The way I do it is I use WiiScrubber, load the ISO, and then replace individual files; it's extremely slow if you're replacing a massive amount of files, but the only real limits to it are that you can't use Gecko codes, BrawlEx, or anything that wouldn't be an original file but edited.
Actually depends on what you are doing. if you have under 2 gigs of hacks you can create a virtual SD.raw image file. drop it in /users/wii/SD.Raw. under settings make sure that the SD setting is checked. you can then run it just like a 2 gig SD in the wii. (dolphin is hard coded to only read that much)
If you have more files then 2gigs you will need to edit the ISO to add them in. i believe there are a few tools that replace the outdated wiiscrubber. like wiims ISO tool, or partitionbuilder 1.1 (i think thats the right version) can rebuild an ISO faster.
After trying my hand at BrawlEx again, going to clone Cloud, I ran into some issues...
...also for the record, I'm using Riivolution, 8GB SD card, File Patch Code 3.5.1b(i think), SDHC Extension 1.1, Minus 3.3 xml, and AXNextFrame.
1. When I go into the CSS, it either shows no character icons, so it's pretty much blank, or freezes.
I used the BrawlEx Fighters Ultimate Starters Pack as a base(I'm way too lazy to do cosmetics from scratch and some other stuff)
I also used BrawlEx Config Utility v1.3a, Clone Engine v2.0.0.0, CSS Expansion v1.0.2.0, and Clone Tool(well, iI found out that was a bust, so I started over and still got issues)
What am I doing wrong?
What version of the EX engine are you using? the newest one is not compatible with v2, states it in the OP. riivo support is over. i believe its due to needing the XML mapped to find the files. you can try adding in the file paths there and maybe it would work.
I wonder if there is another clone engine for PM that allows you to inject your own codes to make your own clone characters. I'm asking this because my build of Project M doesn't like to cooperate with PMEX. The PMEX + Stage expansion removes codes from the game. That version of PMEX doesn't even add clones.
Make sure you are using the most recent build v0.5 we DID NOT remove any code in the game, adding codes you can simply use GCT edit to do so. this is simply a template to use to add your own characters to the game. I recommend checking the useful links. there are many tutorials if you are having issues.
Oh, that's right - Gecko+FPC won't work on SDHC cards. Riivolution would, but then you can't use the alternate stage loader. Maybe I should make an sd.raw and distribute that too.
Thats not exactly true. you can use the SDHC code to add support, most mods these days have it. tho dolphin does suffer a hard 2 gig limit, even with the code. work around is putting files on the disc. also it may be possible to add riivo support if someone wants to take the XML and add in each stage manually. similar to how the expansion stages were done in the past. tho considering the SSS can now have up to 2500 stages + xD that may take a long time.
Hey I have a question, how did you guys edit the css so that it can fit more than 50 characters? I ask this because using the CDs code to modify a regular BrawlEx Css will only allow on to add 50 slots in the Css yet PM+BrawlEx allows for far more characters to be added
Yes, the CSS is actually pretty easy to edit you just replace 2 files in the common5/selchar.pac you can find the instructions in the original bex thread linked under useful links on the first page.
I highly recomend against using that. it corrupts all v2 configs and cosmetics. meaning you have to completely redo them. since the tool was made only for v1.
it actually cuts off slightly before it is full. you can try deleting music temorarily to see if it resolves it. otherwise it is an issue on your configs.
ok now i haven't been on in a while but i am having problems. i am trying to use the clone tool v0.75 (since that is the only one i can find) and whenever i make a clone and change the cosmetic id, it changes. (I.E. dr mario is 110 but when i go back to that clone, it says 109). I am using Clone Engine 1.2.0.0 and CSS Expansion 1.0.2.0 with Windows 7 Ultimate x86. I don't understand, i never had this problem before. Any help would be appreciated. Thanks.
The clone tool DOES NOT work with the newest updates to BeX. The config files are coded differently therefore it doesn't know how to read them correctly thus causing errors. Do it manually.
So I have a major issue, so I was trying to add a new Clone but whenever I loaded my PM+BEx build on Dolphin it read the configs as Invalid Read, I've added quite a few other clones with no issues but for some reason this time didn't work. Any idea what happened or how I could fix it?
Check that your VSD hasn't gone over 2 gigs. dolphin simply stops loading files from ithits the 2G mark.
I just tried it with a character and it did not work. I tried it with Captain Falcon. Does the method you gave me works for all characters in the game or the only ones that have their dark costume for the Subspace Emissary in Brawl that is in the disk?
By default only ones that have those costumes i believe. however by ex editing you may be able to redirect BeX to an emerald costume. but i don't know exactly how you would do that myself. someone in the official BeX thread may know. i know its possible to get 14 costumes total for some characters. so they have definately looked into it.
Thanks but I actually meant if there's a way to alter the Hold Z for Dark Characters v2 (Emerald Spectrum) code to make it a custom color. I personally want the colors to go between Blue and Green.
Technically emerald is just another costume used for subspace. it should be possible to just switch out a "fit[char]dark.pac/pcs" and load what ever you want. same with fake characters.
I saw that you guys updated your build. That's awesome but if I want to continue using the files I already have would I have to replace everything from the previous version of the build that I'm using in order to update it or are there certain files that I can replace to gain the improvements in the current version? Such as the RSBE01.gct.
Another one is regarding the ASL code. Does it fully work with this build because I've have tried to use the ASL tool but it says that the code is not there and when I try to set it up it doesn't work on the specific stage and the other stages do not work. Is there something special I have to do for this build? Or is it just project M in general? I had the idea that I would have to set it up for every stage using the ASL tool but I just wanted to check here first.
ASL works but the tool is only partially compatible. due to the changes in code i believe. one thing you can do is make a new ASL code with the tool in a blank .txt file and add stages. then manually copy the stage data to the BeX one. the core coding should be the same aside the pointers.