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46  Super Smash Bros. Brawl Hacking / Programming / Re: Project M Codes on: May 05, 2014, 08:12:33 PM
Just to give you an example of why I get fustrated, lets look at the OP of this thread.

I look in his sig and see "Oh, hes a developer of some Project M based mod, let me check it out, I wonder if hes actually figured out some of the stuff we put together!"

The list of features reads like this:

PMBR's Project M + Phantom Wings BrawlEx
Someones Waluigi, Ridley, Shadow, and Lucina (idk, theres no credits given for these)

He has these awesome bullet points as well.

"All Glitches Fixed"
"Gameplay Fixed"

----------------------------------------

Now lets say I want to give this guy the benefit of the doubt anyways, maybe he put in a lot of time and work into making this possible.

April 20th - He messes up his My Music and posts about it
http://forums.kc-mm.com/index.php?topic=67563.msg1250657#msg1250657

April 11th - "I want to know how to give certain characters melee air dodges"
http://forums.kc-mm.com/index.php?topic=67412.msg1248353#msg1248353


Marth 30th - "Project M Unbound"
http://forums.kc-mm.com/index.php?topic=67176.msg1243929#msg1243929
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So basically, this guy is a complete newbie at smash modding, with an account that has only existed since February, and has already repackaged the two BIGGEST accomplishments that have ever been made into a Project that he calls his own, and calls himself a developer.

And then he goes out of the way to post this. That is the part that bothers me.
47  Super Smash Bros. Brawl Hacking / Programming / Re: Project M Codes on: May 05, 2014, 07:50:11 PM
Sammi Husky, just wanted to say that I really respect you for the stuff youve been putting out. Its nice to see someone learning programming to make progress in an area that has been almost UNTOUCHED since I worked on porting SSE stages to versus mode stages ages ago.

Anyways, it makes me sad to think that people do this kinda stuff, but hey, in the end I already have all the internet points ill ever need, and I have the skills and knowledge that went into making all the stuff I have created.
48  Super Smash Bros. Brawl Hacking / Programming / Re: Project M Codes on: May 05, 2014, 07:33:00 PM
.....so is this what you guys mean by "we reverse engineered the codes"
49  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.72 - Proper UTF8 support in MSBin on: May 05, 2014, 03:05:40 PM
BlackJax, can you please give a couple more people commit access to the brawlbox project so we can continue making releases and code commits through google code?
50  Super Smash Bros. Brawl Hacking / Programming / Re: Project M Codes on: April 30, 2014, 10:48:58 AM
Try taking out the lucario codes.
51  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox, To Maya, and BACK! on: April 29, 2014, 01:31:17 PM
It would be really interesting to see machinima done using Brawl animations and models!
52  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox, To Maya, and BACK! on: April 29, 2014, 12:20:10 PM
You may be onto something. Right now my code just ignores the flags, but there may be bones I want to omit from exporting in certain animations. I'm going to examine which ones are like that today when I get home from work. Its a little complicated because I have to check everything I do 3 times.

1. I check the model and animation in BrawlBox
2. I check the model and animation in Maya
3. I check the model and animation in UE4

The nice thing is that everything is MOSTLY automated, but theres still a bit of drag and drop that has to be done. Having a brand new computer is helping so much with this, I run BrawlBox, Visual Studio, Maya, and UE4Editor all at the same time, spread out across the monitors.

I really want to focus on game development again, which does mean spending less time on the Brawl modding community, but getting Brawl assets <--> Maya and into FBX format (for UE4 and anything else that uses FBX) should help out a lot of people still doing work.
53  Super Smash Bros. Brawl Hacking / Programming / Re: Projet M Codes on: April 29, 2014, 11:49:06 AM
Miacis, I will post as much as I want about threads about my own work, including people posting my work without my permission.

If you dont' want me on your forum, keep my work off your forum.

Did I even post anything about taking codes down? No. All I'm saying is that its dumb to post someone elses work, without the codes even working, without being able to give proper credit to the people that made it.

I love how multiple people "confirmed" that they took apart the GCT and the codes are legit, but the Lucario one doesn't even work. But look, it says shanus on it, the code doesn't work because its his fault! Right?

http://opensa.dantarion.com/
54  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox, To Maya, and BACK! on: April 29, 2014, 11:43:12 AM
I think certain animations are applied differently than others. There are animations that are actually poses, and animations that aren't nessearily PLAYED, like the ones for aiming items. (The upperbody and lowerbody animations are seperate)
55  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox, To Maya, and BACK! on: April 29, 2014, 10:55:30 AM
There is some kind of bug where some of the animations end up sideways. After I fix that up, and make the program create folders to put the models/animations/melscript into instead of one big folder, this should be ready to go!

I fixed a bug in the video where animations were resampled and frames were lost.
56  Super Smash Bros. Brawl Hacking / Programming / Re: Projet M Codes on: April 29, 2014, 10:48:20 AM
Well SonicBrawler, just to give you an example of why we don't like this.

You posted a code in this thread, the Lucario OHC system, with my name attached to it, but it doesn't even work. So my name was attached to something I didn't make, that doesn't actually work.

Earlier you did this with leaked clone engine codes, that weren't even in the main Project M PMBR codeset because of all of the problems they had caused to peoples savefiles while we were working on the clone engine. That too, had my name attached to it.

I want everyone to have fun too. Thats why OpenSA has about 90% of the PMBR's info about how Brawl works. Phantom Wings has even started publishing hardcore technical data to the wiki, and by sharing information, we can all have fun.

I'm not trying to be the bad guy, its just that the last time this happened, I thought we were on the same page as far as things go, but I guess I was mistaken.


@Kyouma, "everyone" has the chance to make their own PM. The point is that everyone CANT make their own PM. The only reason PM is even possible is because of the collaboration between all of us to make compromises, work together on features we personally may not even want, etc. Turbo mode was a april fools day joke in IRC, I made the original code, passed it onto other members, people tested it, made adjustments, people recorded replays, those replays were recorded at 720p and became youtube videos.

Features like that cannot be done alone. I have not gotten a single character change or even a character into Project M in the multiple years I have worked on the project, but I have made a ton of things possible.
Thats the difference that makes me love Project M Cheesy

I understand everyone doesn't want Project M, but there is a reason that our team is still together producing something, and things like Balanced Brawl, Brawl+, and all the single person/small team Brawl Mods have gone away.
57  Super Smash Bros. Brawl Hacking / Programming / Re: Projet M Codes on: April 29, 2014, 09:52:52 AM
And no, there was no one that asked me about releasing these codes. The last time this happened, SonicBrawler ASKED me, and I said no, and he posted leaked codes anyways.

These are public codes that I made over a year ago that I would have gladly written up a post about on here, with some notes about how they work and what moves DONT work with it, etc.

These were created for April fools day and went through weeks of testing before we even made the first Turbo video, and have been out in public for a while.

And ds22, I actually have bricked a (emulated Dolphin) wii by filling the NAND by accident.
58  Super Smash Bros. Brawl Hacking / Programming / Re: Projet M Codes on: April 28, 2014, 11:40:20 PM
By decoded do you mean you separated the GCT into codes or that you read the codes and understand what they do?
59  Super Smash Bros. Brawl Hacking / Programming / Re: Projet M Codes on: April 28, 2014, 11:21:02 PM
You realize that memory corruption can actually brick your wii and those CE codes actually did cause tons of random freezes for PMBR members that took months to debug and fix? Fortunetly, the ones that were posted here only corrupted gamesaves at certain moments, but Brawl can actually end up writing to bad places in the Wii's NAND, as it uses it to cache files, but I guess no one cares about that and just wanted to play around with the clone engine.

I'm not being an [censored]. Have fun with Turbo mode, its "Project M" and if your'e going to post my codes, at least post what they actually do to the game.

Also, its nice that KCMM is forcing SonicBrawler to post credits when he posts stuff, but if youre going to post my name attached to my work, I'm going to comment every single time.

No one even asked me about this, its actually almost 1 year since I made the turbo code, I would have loved to release it, along with an explanation for PSA makers on how to ensure certain types of moves are or aren't cancelable. Theres actually some stuff in Project M that prevents certain infinites Tongue
60  Super Smash Bros. Brawl Hacking / Programming / Re: [4/5/14] The New File Research Thread | Linking Stages together! on: April 28, 2014, 04:29:26 PM
This is awesome!

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