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226  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - The Hero of Winds! on: October 24, 2013, 07:24:52 PM
What character are you doing next Taiko?
It's a secret! (Because even we don't know. We work weirdly!)
Since each character has 10 costumes, Is the RSBE01 file for Project M comes with cBliss support? If that makes sense?
Yes, like Rage83 said, both codefiles contain the cBliss code to expand only the characters we've done so far.
Hey Taiko could you take the Sonic you made and give him the Light-Speed Shoes from Sonic Adventure?
Sorry, that would take up time that we could be putting towards other characters. You could try seeing if extracting the textures from our Sonic and inserting them in would work (I haven't checked the textures, if they use the Brawl ones it should be fine I'd assume).
I like!
wowww!
I love your work
Thank you! Support like this keeps us going.
227  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 22, 2013, 08:39:45 AM
The whites feel off to me. It looks to me like the details are either not there, or being blown out because it's too bright. The stars look like they may as well be yellow, right now it looks like they can't decide if they want to be green or yellow.

I like the direction it's going though!
228  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 21, 2013, 03:39:14 PM
Mango Kirby What do you guys think?




I think it looks fine as it is. Recolouring the eyes depends on if you guys are aiming for a more vBrawl look or not, but I'd personally prefer them the way they are. Kirby's eyes are something that never change colour from what I see.
229  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Taiko's CSPs - Gotta go fast! on: October 20, 2013, 04:47:53 PM
I can only really take texture requests, sorry! Redoing the whole thing for one model import is too time consuming, but I'm messing around with another technique, which may let me do model imports with ease. I'll update around here when that happens!
230  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - The Hero of Winds! on: October 20, 2013, 10:45:36 AM
Incoming Toon Links!


But that's not all! Just because we can, here's some day-one DLC!




The pack as been updated as well. If there are any issues, don't hesitate to let us know!

Also, special thanks to Moblin for helping me out with rendering the CSPs. They wouldn't exist without him!
231  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango on: October 19, 2013, 04:11:22 PM
Huge improvement on the stage!


So here the mango Diddy, it had been trhough numerous colors and patterns... I tried mango instead of stars, flowers, maple leaves, even bananas. Lots of color swapping here and there, well, in the end I have ended with this:




I left the stars pattern.

Have you tried just orange / white? The current colour combo seems odd to me.
232  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: October 18, 2013, 04:57:59 PM
Looks more Maritime-y for sure. I'd say it's good to go!
233  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project on: October 16, 2013, 08:27:22 AM
Alright everyone, small update (or major, if you like playing on Delfino).
We've fixed the rim lighting issue on Delfino Plaza! All the downloads have been updated with the fix, so now the characters don't freak out on Delfino or other stages with different lighting systems.

In addition, we're going to be releasing the first two "DLC" textures. These are designs that we didn't like as much as the ones currently in the pack, but still feel like it owuld be a waste not to release them.
Any DLC will now be found in the OP in a second spoiler under the character's download card. Don't worry, you don't need to pay for this DLC!




EDIT: If you've downloaded Peach since the update, you might have noticed her parasols were all the same colour. I've fixed this, and the downloads have all been updated!
234  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project on: October 07, 2013, 05:47:21 PM

We've fought with that, but none of us have had any luck. We'll try it out again soon with full-force though!
235  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project on: October 06, 2013, 11:21:22 PM
So, we're at the point where our biggest issue is not being able to add rim lighting for ourselves. If anyone knows how to add rim lighting to characters (and preferably to model imports as well) hit me up with a PM!
236  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Uniform Team Color Project (Work in Progress) on: October 05, 2013, 08:38:57 AM
Wow Xeno, that Falcon is way better than the old one. The difference in experience shows!

Dio: I say keep the current pattern. I like how it's a reference to MGS3, but I think all it needs is just a bit of colour adjustments, like the knee pads.
237  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project on: October 03, 2013, 10:25:08 PM

Is that...?
238  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project on: October 03, 2013, 05:40:14 PM
I have a question. Does this also work for character imports as well?
No, it won't. These are retextures of the Brawl models, so unless the hack re-uses the Brawl textures, it won't work.
239  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Taiko's CSPs - Gotta go fast! on: October 01, 2013, 07:57:57 PM
Since I made the Sonic's Smash 3 CSPs, I can't leave the vBrawl Sonics out can I?
240  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / The Smash 3 Project - Get Your DLC Early on: September 30, 2013, 09:10:46 PM


What's Smash 3?
Smash 3 is a visual overhaul of Brawl, with the goal of bringing Smash 4's visual style to Brawl. Though we'll be bringing the visual style, we don't plan on replicating Smash 4 1:1, as there are some things that just can't be brought over. We won't be adding Smash 4 characters. We won't be adding Smash 4 gameplay. We won't be adding Young Link.
Think of it like Brawl was developed with the visual style of Smash 4.

How did this come about?
Taiko, after seeing Smash Wii U/3DS Mario, wanted to attempt to create him in Brawl, but by making the textures from scratch. As he was working, someone else beat him to the punch with a "Smash 4 Mario" making him reconsider. Instead of dropping the idea, he decided to continue with his own brand of characters labelled "New Smash" and released two characters under said label. As he was preparing to continue, Shun sent him a message that he wanted to assist...

Shun, nearing wrap up of his "Vibrant Brawl" project was looking for the next texture project to tackle. He knew he couldn't just do another "recolour" project, as that wouldn't be a "step up" from what he had accomplished previously. Then, he saw Taiko's New Smash Mario and was intrigued. Sending Taiko a message, the two began to talk and ideas started to snow ball for New Smash. However, as the two worked, they realized this project had a specific goal, and thus the name "Smash 3" was coined.

Original Smash 3
Our original goal was to create Nintendo-eqsue textures for all the characters. As we finished characters though, we realized that with our original goal, not all characters looked "right." Some characters simply needed more complex textures to capture their feel correctly, namely the more complex ones. We've detailed the process here, so take a look if you're interested!

Texture Sources
When finished, texture sources will be released for characters in PSD format. Anyone is free to use these and release what they come up with, but proper credit must be given (either individual names listed in the original Smash 3 release, or as "The Smash 3 Team").



- Downloads -
Updated 10/24/2014 - Updated Mewtwo.

The main download pack. Includes everything currently finished with menu assets pre-installed. Does not include additional costume slots.
Click "Download" in the top right, and choose "Download .zip"






















































































































[/size]
Who's working on this?
We are:
Taiko
Shun_One
IWantGames
Xenozoa
Tailsmiles249
KTH
Scout
Satoshi-Kura
Codex
Amazerommu
Nano

Some non-team members have contributed either directly or indirectly. They are:
SJS
Starwaffle
ASF1nk
Mewtwo2000

How do I install this?
We've included instructions in the Pack download. Please read them.

After installing the HUD, my game freezes!
Some people are having issues with it. We have no idea why, and have spent several hours trying to find out why this is. If the HUD has frozen your game, please tell us what mods you are using.
If you figure out the cause, please let us know! We'll be happy to fix it.

Waaugh! My game froze, fix it pls
You did something wrong. Please read over the instructions and get back to us if that doesn't work.
In addition, we can't guarantee something will work if you've modified the files yourself.

Can you walk me through every aspect of getting Brawl mods to work?
No. Refer to this guide: http://smashboards.com/threads/texture-and-vertex-hack-database-how-to-thread.232455/

This should be officially supported by Project M!
Thanks for the compliment!

What's taking so long with *insert character here*?
Unfortunately, we are being held hostage by a fiend called "Life" and cannot work on textures 24/7.

When's Sanic?
He's being held ransom by modelling bugs.

Are you going to do Brawl Marth?
Brawl Marth was based off a design that's 20 years old. Marth told us he doesn't want to remember his days as a prince, so we've chosen to respect his wish.

Are you going to do the Project M alternate costumes?
No. Please understand that retexturing Brawl is already a huge task in itself. Doing the Project M costumes would basically double our work. We will, however, supply recolors to fill the Project M slots.

cBliss Support. Do it.
This Project. Do you want us to finish.

Are stages in the works?
No. We're not even done the characters yet, and stages don't need the touchups we're giving the characters.

Can I modify your stuff? And who do I credit?
Yes. Just be sure to credit either "Smash 3 Team" or the individual users who contributed should you release it.
To make your life easier, we also release our texture sources when they're available. You'll find them under the character's download in the OP!

I want to help!
Great! Post in our thread or message either Taiko or Shun_One.

Do you take requests?
No, no we don't. We'd never finish! You can use the texture sources to make your own recolors, though.

I made this cool recolor using your textures! Can you guys officially add it?
Sorry, probably not. If we accepted everyone's recolours, we'd never finish since there's more to the recolours than just the textures.
However, you're free to upload your recolor to the Vault! Just remember to give us proper credit.

Can I use these textures for my custom build/pack?
Of course! Just remember to give us proper credit!

Are you guys PMBR yet?
Two of our members are, but they're just here to spy on us in the event we go rogue.

What happened to the House of Pancakes?
It burned down with Shun's harddrive.

Who is Scout?
Edel is Scout. Scout is Edel. Why two different names? He's a russian spy. Just kidding. Or are we?

When will this be completed?
Next week*. In game magazines

*if it isn't finished next week, re-read this message until it becomes true.
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