textures from what i can see     over fox will be fun

Yeah. A modeler named Bagjac did a series of models based on Sonic Battle artwork. He's an amazing fellow, but he decided to disappear off the internet and take his stuff with him. Some of his stuff, like Emerl, is still floating around though.

I kinda like the hands like that, but I suppose I could change it.

when will gamma be released? i started him a while ago but never finished him... glad you made him Cheesy

Yup. Gamma's 100% done. As for when he'll be released, that's still kinda in the works....

Expect him though.
1237  Super Smash Bros. Brawl Hacking / Model Imports / Re: [Collab] - Imported characters list on: November 28, 2011, 10:59:34 AM
Well, more or less. The shaders part should only be 'perfect', 'color issues' or nulled. Other than that, it's fine.

I'll include them in the OP now. Please tell me the right shader options when you're able to.

By color issues I mean yellow character in luigi's mansion and such. Perfect would not have those issues. And nulled would be unaffected by lighting.

I see. I haven't nulled any normals, so they all have color issues.
1238  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: Emerl and E-121 Phi nearly done! on: November 28, 2011, 10:58:19 AM
Yeah, I posted that link, but nobody bothered with it, so it's gone nao.  Wink

The creeper doesn't break on my Wii, so I can't really test it. I suppose it'll be stuck not working for certain people. Oh well.


Anyways, next project complete!

Emerl over Fox and E-121 Phi over Wolf!

All that's left is to test them ingame!

Check the OP for pics!
1239  Super Smash Bros. Brawl Hacking / Model Imports / Re: [Collab] - Imported characters list on: November 28, 2011, 09:27:04 AM
Crap. I have a lot....

Mighty the Armadillo | SOURCE: SegaSonic the Hedgehog | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Works

Organization XIII Member | SOURCE: Kingdom Hearts 2 | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Works

Cait Sith | SOURCE: Final Fantasy 7 | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: None | SHADERS: Works

Guard Armor | SOURCE: Kingdom Hearts 2 | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Works

Rosy the Rascal | SOURCE: Sonic CD | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: No | SHADERS: Needs Tweaking


Is that the right way to do it?
1240  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Swag House: Sim-Sonic problems... Secret Project Preview on: November 26, 2011, 10:16:16 PM
Wild guess.

Jet?

Yeah. Jet.
1241  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Swag House: Sim-Sonic problems... Secret Project Preview on: November 24, 2011, 01:16:02 PM
I'll need to re-watch it then!

Between the two robos I've done about 7 rigs, so that'll be helpful!
1242  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Swag House: Sim-Sonic problems... Secret Project Preview on: November 24, 2011, 12:15:17 PM
Made a tutorial. Lucky you!

It was easy enough to make, but I hope you have Powerpoint, lol.

http://www.mediafire.com/?ggzy6zh7gu1qni5






1243  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Swag House: Sim-Sonic problems... Secret Project Preview on: November 24, 2011, 01:26:28 AM
Do you mean simulator Sonic?

A vertex was made of him, but Sonic is limited with what he has, so it only had the antennae.
This way, we can have the antenna, chest piece, and hand pieces.

lol. I tried my best. That was way back in the vertexing days. Awesome Face

Anyways Nanobuds, about that weirdness going on there.

Whenever I get that error (and believe me, I get it a lot with the E-100 robos) it's because one single polygon has multiple textures mapped to it. When imported, BB doesn't know what to do with it, so the entire model gets mapped to one texture.

All you need to do (not that it's simple...) is use the divide by IDs script and split the model up by bitmaps. Then you need to manually drag and drop each texture on to the part that uses it. It's really tedious.

It works, but if you've already rigged the model it will annihilate your skin modifier. You'll need to re-rig the entire thing.
1244  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: E-105 Fox Zeta Preview! on: November 21, 2011, 11:42:30 PM
Alright ya'll. E-105 Zeta preview is up!  Grin
1245  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! on: November 21, 2011, 10:32:37 PM
Holy cheese.

I can imagine the usefulness of that.
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