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1  Super Smash Bros. Brawl Hacking / General Hacking Discussion / A "Hackless" Method That Works With Up To 32 Gig Cards. on: December 14, 2018, 07:17:37 PM
This is actually quite old. But seems many people still don't know about this exploit, so I thought i'd share the method I use. It's a good alternative to Smash Stack. Team Twiiizers released Letter Bomb some time ago. Basically it saves a hacked letter to your SD card that when opened, will load custom code, (I.E. Gecko, PM Launcher, HB Installer, etc.)

A link to the wiki:
http://www.wiibrew.org/wiki/LetterBomb

Video tutorial of it in action:
https://www.youtube.com/watch?v=ItsaNNT7RcI


It has its pro's and cons.

PROs:
1) It does not have the 2 gig SD card limit, this means you can load much larger mods Such as Legacy XP hackless.
2) It's quite simple to set up from the website, where you just enter your Wii's mac address to sign the letter.
3) You do not need to delete all your custom stages in the game.
4) It's available in all regions.
5) It does not require a particular game to function.

CONs:
1) It will save the letter to a specific day on the SD card, and it may be annoying to backtrack and look for it over and over, especially as time passes.
2) It will only work on the Wii that you entered the mac address for. You will need to repeat it for each console you wish to use it on.
3) It only works on menu 4.3+.
4) New things are scary to most people. Tongue
2  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: File Patch Code 3.5.1b Repost on: May 14, 2018, 02:56:49 PM
Actually, the original BeX thread by PW is stickied in the codes section. xD regardless i am glad to see when others dedicate their time to new mods. Happy hacking!
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Wavedash gecko code: Can't tech or slide into ledge on: May 14, 2018, 02:47:58 PM
That code is quite ancient, (from 2008 xD). Several codes have been made since, particularly for Project M.  It has several parts, at least 3-4 iirc to make it function with the newer codes, but its been a while since i've looked.

 so that part is specifically to enable air dodge, there is one to make you fall into special fall after, and a couple that allow you to do actions while "teching" which include sliding off the ledge. All separate codes.
4  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 26, 2017, 06:48:09 AM
Well my first recommendation is to never use anything remotely close to one of nintendo's icons for the app. That's how they DMCA'd mine. Other than that, don't bundle brawlEx files like I did. Just have them select their brawlEx install directory.

I'll try to get around to making something at some point, and maybe some exmodules

DMCA is usualy an app that is 100% automated, so i wouldn't worry about it, its likely a false positive for detecting traces of nintendo's coding. Adding files to a pasworded zip helps a lot in stopping false possitives. it encrypts so the sniffers can't peek in it. Also removing any nintendo searchable tags in the dl name would help. I normally stick a readme in the dl with the password.

Its good to have you back sammi <3
5  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Super Smash Brothers Myth 12/28/16 New Model Teaser on: May 31, 2017, 12:00:18 PM
Finally found more motivation to work on the models again. I've been taking an extended break. Also moved image hosts. Photobucket is absolutely terrible now! Its so slow and bloated. Dx







6  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 04, 2017, 09:49:14 AM
True... but no one else can make .rel files for the rest of the characters, or did they just stop modding brawl
actually Pyotr plans onf finishing the EX modules. From what i understood he was close to fnishing it.
7  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Into Music on: March 03, 2017, 02:31:53 AM
I'd like to add you can currently only replace THP's using Riivolution or USB loaders. gecko does not support it. under help is a lot of useful guides on how to do edits like this. including a stickied thread which has the NTSCU brawl partition in it.
8  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Adding characters to legacy XP on: March 03, 2017, 02:28:30 AM
LXP uses the hold sheild rewrite for BeX to add characters. since its wifi safe. Its not really that hard to use.

in the ProjectM folder is the RSBEXP.txt file that has all the codes included. you can find the code there.

Code:
BrawlEX Hold Shield Rewrite v3 (LXP) [Legacy Team, PyotrLuzhin, ds22]
* 046847BC 60000000
* 046847C0 48000008
* 4A000000 90000000
* 1619C600 00000080
* 7B017C03 04050607
* 08090A0B 300D0E0F
* 37111213 14311617
* 18191A1B 1C1D1E1F
* 20217D23 7A252627
* 28292A2B 2C2D2E2F
* 30313233 34353637
* 38393A3B 3C3D3E3F
* 40414243 44454647
* 48494A4B 4C4D4E4F
* 50515253 54555657
* 58595A5B 5C5D5E5F
* 60616263 64656667
* 68696A6B 6C6D6E6F
* 70717273 74757677
* 78797A7B 7C7D7E7F
* E0000000 80008000
* C268482C 00000006
* 39800000 3C809019
* 6084C600 2C0C0028
* 4182001C 7C0CE800
* 41820010 398C0001
* 38840001 4BFFFFE8
* 8BA40000 00000000
* C2685BE4 00000007
* 39800000 3C809019
* 6084C600 88640000
* 2C0C0028 4182001C
* 7C032800 41820010
* 398C0001 38840001
* 4BFFFFE4 7D856378
* 90A1003C 00000000
[5th to 9th line] The CSS slots in the code are stored in byte pairs,
ranging from 0x00 (mario) to 0x27 (Sonic). The first row reads 00
01 02 03, which translates to Mario, Link, Donkey Kong, and
Samus. If you wanted to put a BrawlEX clone (let's say 3F) over
Mario, for example, you'd replace the green 00 in the code with
0x3F.

the bottom explains how to use it.
9  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Custom wiimote strap screen on: February 08, 2017, 02:58:38 PM
Use sc_secharacter.pac in PF/menu2 its the same file as in common5.
10  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: February 06, 2017, 12:34:10 AM
its been a while since ive been here but has any progress been made on the clone engine? also do we still have to replace boss sfx to have custom fighter sfx?

There is a new FPC that allows adding entries to the BSAR file, but i think its limited still atm, something about actually having to replace the file on the ISO first, before being able to use the code to replace its new added IDs.
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: PmEx (A Project M + BrawlEx Template) 01/09/17 v0.51 release! on: January 16, 2017, 01:22:54 PM
I can't find marth in the CosmeticConfig templates folder  Sad

Is it missing? i'll add it to the DL. Thanks for the report ^^
12  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 14, 2017, 04:26:52 AM
http://forums.kc-mm.com/index.php?topic=73298.0

Step six. its also where many users typically have issues when addng clones. as most tutorials can be rather vague on it.

Also as stated before make sure your hook type is set to AXNextFrame if you havent already.
13  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: PmEx (A Project M + BrawlEx Template) 01/09/17 v0.51 release! on: January 11, 2017, 04:15:27 AM
Its cool I just made the fixes in case if anyone needs to use them.

Np i'll probably add them into the main core files when i feel a bit better. i've been really sick the last 2 weeks.
14  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 10, 2017, 06:42:37 AM
Check the first page for typical solutions to that as it seems to be a common mistake.
Probably didnt set hooktype to anextframe

That also happens if you mess up the animation count on the CSS.
15  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: January 09, 2017, 09:51:08 PM
Lol This is the the same project. We are collaborating on it. I've updated a few things in the download as well to clerify it in a couple readme.txt as well as a true credits list wich we've been lacking. Things I actually wanted to add since the beginning, that should have ben there. tho pyotr rushed the release a bit before i was fully ready, still fixing it. I'm not even credited in most builds and only pyotr has ever been callabed.

So a quick rundown of new terms of use.

1) if used for a project, keep it open source to the public.
2) ABSOLUTELY NO MONETARY GAIN
3) Collab both me and pyotr when using it.

Most of it is pretty common sense, I don't think we've had issues with before. Rule 1 is simply because of how much time went into making this Dx because PM kept every one of their codes on lock down for the "gold release," it was very difficult to strip out and add what was needed. I want it easier for the next generation to build off of, if that makes sense.

We didn't even "officially" get the codes. they were leaked.

Post Merge: January 09, 2017, 09:52:45 PM
I hope no one minds about my post here, if you see this post I'm going to be uploading a pack of fixes for PM+BrawlEx Very soon, so I'll link the fixes in this post. which includes bowser getting his victory theme back and Roy's Awakening recolor being restored. This post is mostly meant for Sirkura to have and test for crashes so that this build can be fixed for people that don't really like the inconsistencies in it.


PMEX fixes: http://www.mediafire.com/file/h1jl43ryzebbvc4/PM_EX_Fixes.rar

Ohhhh this link got drowned in the page count xD sorry :3 i'll check it now ^^
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