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16  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 14, 2017, 04:26:52 AM
http://forums.kc-mm.com/index.php?topic=73298.0

Step six. its also where many users typically have issues when addng clones. as most tutorials can be rather vague on it.

Also as stated before make sure your hook type is set to AXNextFrame if you havent already.
17  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 01/09/17 v0.51 release! on: January 11, 2017, 04:15:27 AM
Its cool I just made the fixes in case if anyone needs to use them.

Np i'll probably add them into the main core files when i feel a bit better. i've been really sick the last 2 weeks.
18  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 10, 2017, 06:42:37 AM
Check the first page for typical solutions to that as it seems to be a common mistake.
Probably didnt set hooktype to anextframe

That also happens if you mess up the animation count on the CSS.
19  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: January 09, 2017, 09:51:08 PM
Lol This is the the same project. We are collaborating on it. I've updated a few things in the download as well to clerify it in a couple readme.txt as well as a true credits list wich we've been lacking. Things I actually wanted to add since the beginning, that should have ben there. tho pyotr rushed the release a bit before i was fully ready, still fixing it. I'm not even credited in most builds and only pyotr has ever been callabed.

So a quick rundown of new terms of use.

1) if used for a project, keep it open source to the public.
2) ABSOLUTELY NO MONETARY GAIN
3) Collab both me and pyotr when using it.

Most of it is pretty common sense, I don't think we've had issues with before. Rule 1 is simply because of how much time went into making this Dx because PM kept every one of their codes on lock down for the "gold release," it was very difficult to strip out and add what was needed. I want it easier for the next generation to build off of, if that makes sense.

We didn't even "officially" get the codes. they were leaked.

Post Merge: January 09, 2017, 09:52:45 PM
I hope no one minds about my post here, if you see this post I'm going to be uploading a pack of fixes for PM+BrawlEx Very soon, so I'll link the fixes in this post. which includes bowser getting his victory theme back and Roy's Awakening recolor being restored. This post is mostly meant for Sirkura to have and test for crashes so that this build can be fixed for people that don't really like the inconsistencies in it.


PMEX fixes: http://www.mediafire.com/file/h1jl43ryzebbvc4/PM_EX_Fixes.rar

Ohhhh this link got drowned in the page count xD sorry :3 i'll check it now ^^
20  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: January 09, 2017, 05:22:18 AM
Sweet ^^ i was actually thinking of changing the DL anyway to my GDrive. since atm, only pyotr can make changes to the live link and gdrive we can share it.  nice work ^^ it will take a bit to upload i have really crappy net.  Whopping 1mbs upload speed xD
21  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: January 03, 2017, 12:32:51 AM
Thanks! I managed to make a Bowser - Giga Bowser rel file. I've only tested it on Dolphin. It works perfectly fine. So I believe it'll work on the Wii/Wii U, as well.

Here's a link to it.
https://www.mediafire.com/?89jabjq1u9q97e8

Here's a little video of it in action.
https://youtu.be/8E5ZkTZxsGQ

Ohhh good work ^^ If you'd like I can get a wider range for testing and add it officially to the DL. with proper credits ofc. ^^
22  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Super Smash Brothers Myth 12/28/16 New Model Teaser on: December 29, 2016, 10:00:02 AM
3D modeling has gotten a lot better since I was last here. *subs*

Someone's actually asked about this?

haha actually the previous models were direct rips. but i had too many issues with how the model looked itself and figured i can make better ones on my own.  sirks has a brand new mesh too :p i'm just not quite happy how her hips/legs are coming out just yet to show any previews.
23  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Super Smash Brothers Myth 6/8/16 Flash Mode Preview! on: December 28, 2016, 04:53:18 PM
It's been a while since I've updated this. 

So here's a teaser!


We are far from dead, we've just been busy.
24  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: December 27, 2016, 02:14:25 PM
By the way, what's the difference between a vBrawl ExModule file and a Project M ExModule file? What section is changed?

Its offsets mostly i believe, altho i'm not 100% certain on that, pyotr was the one working on modules. I mostly did the code edits to make BEX compatible with PM.  It has different offsets hard coded into the game and they don't always agree with vanilla brawl modules. if you look at vPM's module folder you will see a lot of characters had theirs specifically changed. off the top of my head i think mario had changes to his fireball and lucario had a few changes for his psa for his OHC.
25  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 20, 2016, 10:20:36 PM
So I'm using the File Patch 3.5.1b code which is necessary for BrawlEx right?

But unlike FPC 3.5.1 my stage music replacements don't seem to work now. Does FPC 3.5.1b not support the old method of replacing existing music?

3.5.1b works fine with music. Is there any other codes you've added recently?
26  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: December 10, 2016, 07:57:20 AM
It is clean? O.o only clones added are mewtwo and roy who are already in PM.
27  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: October 26, 2016, 07:10:56 PM
The alt stage loader works with this.
28  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: brawl ex clone tool bug on: October 26, 2016, 07:10:19 PM
Clone tool is WAY outdated, don't use it.
29  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: October 18, 2016, 05:49:10 PM
How would you add a cosmetic slot for a character in PMEX?

Also? Can you change the roster shape like with CSS Organizer?

Sorry if this was already answered or if I broke a rule. New here, kinda late. Tongue

There are various links in the second post, think there is a pmex tutorial there that covers it.  And the shape is changable, but you will need to do it by hand. PMEX by default uses a roster.dat or css code in the gct. you can rearange the icons using that.
30  Super Smash Bros. Brawl Hacking / Project Concepts / Re: PmEx (A Project M + BrawlEx Template) 4/30 v0.5 release! on: October 05, 2016, 02:54:47 AM
Hello, I'm making a personal build using this as a template and I want to know if there is a fix for this.
When you play a Pit-clone like Waluigi or Ridley and then later have a match between Kirby and Pit, when Kirby copies Pit's ability and tries to shoot an arrow the game hard crashes. I'm not entirely sure why this is happening but I've seen this problem on other builds based on this as well.

Note that if the Kirby/Pit match is played without highlighting the clones in the CSS, no crash occurs.


That's usually because most people don't port the graphics on the clones. basically you change IDs so each one is different and doesn't conflict with anbother character.

http://forums.kc-mm.com/index.php?topic=66856.0
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