bad news, the protoblaze model has a lot of vertex. i could rig it but maybe withou tornado because it freezes the game. I think I could fix it, but not sure.
Sorry, you're right, but I replied from the page 87 so I didn't see the news. But still want to know about Naruto's model: Will be present the model of Naruto Bijuu mode 2?
You're right, no one wants it in where there are several good characters, it would be best to put it into one where there are no "big" PSAs (I mean the big projects like Goku or Sora), although I recommend first import to Pit (for his bones) and then do the project in other character (for example Zelda or ZSS, because they doesn't have "big" projects) (as BlackJax96 would do with Ikaros in ZSS and then the project in Pit). I can't rig her (the model having the same way Kyuma (converting the pmx file with the pmd editor and draw in here her facial expressions) for the number of vertices (Honestly I don't know How is that Jack imported his other projects with this great problem)
How I can reduce the file size of an export file dae Is that the game freezes when choosing that character and Iwvi said that the exported file size must be the same or smaller than the original file.
I think Roxas deserves a special best just throw their swords at close range, I don't know, maybe lightning with their swords, but it's just an idea, just as I like this project.
I think it's a lot of work for some hair, but it's interesting, I wait to SmashClash for the Uranus System model, and I understand the hard work to this hard model.
1 material for object, I don't have multimaterial or anything, it look very good in brawlbox, but, when I start the game it freezes, I tested in emulator and the console. PS this problem of materials can solucionate replacing the materials for the other good character's material and shaders, I don't know why this happens, but is easy to solucionate. the problem is when I export these models I can view that in brawlbox but I can't play in emulator or console. Post Merge: January 02, 2013, 10:50:23 PMThe original file in dark magician girl is pmx, then I converted into pmd an then I import to 3ds max, but I don't think it has a problem