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16  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 09, 2017, 11:56:02 AM
Thanks now I have another problem, now when I load up the CSS, I get my last clone (Waluigi) in all the cloned CSS icons. Do you know what causes that?
Check the first page for typical solutions to that as it seems to be a common mistake.
Probably didnt set hooktype to anextframe
17  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 03, 2017, 10:17:59 PM
Can someone help me with the Hold Shield for Brawlex clone?
I have Lucina as a BrawlEx clone in my build and she works perfectly fine as an individual slot. I'm trying to include her as a Alt under Marth where you hold shield to access her through his CSS slot. I'm using PyotrLuzhin's hold shield for BrawlEx clone but I can't seem to get it working.

So here's the code:

BrawlEX Hold Shield Rewrite [PyotrLuzhin, ds22]
046847BC 60000000
046847C0 48000008
4A000000 90000000
1619C600 00000028
00010203 04050607
08090A0B 0C0D0E0F
105D1213 14311617 - 5D is Lucina's BrawlEx ID which replaces 11, which is Marth's ID.
18191A1B 1C1D1E1F
20212223 24252627
E0000000 80008000
C268482C 00000006
39800000 3C809019
6084C600 2C0C0028
4182001C 7C0CE800
41820010 398C0001
38840001 4BFFFFE8
8BA40000 00000000
C2685BE4 00000007
39800000 3C809019
6084C600 88640000
2C0C0028 4182001C
7C032800 41820010
398C0001 38840001
4BFFFFE4 7D856378
90A1003C 00000000

When I load a match while doing the following, it still appears as Marth even with the code on.

Some things worth noting:
  • Lucina has her own cosmetics and everything and is a fully functional clone.
  • I'm using this on my normal Brawl build and not Project M of any sort, so I'm a little aware if it's only compatible for Project M.

Here's the original code with the given explanation below:
BrawlEX Hold Shield Rewrite [PyotrLuzhin, ds22]

046847BC 60000000
046847C0 48000008
4A000000 90000000
1619C600 00000028
00010203 04050607
08090A0B 0C0D0E0F
37111213 14311617
18191A1B 1C1D1E1F
20212223 24252627

E0000000 80008000
C268482C 00000006
39800000 3C809019
6084C600 2C0C0028
4182001C 7C0CE800
41820010 398C0001
38840001 4BFFFFE8
8BA40000 00000000
C2685BE4 00000007
39800000 3C809019
6084C600 88640000
2C0C0028 4182001C
7C032800 41820010
398C0001 38840001
4BFFFFE4 7D856378
90A1003C 00000000

Green: CSS Slots
The CSS slots in the code are stored in byte pairs, ranging from 0x00 (mario) to 0x27 (Sonic). The first row reads 00 01 02 03, which translates to Mario, Link, Donkey Kong, and Samus. If you wanted to put a BrawlEX clone (let's say 3F) over Mario, for example, you'd replace the green 00 in the code with 0x3F.
ive never heard of that code
but some codes work corresponding to they type of controller
for example some only work on the gamecube controller player 1
or you may be missing a code for controllers that applies to those codes


have you tried 3F and see if 3F clone shows up?
18  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: December 31, 2016, 04:34:33 PM
yes
I heard its been done somewhere
but the thing about riivo is that it requires the physical game
mr bean did some edits to the code tha u can actually make an iso out of his riivo build plus the game
19  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: December 28, 2016, 08:10:48 PM
wouldn't it be easier to go with something like what mr bean did to riivo?
20  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 06, 2016, 07:33:02 PM
or a way to to completely get rid of the file size limit of the selcharacter.pac
riivo can accept any file sizes
the thing is that i dont know if riivo accepts codes
or just replaces stuff
anyways interest in riivo is pretty low
21  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages (Zelda Breath of The Wild Stage Concept Preview!!) on: December 01, 2016, 06:14:41 PM
i really am not trying to do any advertisings
but due to the free explore route breath is going
this stage would go well with the Tekken engine codes release a while back
basically fighters can change axis by demand simply by taunting..

! No longer available



anyways good job bro though it looks far from done
22  Super Smash Bros. Brawl Hacking / Stages / Re: Ultimate SSBB HD Stages on: November 01, 2016, 07:14:25 PM

download link?
23  Super Smash Bros. Brawl Hacking / Stages / Re: Back at it! POKEMASTERS STAGE THREAD! (Clemont's Gym M preview) on: October 26, 2016, 06:54:26 PM
or maybe start sm4sh hacks?
24  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: DSX8 SmashU Mods!! Tekken 6 Hwoarang Released + Teaser! - 10/14 on: October 16, 2016, 10:41:02 AM
Any luck with ghost riders flames? For the head?
Also even for the brawl release i think his head is a bit small
25  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: SonicBrawler's Way-Past-Cool Sm4sh mods! on: October 10, 2016, 07:12:51 PM
i thought u had done mr krabs as well?
26  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: File Patch Code 4.1 release on: October 09, 2016, 07:04:18 PM
basically u can use the whole sound brsar instead of seperate sfx
this makes it so u dont use IEs code and u can edit sounds that were not able to edit before now because IEs code only allowed sfx editing
27  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: [A][Expert][Tutorial] How to Port Brawl Animations onto Sm4sh Skeletons Properly on: October 08, 2016, 07:45:22 PM
so
is it even possible to port complete characters to sm4sh without having to re rig?
28  Super Smash Bros. 4 Hacking / Discussion / Re: [Tutorial] Making rigged character imports in smash 4 on: October 06, 2016, 04:05:41 PM
holy [censored]
even the mii fighters are there
thanks bro
and good to see you again
i know its been a while lol
29  Super Smash Bros. 4 Hacking / Discussion / Re: [Tutorial] Making rigged character imports in smash 4 on: October 04, 2016, 10:22:27 PM
thanks bro
is there like a public file source for all the original smash characters
or do i have to dump my game?
30  Super Smash Bros. 4 Hacking / Discussion / Re: [Tutorial] Making rigged character imports in smash 4 on: October 03, 2016, 06:06:09 PM
Quote
I'm not sure how to get normal maps working but they aint required
2014 doesnt work but the latest version is 2017, and it works on that
2010 - 2017 all work except for 2014
I dunno why

good to know thanks
it would be nice for a video tutorial as well
hope that is not asking for much
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