It's looking better! There are a few highlights that look out of place though, like the one on his leg right under his coat and his stache right under his nose. Other than that, they look a bit hard which makes them still look a bit embossed, so maybe try blurring them. Other than that, it's looking good!
The slight edits to brightness and color look great, but as Segtendo said, I wouldn't add an emboss. If you're going for a rim effect, I would try painting on the rim for better results, or if you're feeling lazy, start with an inner glow.
I haven't actually posted something up here in a long time, have I? I'll have to do something about that soon, then.
Ah, I see what you're getting at. Currently, we're using rim lighting to emulate higher quality lighting that Brawl's, so we're not really using it as rim lighting. It was originally like that to emulate the Smash 4 lighting since that's what I was trying to recreate when I created the first texture (before it was titled Smash 3, even) so that's why it's a bit more subdued.
But, like you've said, we've strayed quite far from vBrawl, and it's starting to really transform into its own style. We'll try out actual rim lighting effect for sure, we'll see how it looks!
This is my first attempt at making a Sonic CSP. Any tips on how to improve it?
Before After
Those look really great for a first try. The main thing I would suggest would be better lighting, at the moment it looks like it's coming from under him, giving him a sort of "horror-movie" look. The light above him hitting the center of his face would probably be a good place to put it.
Other than that, you can try painting some highlights and shadows onto it, to give it more depth. I don't know how it is in GIMP. but if you use Photoshop, I like to set the layer blending mode to Soft Light, then painting in white to add highlights, and black to add shadows. They'll likely be too intense at first, so drop the opacity down to tone them down. Other than that, lots of practice will make you better for sure!
Quick question: My latest (...and only) texture of Peach uses your Smash 3 Peach as a base. Currently I'm the only one listed under the "credit/collab" section.
The Texture for my hack was completely original, so I assume I don't need to credit the Smash 3 Peach texture-hacker.
But, does this Smash 3 Peach have changes to the model (I understand you guys are using 3DS Max quite a bit)? If so, who applied them so I can attribute proper credit to them? Thanks in advance.
Also, I think you guys should apply full rim lighting to your hacks. As an artist, I understand subtlety, but... you like... can hardly even see the rim effect at all in-game. Full-rim looks INCREDIBLE if you just manipulate the textures to accommodate the effect.
Don't worry, we didn't make any model edits to Peach. You won't need to credit us for that. We've only just started using 3DS Max, and that's only for the last two renders (Toon Link and Luigi). However, don't be surprised if you see slight model edits in the future!
As for the rim lighting, we decided to tone it down for two reasons: - Full-blast white rim lighting was a bit intense for our tastes (a few others complained about it when Shun was supporting it for his Vibrant Brawl project as well.) - It's still a modification of Brawl, we didn't want to stray TOO far from the style. Then we'd have to redo everything, and we're only a small team!
And he's finally here. This is Luigi's year, after all!
And with this release comes two DLC costumes, designed by SJS straight from his contribution to the Legendary cBliss Recolor Project. If you haven't already, check out their cool designs!
Amazing Photoshop skills. But seriously, rendering like that isn't as easy as 1, 2, 3.
There was a bit of Photoshop involved, but very slight. I only used it to increase the contrast a bit, glad you like it though! Took me a few days of messing around to get there.