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256  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Primid PSA: A-Attacks almost complete, ideas needed. on: May 31, 2013, 10:33:59 AM
Wow. Has it really been more than three weeks?

ANYways, here's a U-Smash. I have some other things too, but I'll post those in a bit since they're coding and actually require video. Really gotta fix that habit of not telling folks the things I'm doing.

I've yet to animate the feather, but it should be fine otherwise.



Thoughts?
257  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: May 31, 2013, 09:57:58 AM
Found another bug, BJ.

So, what actually happens is: First off, when you press the insert button to add frames, the model doesn't update in real time like it usually does. And when this happens, sometimes pressing the "1 frame back" button will bring you to the first frame instead. But the worst thing about it is that sometimes adding frames will add a frame in the spot you specified and delete the last frame in the animation at the same time.

Odd.
258  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 30, 2013, 09:26:28 PM
heres another preview of stink..i mean link


That's really good, man. So, how are you going to play it? Skirt or Tights?

Also, I might as well post some stuff here too:

Have I ever told you guys Shun_One is good at texturing? Because he is. Really.

Custom, for the most part. Shun did the textures.





Based on this. Far Left:


Also, this:

Based on a design my friend and I drew up together. I did all the work here though. Hopefully it looks alright.






Weapons aren't done being textured yet, so they're not here, but the way my friend and I set it up is cool! Instead of having a right hand, she has an omnidirectional ball which holds the weapons attached to her right claw. Much more versatile than a hand joint I'd think.
259  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss on: May 28, 2013, 07:09:25 PM
GOOD JOB. HOLY WOW.

...Now then. Now that I've got my undying fanburst out, the big question:

Will this do anything to saved data?

Edit:

Also, does anyone want to start working on a "standard pack" of recolored default textures to fill all the slots so there will be no freezes? Because that should happen.
260  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: Punk Rono on: May 25, 2013, 05:04:33 PM
Well, since this thread is generally floating about the top of the pool...

So, this one time a tornado happened and I had to stay at a friend's house. This hack is the result of that stay. He's an excellent designer, and I can model, so we both had a blast.

It was supposed to be called SteamPunk Robo, but I misspelled it as I was typing it to "Punk Rono."

And it stuck.

And I just finished texturing it enough to show off.





The right hand is a claw! I'll show how it'll work when I finish the texturing!

Also, gonna have to do something about that OP. Hrrm.
261  Help & Tutorials / Help / Re: Understanding the file types behind Brawl hacking.. on: May 25, 2013, 04:45:19 PM
There are tiny workarounds though:

http://forums.kc-mm.com/index.php?topic=53347.0

http://forums.kc-mm.com/index.php?topic=51912.0
 
I don't use them though, so your mileage may vary.
262  Super Smash Bros. Brawl Hacking / Model Imports / Re: Spex130's Roadside Model Shack: LASS wants to fight! on: May 23, 2013, 11:23:19 PM
Holy half-year bump.

It was worth it though.

I want.

Good job.

The non-check is in the mail.
263  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 23, 2013, 10:37:58 AM
Is that Leviathan? I can't tell who it is. All of the MMZ characters have this thing where they all wear midriff jackets.

That could be anyone from Vent to Zero to Lurrere, lol.
264  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 22, 2013, 07:18:37 PM
oh the random ideas i come up with at times.




Snoopy, you're my bone-mod role model. Have I ever told you that? Because you are.

That's great!
265  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: kirby's return to dreamland files on: May 21, 2013, 10:41:12 AM
I don't have a batch to do them all, but I DID write a batch to bypass having to open the command prompt while decompressing some Klonoa files.

Here, put this inside a .bat file inside the same folder as your ntcompress.exe. Just make a .txt, put it inside, and rename the file to .bat.

Quote
ntcompress -x %1

Then just drag your files to be decompressed onto it. Makes things much easier.

EDIT:
Also, I could've swore RandomTalkingBush already figured out most of this stuff at the Modeler's Resource though. Unfortunately, I can't find the thread.
266  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Updated on: May 16, 2013, 07:50:48 PM
Very nice! Putting GIFs together by myself was annoying, hehe. How was Didney Worl?
267  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 16, 2013, 07:26:21 PM
ok, so if i use a renamed hair bone?

Should be fine.
268  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 15, 2013, 12:39:20 PM
i wanna make her eye glow as well, using a shine plane, so if someone knows how to make the plane always face the camera and be shiny and stuff...

If you want to use a shine plane, you'll need a bone to attach it to. Second off, anything attached to that bone will face the camera, so it can't be a bone that's already in use. Other than that, they're super easy to set up.
269  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Mack on: May 13, 2013, 06:07:43 PM
Lol I'll probably end up using the 1-slot version without the light edits for myself. I like my rob slots.

@Everyone
A buddy of mine is building me a computer with extreme processing power.

So once I get that set up, expect some more streaming/recording of imports and other gaming videos.
I'm gonna get into making some Skyrim mods. Imagine some Master Chief armor or Ezio robes

Post Merge: May 13, 2013, 05:51:28 PM


Ninka_Kiwi's Model


Speaking of Assassins. You never finished judging that tournament, haha.

That's pretty nice though! I want.
270  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Latest: Mock Cutscenes on: May 11, 2013, 12:36:58 PM
Nice nice work, man! I was always thinking, it's actually possible to replace the .thp files for the SSE (and the opening screen, if you so desire), so if you really wanted to you could actually animate your own cutscenes. Especially at this quality. Heck, I might just do that myself, hahaha.
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