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241  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Coliseum Omega Released and Mario Galaxy soon.. - 03/02 on: March 16, 2015, 04:49:58 PM
so its now possible to have spec maps plus rim effect in one model?
how does that look over character imports?
242  Help & Tutorials / Model Tutorials / Re: Unknown Flag: the way to keep your model's shape and dont affect the bonethree on: March 14, 2015, 04:55:58 PM
help
i dont know [censored] about PSA
but how do i go about doing this:
"And check this Unknown Flag square; check this flag in every animation of the PSA, I know ,it will take a hella long time (it usually takes me around an hour), but it will be worth it, since you only have to do it once for the character you are going to import over, in my case I chose wolf, which means now I can edit any future wolf import's boneset♫!"

how do i scroll through the animations to flag them properly>
i noticed if u scroll through the actions there are some animations like wait2 wait 3 item grip etc. is that where i do the magic?

243  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 12, 2015, 08:49:47 PM
I've been getting crashes when starting a game with a brawlex clone selected via the css after previous games using the base fighter selected via the css without having selected or played against the brawlex clone getting (iirc) something like a file not found error for gfx.  I don't have a lot of brawlex fighters and the crash is annoying, could I just force the character select routine that loads data into memory for each of the clones upon entering a css?
i think u gotta exit the css roster every time after a match if u r sharing gfx
that is why i dont use special effect files gfx for my packs
244  Help & Tutorials / Model Tutorials / Re: Unknown Flag: the way to keep your model's shape and dont affect the bonethree on: March 11, 2015, 06:08:33 PM
im sorry i meant baby yosi riding yoshi..over yoshi
but i think u answered my question.
i should add the needed bones at the end.
thanks
245  Help & Tutorials / Model Tutorials / Re: Unknown Flag: the way to keep your model's shape and dont affect the bonethree on: March 11, 2015, 04:28:08 PM
can i have the link for warios figter pac?
also if i was to add bones, where would i do it?
after the thrown n bone
or before the thrown n bone to not mess with bone indexes.
is it even possible?
i want to make baby mario over yoshi so ineed mulltiple head bones

i wonder if blac jax would consider doing a function in brawlbox that would implenent the necessary changes automatically to the fighter pac files
246  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 11, 2015, 04:10:16 PM
hard to see the scales spec effect on bowser
247  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 08, 2015, 12:23:22 PM


Post Merge: March 08, 2015, 12:15:03 AM
Im close to reach my record of ignored previews in a row; gotta thank the shovel knight thingy lol

will u make the light saber glow?
if so
with which brawlbox version?
248  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 01, 2015, 02:03:25 PM
Hey Im having a problem with the CSS where I can't have more than 50 icons/slots on the screen. Dose any one have a fix or a solution for me?
ur cssroster.dat is probably not configured to have ,ore than 50 characters.
u can configure it by the tools provided by phantom wings or by a hex editor.
i cant recall exactly what 2 numbers are configured in the cssroster.dat via hex atm though
249  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 28, 2015, 01:26:09 PM
the spikes need to be completely rigged to the leg bones.
other than that i guess u cant do much
250  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 22, 2015, 11:22:17 PM
BlackJax made a shader that puts an outline on models without having to do all that.
wasnt that thing buggy though?
idk so im asking.
251  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Previews on: February 22, 2015, 01:06:44 PM
mustache physics?
252  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Temple Omega and WiiU Falcon Released.. - 02/10 on: February 21, 2015, 08:32:30 PM
well i know the stage expansion works
i use it with secretchaos pack
are you talking about the one that loads 3 stages per icon?
253  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: February 21, 2015, 04:03:33 PM
grammar nazi are also why ppl tend to leavue the forums too...

For some reason some ppl feel the need that everyone that isnt a native englsih speaker must speak perfect english on a forum, i never had any english course or anything all my english came from watching movies and playing games and i dont feel the need that i would pay to have an english degree so i could write on a forum about ssbb modding.Srs this is one thing that pisses me off if you were talking my language and made afew mistakes i would like a normal person undertand that it isnt is native language so errors are bound to happen, but i guess most ppl  cant stand to a foreign guy talking their native language and making mistakes becuase they shouldnt be allowed to do so without taking a english course to make perfect pontuactions on every sentence.Also i said why i lost interest myself  and i bet some ppl did that too.
some of these people who judge others because of their grammar are native english speakers,
and thats it
they only speak english.
as oppose to the misspellers who can speak and write more than one language

If it helps I can post more often though the vault goes down, a lot and can be very slow at times.
ive noticed some users never come back after the site is broken for a while
254  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Temple Omega and WiiU Falcon Released.. - 02/10 on: February 21, 2015, 03:17:19 PM
if only i could get the stage expansion pack working. so many great stages on these forums, yet so little space
whats so great about the stage expansion pack?
255  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 19, 2015, 09:22:37 PM
SHADOWVAULT LIVES ON
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