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241  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: July 15, 2015, 04:07:48 AM
bad news and good news, bad i got called in on my days off >.< however looks like i'll be free from the 19th - 23rd. i'll be able to work on it then. i'll need to scour the thread and find the notes i posted scattered around it, i might make a new thread all together simply so i can keep them posted in the OP,
242  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 6.1s for Brawl -- thinking about making a new version on: July 14, 2015, 02:11:01 AM
if you make a new pack, please make a vbrawl version too; its been a hell for us who dont like pm now adays

This^ tbh i really like a lot of the stages in B- and vbrawl. i was kinda sad when most the fun ones were taken out the PM pack in favor of PM/vbrawl stages, and a good chunk of those are kinda static. i like stages where sometimes things are a bit  hectic and crazy, makes the stages a lot different from one to the next. otherwise its basically FD with a platform >.>
243  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: July 09, 2015, 07:15:04 AM
That's great news to hear. How's the progress on the 3.6 patch going so far?

Post Merge: July 08, 2015, 10:46:21 PM
That's great news to hear. How's the progress on the 3.6 patch going so far?

Sorry i havent had much time to work on it yet, i've been pretty slammed with work >.< qq  working 15 days straight with no down time. i should have time wednesday to look into it. i don't see any major edits so far to the code, so it should be relatively easy getting this to work again.

So, you're working on 3.6 now? Cool! Also, did you ever figure out those character crashes, like with Squirtle, and a few others? I think it mostly has to do with the configs not being set up to replace the additional codes altering what the characters can do, but that's a challenge due to the needless secrecy of the codeset. If you need anything tested, let me know, since I know in detail how to properly add clones without them crashing, so we can pin down issues related to PM, and not just user error. Plus, I want to make Ridley have his own slot, too!

the pokemon there is a very very good chance they will need to be completely rebuilt from the ground up, PM basically added each on to a new slot as a new character, that unloads the data of the other pokemon so there is more file space to work with in PSA and such as i understand it. i believe they were working in the previous BeX build 3.02 if i remember. maybe someone more versed in PSA can check the differences. atm i'm not even sure where to start with it.
244  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: July 08, 2015, 12:04:00 AM
I'm still around, working to get it with the new 3.6 patch currently.
245  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: June 05, 2015, 02:58:22 AM
i stopped roy freezing for a while, made changes and it came back,  thinking about it however, i actually think PM edits a few ID's for characters, there was a tutorial for making custom CSS menu's that pointed it out. perhaps there are errors with the mapping thus making it unstable. i'll test this later when i can. i havent had much time to work on this due to work. think the next day i'm free will be monday. as for result crashes, make sure all your characters have their battle portraits, it might actually be more helpful for you to post here

The creater can then find any errors in glitches to fix if there are any, and there are more people to give help there. also i think zelda was a beta module.
246  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Zig and Kura's Projects xXPSA IN PROGRESSXx 1/15/15 on: June 03, 2015, 03:17:21 AM
Back with new stuffs for our animations! uploading a few new things as i get them in order, for now, have a teaser for the walking animation.

Walking Test

hmm i can't seem to get a direct embedding of youtube to work >.< lame. maybe i'm just to tired to think. i'll be posting finished animations soon as well when i make a GIF for them.
247  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: May 29, 2015, 11:20:21 PM
Whoa. That's very strange, indeed. I have the 35 stage expansion on mine and i don't ever get freezes unless there are problems with the moveset. And what your going through sounds like what i had went through when i made a attempt to add brawl ex to 3.5. Only deleting the css codes and nothing else. I imagine that a clean install could help. I use your beta 3.5 gct(With Melee Airdodge) and i added the 35 stage expansion with no problem, so thats quite weird. i'll test out your gct if you post it.
i'm 90% certain its an error on my part, stages and normal characters load fine, its just the clones. (also found a few that gave a silent freeze, oops! forgot something) i think i was just rushed to try it out.  i have a feeling its one of the core files i'm missing, its unlikely i messed them all up.i just added the changes from 3.5 to the gct in liberternies pack.  it works for the most part. just not clones. i'll try messing around with it again later.

Grutnty's Lair goes over FD by default, but goes over Luigi's Mansion and Sky Pillar goes over itself.

Post Merge: May 29, 2015, 03:19:59 PM
I've run into another problem. When I try changing the Icons using BrawlManger, it changes the icons for all the stages. How do I fix this?

Also, how do I assign music to my Custom Stage?

grunties lair is defaulted to FD, make sure you get a FD rel file if your porting it to another stage. here is a very useful site:
http://www.lakora.us/rel/
select the base stage on the left, then select the one its going over and it will make the rel file you need.

the brawl manager i'm not sure about, i recommend asking in the creators thread. should be first page in programing.
248  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: May 28, 2015, 02:30:27 AM
I put it on a USB so that Id have 3.5 on my SD card and D.I.Y. on my USB. When loading it from the USB(which recently broke so I can no longer use it) it would load 3.5.
i think thats your problem there. Riivo is the only thing out there that can patch from a USB drive, and brawl EX doesn't really support it. try copying the data to an SD card instead.
249  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: May 27, 2015, 02:16:09 AM
Alright! So today i was able to fix the jab glitch!  Happy Face Turns out that project M changes some of the bit variables used in psa. All the characters i added weren't project m style, so they didn't use the correct bit variable in the attack 11 and 12 sections in their respective fighter.pac files. They used bit variable 16 and 22, while project m characters use 16 and 17. All i had to do was change 22 to 17. Also some of the variables were misplaced. But now their Jab combo works perfectly!   Grin
that is a good find. i think for the most part the coding is done, i can't find any freezes related to it, been tinkering with getting it to work with the stage expansion pack.

successfully added clones and stages to it.  however clones freeze as soon as the match starts. (all of them ._.) its different from freezes i've had in the past, normally a broken character freezes in 3 locations

1) at the CSS, (bad config files usually)
2) at the results screen (usually when results data is wonky (I.E. many unused, or wrongly named)
3) final smashes. usually the final resources aren't set up (fit___final.pac)

this one is freezing as soon as the match starts. it counts down from 3 then gives a loud beep when it says "GO"

i'm gonna try a clean install, being i may have rushed and messed something up. i'll post the GCT later if anyone wants to test it.
250  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: May 09, 2015, 01:16:14 PM
Alright. I'll keep a look out. Sirkura's Beta gcts both work flawlessly. Both the airdodge and non airdodge versions.(except for roy and mewtwo having glitches) And im sure the jab glitch is Project M's fault. Just thought i'd add some feedback.

actually PM's codes have a lot of IC constants you might need to add. like lucario has 2 jabs instead of 3, samus has crawl, etc. you will need to edit the fighterconfig file to change it. mario and DK are most probably PSA related. you need to find out how they have it coded, psa unfortunately is not my forte. mewtwo and roy i've had freezes but they mostly went away for me. result crashes i would double check the result screen portraits, make sure they have everything needed. final smash make sure the character has "fitcharacterfinal.pac" and the fighter config is set to "final smash = single"

i'm not really certain what is wrong with mewtwo, still stumped on that one. maybe try using the older mewtwo PSA?

another thing i noticed is Roy and mewtwo tend to crash in allstar more btw. (usually when attacks go off at the same time or the final smash breaks, not used) i a'm kinda wondering if its an overflow in data, meaning too much memory at once for the wii to handle.
251  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: April 23, 2015, 09:24:05 PM
I too set up Project M from scratch not too long ago. Should I do so again? Also, how would I go about making sure the final smash resources are set up? I know it is loading the final smash file in their fighter folders (according to the fighter## files) and I also installed all the BrawlEx core files into their respected places so I'm not sure.

You don't have to apply to be a member of the team at this point. You have already helped so much that you have shown you are more than capable to be on the team. If you'd like to be officially a part of the team just let me know.

Keep in mind I don't use Skype or anything of the sort just for the sake of internet safety. You can message me on Kitty Corp anytime, though. I'll get back to you ASAP.

Post Merge: April 23, 2015, 02:25:32 PM
Thanks! I'll install all these fixes! (I'm assuming no one wants all these glitches in Project M DIY, right? So I guess there is no harm in doing so.)
No worries my mic is a PoS anyway. xD i'm gonna compile a post of all the codes  i found for easy reference, then i can decrypt necessary files faster. definately need it for tomorrow. not to mention a bug list for things to check.


Reference April 23, 2015, 10:35:46 PM

Problematic Codes
Airdodge (v7)
Code:
[AirDodge 1/2]
4A000000 90000000
1619C400 000001B0
00000001 000927C0
00000005 11000000
00000000 00000010
00000006 00000001
00000000 00000019
00000006 00000003
00000005 00000008
00000005 1100002C
00000001 0002D690
00000005 1100002C
00000001 0002D690
00000005 1100002D
00000000 0000000A
00000005 12000039
00000000 0000001C
00000001 00000000
00000001 00000000
00000001 00000000
00000000 00000001
00000005 1100002C
00000005 1100002D
00000001 0000D2F0
00000005 1100002C
00000001 0000D2F0
00000005 1100002D
00000006 00000008
00000005 2200001C
00000001 0000EA60
00000002 9019C4E8
12060200 9019C400
02010200 9019C410
02010200 9019C420
00070100 80FB18E4
120F0200 9019C430
120F0200 9019C440
120F0200 9019C450
04000100 80FB18EC
0E000100 9019C460
0E060100 9019C490
120A0100 9019C468
00040100 9019C470
0E080400 9019C478
0E010200 9019C498
120F0200 9019C4A8
120F0200 9019C4B8
000A0200 9019C4C8
00060000 00000000
000F0000 00000000
00010100 9019C4D8
00050000 00000000
120A0100 9019C4D0
0E070100 9019C490
0E000100 80FB155C
00080000 00000000
06FB18F4 00000010
00070100 9019C4E0
00020000 00000000
06FC2478 00000008
00020000 00000000
4A000000 90000000
1619C5C0 00000030
00000002 9019C5C8
000A0200 9019C4C8
00070100 80FADC4C
000F0000 00000000
12030100 80FB14DC
00080000 00000000
06FB157C 00000008
00070100 9019C5C0

[Airdodge 2/2]
4A000000 90000000
1619A250 000000B0
00000000 00000001
00000006 00000007
00000005 00004E23
00000000 00000002
00000001 001E3660
00000006 00000007
00000005 00004E23
00000000 00000002
00000001 007445A0
00000000 00000032
00000001 0002D690
00000002 9019A2B0
02010200 80FAF454
08000100 9019A250
000A0400 9019A258
000C0400 9019A278
04000100 9019A298
000A0400 9019A258
04070100 9019A2A0
000F0000 00000000
000F0000 00000000
00080000 00000000
06FC1CA0 00000008
00070100 9019A2A8



Cosmetics (PM 3.5)
Code:
CSS Fixes for Samus/ZSS and Zelda/Shiek v2.1 [spunit262]
04693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

CSS Fixes for Giga and Company v2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF880 546025B6
040AF848 546025B6

Giga & Sopo don't wreck My Music [spunit262]
C2815524 00000006
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 4E800020
60000000 00000000

Custom CSS v3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 0000002A
1500090D 0C05011A
0A250713 100E0F02
24142E20 08232B2C
2A030419 0B170616
1F21112D 18221226
27290000 00000000

CSS ASM
C20AF810 00000003
546025B6 2C030040
4081000C 7C030378
38030001 00000000

Move CSS Slots [ds22,dantarion]
80000000 80455458
80000001 80585B00
8A028001 00000000
040AF258 3C808058
040AF260 38845B00
040AF31C 3C808058
040AF324 38845B00
040AF520 3CC08058
040AF530 38C65B00
040AF708 3C808058
040AF710 38845B00
040AF80C 3C808058
040AF814 38845B00
040AF82C 3C808058
040AF834 38845B00
040AF844 3C808058
040AF84C 38845B00
040AF874 3CA08058
040AF87C 38A55B00
040AF8D0 3C808058
040AF8D8 38845B00
040AF91C 3CA08058
040AF924 38A55B00
040AF93C 3CA08058
040AF944 38A55B00
040AF960 3CA08058
040AF968 38A55B00
040AF9C4 3C808058
040AF9CC 38845B00
040AF70C 38000007

Custom Random v1 [spunit262]
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00029
06680E80 00000029
1500090D 0C05011A
0A250713 100E0F02
24142E20 08232B2C
2A030419 0B170616
1F21112D 18221226
27000000 00000000

Hold Shield for Giga or Sopo [ds22]
C26847BC 00000002
2C030010 41820008
2C03000C 00000000
C268482C 00000003
2C1D0010 4082000C
3BA00037 48000008
3BA00038 00000000

Giga & Sopo CSS slots + CSS HRC Fix [ds22]
06585E70 00000010
11FF0E0F 000019B5
804552E4 00000000
044557C8 0F011011
04AD836C 0000000F
06585E80 00000010
2C0C0B0B 000019BD
804552A4 80000000

Independent Pokemon Engine +no wreck My Music v2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000

SD Root=/projectm/
06406920 0000000B
2F70726F 6A656374
6D2F0000 00000000

Remove "RSBX" from SD Path
0403A430 9805FFFF
0403A43C 60000000
0403A8E0 9805FFFF
0403A8EC 60000000
0403AF40 9805FFFF
0403AF4C 60000000
0403B960 9805FFFF
0403B96C 60000000
0403BDDC 9805FFFF
0403BDE8 60000000
0403CB1C 9805FFFF
0403CB28 60000000

FPC 3.5.1 for /projectm/ [Phantom Wings, mod by Dantarion]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C0C
4BE52531 38A0007F
3883FFF5 38610020
4BE52521 38A00068
60E47C0C 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A000A01 00000000
065A7C0A 00000002
70660000 00000000
80000001 805A7B00
8A000A01 00000000
065A7B0A 00000009
70662F73 6F756E64
2F000000 00000000
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B13
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000

RSBE v1.20 (/projectm/pf/sfx) [InternetExplorer]
80000000 80406920
80000001 805A7D18
045A7D00 805A7D18
065A7D18 00000025
2F70726F 6A656374
6D2F7066 2F736678
2F25642E 7361776E
64000000 00000000
045A7D10 919B6600
C21C8370 0000003C
9421FF80 BC610008
3C60805A 60637000
94230008 7C611B78
3B5A0007 3C60805A
60637D00 9343FFE0
38800000 9081000C
90810010 93610014
90810018 3880FFFF
9081001C 38610020
90610008 3C80805A
60847D18 7F45D378
3D80803F 618C89FC
7D8903A6 4E800421
38810020 7F63DB78
38A00000 38C00000
3D80805A 618C7900
7D8903A6 4E800421
2C030000 40820114
3C60805A 60637D00
8081FE90 9083FFD0
7F64DB78 3884FFFD
3CC05257 60C65344
38840004 81240000
7C093000 4082FFF4
7C9B2050 9083FFC0
3D2090E6 61290F10
81290000 7D244B78
7C862378 38C60008
80A4002C 7C842A14
38840008 3CE0805A
60E77D00 8167FFE0
38840008 80A40000
7CA53214 80E50000
7C075800 4082FFEC
7D244B78 80C50024
7CA43214 38A50008
80E50000 38A50008
7F63DB78 38630009
80C50000 7CC43214
38E7FFFF 81430000
91460008 81430004
91460014 81430008
91460018 3863000C
38A50008 2C070000
4181FFD0 3C60805A
60637D00 8083FFD0
80A3FFC0 7C852050
7F66DB78 7CE62A14
89070000 99060000
38C60001 38E70001
3884FFFF 2C040000
4181FFE8 38600000
2C030000 3CA0805A
60A57D00 9065FFF0
3C20805A 60217000
80210008 B8610008
38210080 7D8903A6
4182000C 4E800421
48000008 7CE33B78
60000000 00000000
C21C8658 00000007
3E00805A 62107D00
8230FFF0 2C110000
40820010 7CE33B78
3B200000 41820014
4E800421 3A400001
9250FFF0 60000000
60000000 00000000

Result Names [ds22]
0459E03C 526F7900
044564A4 4D657774
044564A8 776F0000
044564AC 00000000
044564B0 00000000
044564B4 00000000

Result Camera Fixes [ds22]
06B29ADC 00000034
41000000 40900000
41200000 00000032
3F800000 40E00000
40C00000 40C00000
00000033 3F866666
40C00000 40C00000
40400000 00000000

Cosmetic Stuff [ds22]
04455890 0000202A
04455918 270132FF
0445591C 0E000000
04455920 0000201D
044559AC 07000000

Clone Victory Music [ds22]
80000000 804088C0
80000001 80585EF0
8A00CC01 00000000
040E6B4C 3C608058
040E6B54 38635EF0
040E6B58 3800001C
04408988 0000284D
06585FBC 00000014
00002844 0000284D
00002844 0000284D
00002844 00000000

Clone Result Name SFX [ds22]
80000000 80408A44
80000001 80585FF0
8A00CC01 00000000
040EB22C 3C608058
040EB234 38635FF0
040EB230 3800001B
04408B0C 0000201D
065860BC 00000010
0000202A 00001FDE
00001FDE 817983A0
 
Roy & M2 Kirby Hat Data [ds22]
06585AC4 00000018
6B697262 792F4669
744B6972 62794D65
7774776F 2E706163
06585AE0 00000018
6B697262 792F4669
744B6972 6279526F
792E7061 63000000
04AD7FB4 80585AC4
04AD7FB8 80585AE0
04AD8B54 00000036
04AD8B58 0000003A
04AD801C 00010102

Roy Hat Float Fix [dantarion]
C2A1A5B0 00000004
2C060027 40820008
38C00011 2C060026
40820008 38C00021
1C0400DC 00000000



Clone Engine (PM 3.5)
Code:
[Clone engine 1/3]
04455460 80586150
04455470 80586398
04455480 80586200
04455490 80586248
044554A0 80586260
044554B0 80586184
044554C0 80586278
044554D0 8058619C
044554E0 80586100
04455500 80586290
04455510 805862A8
04455530 805861B4
04455570 805862C0
04455580 805863B0
04455590 805861C8
044555A0 805862D8
044555C0 805862F0
044555E0 80586308
04455620 805861E0
04455630 80586170
04455640 805861F0
04455650 80586320
04455660 80586218
04455670 80586338
04455690 80586130
044556A0 80586350
044556B0 80586368
044556D0 80586380

[Clone Engine 2/3]
04455280 08070C00
044552B0 0A070C00
044552D0 07060C00
044552E0 07060C00
044552F0 0A060C00
0445536C 0A060C00
0445538C 08060C00
04455408 08070C00
04455444 08060C00

[[Clone Engine 33]
065860F0 00000010
02000302 00010103
07040905 08060C00
06586100 00000010
02000001 03020103
02040705 08060C00
06586110 00000010
01000001 03020203
07040905 0C000000
06586120 00000010
00000302 01030201
07040905 0C000000
06586130 00000010
06000001 09040103
03020705 08060C00
06586140 00000010
02000001 03020103
07040905 0C000000
06586150 00000018
00000906 01030302
08050907 080B0008
0309010A 0C000000
06586170 00000014
01000302 00010203
07040805 09060A07
0C000000 00000000
06586184 00000018
03000001 01030204
06050506 07070808
09090A0A 0C000000
0658619C 00000018
07000804 00010302
01030905 08060007
03080109 0C000000
065861B4 00000014
06000A05 00010103
03020904 07070806
0C000000 00000000
065861C8 00000018
09000A05 01030001
03020804 07060007
03080109 0C000000
065861E0 00000010
00000201 01030302
07040805 09060C00
065861F0 00000010
02000001 03020103
07040805 09060C00
06586200 00000018
03000001 01030905
02060804 03070008
01090A0A 0C000000
06586218 00000014
01000001 05040905
03020706 08070A08
0C000000 00000000
06586230 00000014
02000302 00010103
07040805 09060607
0C000000 00000000
06586248 00000014
02000103 00010805
04040302 07060907
0A080C00 00000000
06586260 00000014
05000103 00010805
04040302 07060907
0A080C00 00000000
06586278 00000014
06000204 01030001
03020905 0A060807
0C000000 00000000
06586290 00000014
05000804 00010302
01030605 09060A07
0C000000 00000000
065862A8 00000018
00000905 02040302
01030806 0A070108
0009030A 0C000000
065862C0 00000018
01000001 03020804
09050503 09060007
03080109 0C000000
065862D8 00000018
04000804 01030302
00010705 0A060107
03080009 0C000000
065862F0 00000014
04000904 00010302
01030605 08060907
0C000000 00000000
06586308 00000014
02000904 00010805
03020103 0A060707
0C000000 00000000
06586320 00000014
00000606 03020405
01030704 00070308
01090C00 00000000
06586338 00000018
05000205 00010103
03020704 01060007
03080A09 0C000000
06586350 00000014
03000001 01030404
07050806 01070308
00090C00 00000000
06586368 00000018
0B000001 08040302
01030905 07060007
03080109 0C000000
06586380 00000014
01000001 02040302
08050706 08070A08
0C000000 00000000
06586398 00000014
07000804 00010103
03020905 00060107
03080C00 00000000
065863B0 00000014
08000001 02040103
03020505 09060607
04080C00 00000000


Patched Codes

Airdoge (v6)
Code:
Melee Air Dodge v6.1 (1/2) [Shanus, Magus]
4A000000 90000000
1619C400 00000370
00000000 00000010
00000006 00000001
00000000 00000019
00000006 00000003
00000005 000003F3
00000005 21000005
00000005 000003FA
00000005 21000007
00000001 0002D690
00000005 21000005
00000001 0002D690
00000005 21000007
00000000 00000046
00000000 0000001B
00000000 00000000
00000000 00000000
00000000 00000001
00000000 00000001
00000000 00000001
00000005 21000005
00000005 21000007
00000001 0000D2F0
00000005 21000005
00000001 0000D2F0
00000005 21000007
00000001 0000EA60
00000005 12000039
00000000 0000000A
00000005 000003F3
00000005 11000006
00000005 000003FA
00000005 11000007
00000006 00000007
00000005 11000006
00000000 00000000
00000001 00000000
00000001 FFFF15A0
00000005 11000006
00000006 00000007
00000005 11000007
00000000 00000000
00000001 00000000
00000001 FFFF15A0
00000005 11000007
00000005 11000006
00000005 11000007
00000006 00000007
00000005 11000007
00000000 00000005
00000001 0000EA60
00000001 0000EA60
00000005 11000007
00000001 00000000
00000005 11000007
00000001 000027D8
00000005 11000006
00000005 11000007
00000005 11000006
00000005 11000006
00000005 21000005
00000005 000003FA
00000005 11000006
00000005 11000006
00000005 21000007
00000002 9019C608
02010200 9019C400
02010200 9019C410
00070100 80FB18E4
12060200 9019C4E0
12060200 9019C4F0
000A0400 9019C500
120F0200 9019C520
000F0000 00000000
000A0400 9019C530
120F0200 9019C550
000F0000 00000000
12070200 9019C560
000A0400 9019C570
12080200 9019C590
000E0000 00000000
12060200 9019C5A0
000F0000 00000000
12060200 9019C420
12060200 9019C4E0
120F0200 9019C5B0
120F0200 9019C5C0
12080200 9019C5D0
12060200 9019C430
12060200 9019C5E0
120F0200 9019C5B0
120F0200 9019C5C0
12080200 9019C5F0
120F0200 9019C440
120F0200 9019C450
04000100 9019C460
120A0100 9019C4D0
0E000100 9019C4D8
0E080400 9019C470
0E060100 9019C490
0E010200 9019C498
00040100 9019C468
0E080400 9019C470
0E060100 9019C490
0E010200 9019C498
120F0200 9019C4A8
120F0200 9019C4B8
00010100 9019C4C8
00050000 00000000
0E070100 9019C490
00080000 00000000
06FB18F4 00000010
00070100 9019C600
00020000 00000000
06FC2478 00000008
00020000 00000000
4A000000 90000000
1619A1C8 00000050
00000006 00000007
00000005 00000000
00000000 00000004
00000001 0018B820
00000002 9019A1F0
000A0400 9019A1C8
00070100 80FADC4C
000F0000 00000000
12030100 80FB14DC
00080000 00000000
4A000000 80F9FC20
1601195C 00000008
00070100 9019A1E8

Melee Air Dodge v5.0 (2/2) [Shanus]
4A000000 90000000
1619A250 00000098
00000000 00000001
00000006 00000007
00000005 00004E23
00000000 00000004
00000001 001E3660
00000006 00000007
00000005 00004E23
00000000 00000001
00000001 007445A0
00000001 0002D690
00000002 9019A2A8
02010200 80FAF454
08000100 9019A250
000A0400 9019A258
000A0400 9019A278
04070100 9019A298
000F0000 00000000
000F0000 00000000
00080000 00000000
06FC1CA0 00000008
00070100 9019A2A0


Check List
Make Wifi Safe version []
Make Full Version []
Add SSS Expansion []


Bug List
Mewtwo shadow ball invisible
Mewtwo has no multi-jab
Samus has no crawl
Link has no multi jab
DK uses shield on wave dash.
Mario has no hard fall

these are things i've found, if you come across more bugs, tell me, i'll add them to the list.
252  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: April 23, 2015, 01:50:31 PM
I decided I will open applications for becoming a member after 2.0 is released

As for the bugs, no progress. Hopefully I will figure it out soon Sad

I'll be back with more updates soon

Post Merge: April 21, 2015, 03:57:58 PM
Alright, I've just finished a full test with Mewtwo & Roy
Here are the problems I am having with them


Mewtwo
--------------------

Mewtwo is almost perfect from what I can tell. His only main flaw is that his shadow balls are invisible. I tried to fix it the same way I did in the past (by changing the "ef_mizuo" in FitMewtwo.pac to "ef_lucario") however it does not work anymore.

A few other minor flaws I found were that Mewtwo's "hover" move doesn't work every time I try to perform it. This may just be because I am doing it wrong but I still thought it was not worthy.
Also, Mewtwo's announcer call at the end of a match is "Lucario" but I'm pretty sure that this is a problem with BrawlEx and I have no power to fix it. If I can, please let me know.


Roy
--------------------

Roy seems to be okay but he has two major bugs that will often freeze the game and give the infamous *beeeeeeeep* everyone knows and loves.

1. When performing his final smash the game will freeze. I was able to perform it once without a crash but that hasn't happened since.

2. When leaving a match to the results screen it will freeze. Interestingly this also happened for me in training mode despite the lack of a results screen.



All help is greatly appreciated. Thank you all so much for your support.
-Ty

i'm already looking into mewtwo, i still have an older mewtwo psa to compare it with that works with BeX.
 
i had freezes with his final smash as well. make sure final smash resources are set up with BeX.  it went away when i made a completely clean slate clean slate for PM. result freezes also went away. atm the build i have doesn't freeze at all.

there are a few other undocumented glitches, that almas pointed out, some characters can not pull off a wave dash due to the way they are coded in PSA. i'm not that good at reading the format so i wouldn't know what to add or remove.  most noticable are mario and DK. i don't think they have a hard fall coded in, thus resulting in undesired results. (ex. DK lands and immediately sheilds instead of wave dashing, mario literally lands on his head >.>) i believe its due to the way PM codes the airdodge.  specifically they have airdodge coded to go into special fall after its performed, then a second code forces that fall to become hard fall. i'll have to look into the codes i ripped see if their is any character related ones needed that compensate for it. although if there are, i do not know if it will be possible to emulate it with BeX.

i'll update te GCT when 3.6 comes out. i probably won't fill out a form to apply (hate paperwork of any kind, do enough of it at work.)  xD but feel free to PM me if you need help. you may also add me to skype if you wish,  pm me if you want my info. i'll be working on a project of my own for a couple days.  (hosting a gaming party, i want to get a few things i'm working finished by tomorrow)
253  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: April 20, 2015, 02:43:38 PM
Just as we're about to finish updating to PM 3.5, they announce 3.6.... wow PM dev team....  Im srs here
(Although that Mario Sunshine Bonus level Stage looks awesome..)

I have been working on PM DIY all morning. A ton of bugs I still need to fix. If I can't figure out how to fix them, hopefully you guys can help me. I'll be back soon if I need assistance

i think i can get it working faster now with PM 3.6 i'll look at it later.  i don't think the alt loader will cause issues either. besides if it does you can just add the SSS expansion and put the stages in.  there is a new stock code, that may cause issues with characters that don't normally have a stock icon of their own, again i think its an easy fix, just need to add stocks to the clones.

not much really changed in 3.6, its almost purely aesthetic besides adding new stages,
254  Help & Tutorials / Help / Re: Read codes on USB on: April 16, 2015, 05:26:52 PM
Hello!
I want to know if it is possible to read codes (project M ones and all) from the USB instead of the SD card? that would let me implement a 4GB characters texture pack, my SD card is 2GB and Project M itself uses ~800mb so I can't even implement that pack that has lots of heroes and I just love it :/
If it is possible, which loaders let you do that?

add this code to your GCT:
Code:
RSBE01

SDHC Extension 1.1[Bero]
C23CB3D8 00000004
546302D7 41820014
38600001 3C808058
60840300 90640000
2C1D0000 00000000
C23EEE18 00000007
80610014 54630253
41820028 38000009
8061000C 5463C43E
38630001 1CC30400
3C60803E 6063EE58
7C6903A6 4E800420
80A1000C 00000000
C23CB620 00000008
3D60805A 616B9350
816B0000 2C0B0000
41820024 2C040040
4182001C 39600001
91610008 3D60803C
616BB410 7D6903A6
4E800420 9421FFC0
60000000 00000000
C23CB4AC 00000003
38C00000 2C160000
41820008 38C00001
60000000 00000000
C23CB5D4 00000009
807C001C 2C030001
806DCE1C 41820034
80030000 90190000
80030004 90190004
80030008 90190008
8003000C 9019000C
3C60803C 6063B5E0
7C6903A6 4E800420
60000000 00000000
043EEA20 48191905
043EEC1C 48191709
06580324 00000028
3F008058 63180300
83180000 2C180000
4182000C 7CB92B78
48000008 7F2531D6
548006FF 4E800020
043EEB6C 481917E1
043EED68 481915E5
0658034C 00000028
3C608058 60630300
80630000 2C030000
4182000C 3B390001
48000008 7F39BA14
4E800020 00000000
043CBA24 481B48E1
043CBD60 481B45A5
06580304 00000020
3EC08058 62D60300
82D60000 2C160000
41820008 7C802378
7C040040 4E800020
C23EE0BC 00000003
38000000 3C60805A
60639350 90030000
3C60805A 00000000

Allows up to 32 gig SD cards to be used. sadly you can't use a USB drive unless you use riivolution, which from what you said you use a usb loader, therefore can not use it.
255  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: April 14, 2015, 02:23:24 PM
i might compare  the 2 sora_melee files to find whats different in them with a hex editor. (BeX and normal brawl) see what i can find.
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