I got the 2.3 GCT, added stage expansion codes to it, then used it for my custom build that I've been preparing for BEX+PM, no crashes related to the GCT. I air dodged with Shadow, Knuckles, Roy, Young Link, and Pichu, no crashes whatsoever (can't test Mewtwo, Problems with my build crashing not gct related) I'm going to test 3.5 special features now.
EDIT: All-Star works with BrawlEX Characters! YES!!! The Stamina modes seem to be absent though... (It's where input assist is, right? with the gct, it's still input assist...) Now to test Subspace Emissary!
EDIT 2: This is probably due to Stage Expansion, not the GCT: Went into Subspace, Selected Great Maze, had less characters than I remembered, Chose Characters, loaded in save area, went to the map to go to the warp right of Tabuu, screen (excluding hud) goes black like normal, met by loud "BEEEP".
hmm i that could be with PM as well as BeX, subspace has always been a little broken in it, even after they "fixed it" hmm are you using the old menu from 3.02? or 3.5? i got this working just now:
also in my own test via dolphin, it crashes at the results screen as well. i'll continue looking into it. update: April 08, 2015, 05:40:56 PMquick update
in stamina mode, you are indeed right about the cosmetic missing, i'm sure its still there, upi can still change stock and such. actually i think stamina also used the damage ratio not input assist. (in stamina its not really used, originally you had a set knock back and a finite HP) i'll play with it and find out.
update!: April 08, 2015, 05:51:56 PM i can confirm stamina mode works, i fiddled with a few damage ratio's but didn't try that hard. i couldn't find the no blast zones, tho i did find standard knock back.
also the result freeze seems to be rather random atm. sometimes i make it others i don't
and last... lol...
pretty sure the last one is dolphin related xD he challenges after every fight. update!: April 08, 2015, 06:06:56 PM another thing i noticed: update!: April 08, 2015, 05:51:56 PM stamina mode after you lose a stock you have 0 hp (goes to normal as soon as your hit) weird. wonder if it has something to do with the common2 or the wifi gct.
Alright so I got a chance to test out your new gct's, here are my results:
2.3 GCT (Old Air Dodge): PM Characters work fine, I can airdodge successfully and return to the CSS just fine. As for the BrawlEX characters, they can airdodge fine too but when the match concludes I get an instant crash.
2.2 GCT (No Airdodge): Everything seems to work alright with both PM and Bex characters, but randomly I do get crashes at the end of matches.
Now it's possible my file setup is just sloppy but I'll upload my core files anyhow if it can assist you Post Merge: April 08, 2015, 01:04:27 PMHere yah go:
btw the fighter folder is still syncing in dropbox but you probably don't need that one. Just a heads up.
Sweet thank you! ^^ the crashes at the end of the stage are usually config errors. i had a similar issue when making this mod work for brawl minus, tho i can't think of how i fixed it. glad the old airdodge worked and quite surprised the no airdodge one didn't crash xD, i'll fiddle with the configs later tonight and test it. when you get a crash is it a loud freeze or soft (silent freeze)?
so i'm having issues getting this to work with PM 3.5. i've been relying on others to test the edits for me due to not having time to set up the files myself. so far we've managed to get 90% of the system working, its been reported the characters freeze when air dodging, so i made a couple quick codes to try to fix it. i finally had time to start fiddling with the menu and i can't seem to get the roster.dat to read. the CSS menu is blank. i've added all the core files (common2/3 as well as added the necissary resources to the common3/5 files (misc13 in common3, and MenSelchrPos_TopN__0.chr0/mdl0) i even tried adding the files from my current working BeX package to it with no luck. anyone able to tell me whats going on?
DERP! i misnamed the BeX folder. i thnk i got it working with PM 3.5 now. clones show up and behave as they should, normal characters work, special modes.... mostly work xD stamina is glitchy but not game breaking.
however we seem to experiance random crashes at the result screen anyone know how to fix it? i remember having a similar error when i added the mod to brawl minus.
using BB .75b i think i found a crash. i've been working with the BeX files and was trying to add the correct files to the common5 for it, it keeps crashing every time i try to save, and only after replacing MenSelchrPos_TopN.chr/mdl0. the program just stops working all together.
Just an update, i used BB .71 and it worked fine. so for sure 75b crashes.
Sure thing, for me yes it crashes instantly once I try to perform it.
this is the melee dodge code from 3.0, it seems to be changed drastically in the 3.5 gct. i actually remember having issues with this code in particular in a custom codeset i made. i'll see if i can find the updated code and get back to you. (listed mostly for reference):
the ending of part one is different (shown in red) tho the first part is the same. (blue) part 2 is hte same code, both start with 4A000000 90000000 and both pieces of code are always together, i might be able to find the beginning at the very least and work from there. starting that now.
00000008 is a huge lead, i found this in the PM 3.5 GCT i asume this is part 1:
Update!: April 07, 2015, 09:16:47 PMThis is definately one of the more confusing codes i've had to look for, but i think i got it now. i'm going to remove the melee air dodge mechanics and see if it still freezes with air dodge. hopefully this will fix it. and no worries, i'll readd a new airdodge once i get it working.
Let me know if either of these work. Rage Update!!: April 08, 2015, 03:50:16 AMBLEGH!!! >.< finally got time to edit the core files and seem to be having issues. the roster.dat file doesn't seem to want to read resulting in a completely blank CSS, i've checked and rechecked my work but can't get it going.
hochin, can you link me the core files you have? (system, BeX, and module folders) it would save a load of time.
So I moved and placed files more thoroughly and got my brawlex characters to load properly this time. Everything's running great except for when you perform an airdodge, with bex or pm characters, the game crashes.
Hmm this could be code related. i'll look into it more soon. there are three possibilities.
#1 the air dodge code itself, i don't know if its changed any from 3.0-3.5 i'll try removing it all together and see if it still crashes. if it doesn't i'll add a working one in.
#2 there is a code that makes helpless fall into special fall, it might have a conflict somewhere in there. i can also remove that as well.
#3 there is some sort of momentum data in the airdodge via PSA. i've experienced this specifically with megaman and goku PSA's, as they are scripted to do other actions and move in a unique fashion. (like megaman has an airdash for his dodge, tho the code halts all momentum making it move and halt at the same time causing a crash) Post Merge: April 07, 2015, 05:14:32 PMJust to help me track down the freeze, does it freeze right when you air dodge, after the dodge animation, or when you land?
Perhaps you could link this GCT for Sirkura to work with? That might be helpful
lol it was just the GCT i uploaded, sorry i completely derped with it xD i forgot to re-add the file patch code, thats why you see vanilla menu's, psa's etc. add it and those will go away. i'll reupload the fix in a bit.
Also messed around with the gct in dolphin for kicks, added in the file patch code, my own previous brawlex files and this is what I got...
- All menus show up correctly (just flowed through the main, CSS, special brawl, and SSS menus) - PM characters seem to work properly, no glitches or freezing in the few matches I sampled. (only used first slot costumes)
-The number of Brawlex slot icons for all my characters show up but all have the same goku icon that was in my setup. -selecting them will either give me a random PM character or freeze after a stage is selected.
Keep up the fantastic work peeps, its coming together nicely
Seems like thats a file issue, things like that usually happen when the cosmetic files aren't configured right. for the sake of testing things i'd try just adding 1-2 clones from scratch, no packs or anything. i wouldn't even add thier cosmetics, just use the default ones to limit any coding errors. i'll try it later perhaps when i get the time.
just another note, if your using the PM vanilla screens, keep in mind choosing extra costumes and probably roy/mewtwo will cause the game to freeze. simply because the files arent added for them. you will need to edit the fighter configs and cosmetic files for those. Update: April 06, 2015, 10:38:34 PMUploaded the fix: http://www.mediafire.com/download/un64zaar818zh05/RSBE01(DIYBeta2.1).gct
...was faked with a custom stage, dolphin, codes, and animation removal.
GOTCHA GUYS GOOD
I think the latest is pretty stable (imho compared to previous versions). Always use the latest version if you're going to report a bug, anyway.lol
Aww faked </3 xD and ofc, if i report a bug i'll always be using the newest. i just used some of the older ones as an example when i asked if there were any glaring errors. how hard would it be to implement btw? showing sharders in BB i mean.
Are the codes done now? If it is prepare for a storm of hype
Well sorta, i just realised i forgot to add the file code patch back in, but that's not too hard. i was working on this from 8pm to 2am xD so its not surprising if forgot a few things, i'll add them later as i get the chance. we also need to add the core files and animations to the PM menu, i'm not entirely sure what needs to be replaced on those, so i'll let Ty or someone else handle it. the codes should be finished tho. i took a slightly different approach this time.
Basically i stripped out everything menu, character, and clone engine related from the game. then told BB to "forget all codes" then remembered only those codes and checked the original DIY GCT and found wich ones were still in there, and removed the rest that weren't.
just wondering, are there any major glitches with the newest brawlbox? or can you use it safely for everything? i remember one of the newer ones for instance had a bug with importing textures, and another didn't compress correctly for CSS edits. (both those seem fixed now)
Just wondering, is there an easier way to add cosmetic files to a CSS? (CSP, ICON, ETC) or maybe have a CSS available that has max cosmetics added? its such a pain doing them one by one. anyway i'm gonna test the codes i have out soon, and post the results. i'm getting closer i think. i'm hoping that the edits to allstar modes stocks don't affect BeX in 3.6, but we will see. Update: April 06, 2015, 01:42:27 AM
Think i got the clone engine completely decifered!. This is from the 3.5 GCT, documenting it mostly for my reference + it may help others too. Clone Engine
Alright i've weeded out the codes. compared the new GCT with the old one, this is whats left. these should be what are needed to completely remove PM's cosmetic and clone engine. i'll upload a GCT for you to play with in a little while, let me know what errors you experience. (black screen at strap menu, silent freeze, buzz freeze, what menu it crashes at, etc) be as detailed as you can <3
Update!!: April 06, 2015, 03:04:03 AMAlright i've weeded out the codes. compared the new GCT with the old one, this is whats left. these should be what are needed to completely remove PM's cosmetic and clone engine. Here's the GCT, let me know what errors you experience. (black screen at strap menu, silent freeze, buzz freeze, what menu it crashes at, etc) be as detailed as you can <3
nah our ASL is different than Alma's. With it loading .rels, we can make any stage an alternate and not just one that is ported to the same brawl stage.
Also all star mode has been made to be a bit more stable. But that's the only new mode. For now... But adding Stock icons needed a new code, as well as others for balancing purposes.
And no the alternate stages don't work for random stage select. Post Merge: April 01, 2015, 12:21:20 PMhttp://youtu.be/dOuXKCvhTvw
Us art guys have decided to re-think the art style of Project M. We wanted to move on to something new. To something fresh. After much debate, we decided to look into the past, to the roots of Smash. In the end, we thought a style matching the Nintendo 64's graphics would be best. The new models will not be ready for Project M 3.64, but we will eventually have every character replaced with their new form. Be sure to watch for updates about this artistic overhaul!
i see, hmm do you think the icon code would interfere with BeX? i'm just trying to weed out what i can. i know all clone engine data needs to poof (got that part done), IC stuff needs to go (think i have most of that) , and cosmetic things need to be removed (usually fairly basic). Also about the alternate loader you use, is it a new add to the file patch or a separate code telling it where to look. it would be a pity to have to remove it. (altho usually FPC adds just need to be written on the end from my experience) thanks for answering the questions i have btw ^^ it helps a lot.
At the very least, you could try Project Unbound 0.3 Beta. It includes Pichu and Lucina, and works off a similar BrawlEX build to Project D.I.Y.
On another note, I'm glad to hear that Sirkura is still working hard on the clone engine; I'm fairly certain that Project M 3.6 will retain the same engine with minor tweaks and upgrades. It's a shame the source code isn't available, but hopefully some major progress will appear in the coming days. Thanks for your help! Both Project D.I.Y. and Unbound will greatly benefit from this.
i'm actualy semi familliar to the alternate loader i think. thats the only major thing they added. i can't remember if thats done with the file patch or a seperate code however, i'll need to look. i have it saved somewhere. if its a file patch edit, you may need need to sacrifice the alternate stages unless someone wants to take the time to add the coding to it.
on a plus note i can now easily find any clone related coding with ease. i'm pretty familliar with its set up now. i think most the freezes i'm experiencing currently are due to IC constants i'm missing somewhere. all things things like "samus has crawl" or "mewtwo has multi jab" need to be removed and edited in the fighter config files.
Ours can load alternate .rels as well. The older one couldn't.
Alternate rels... what exactly does that include exactly? i've been working pretty hard to figure out the coding from the last one, for a different project. its been slow going but i think i'm close to adding brawl EX to PM. also i wanted to know, the all star special mode work. i did manage to weed out the clone engine in its entirety tho >3< i think its mostly IC constants i'm missing that cause it to crash now. Update: April 01, 2015, 01:50:38 AMNvm i figured out my own question watching the teaser closer. looks like your using Alma's alternate stage loader now. i used that for a while. it was a bit of a pain to add all those cosmetics, kudo's to who had the patience for that task.
just to recap on whats changed coding wise: you added the alternate loader, and looks like there could be changes to allstar mode. correct? am i missing any?