Some of you are aware that BrawlBox allows to export any .mdl0 file into .dae (not to mentioned .pmd, but I have no plans to use MMD). Blender does allow .dae (Collada) imports. However, when I tried to import one of the converted .dae file, example: FitPeach00.dae, I get an error. I checked the console to see what's the matter, and I found this.
Cannot create image.
Sax FWL Error: Texture with sid "PeachTex EyeLid.00-image" not found in effect with id "EyeYellowL-fx".
I suspected that the .dae doesn't recognize the existence of the texture that should of came with the model. So, I exported all of the textures into .png. It doesn't work. I believe the problem has to do with the texture, such as the location, format, or whatever. I appreciate it if anyone can solve this problem.
In case if that help, I'm using Blender 2.60.
Oh . . . and if you wonder on what I'm going to with the Peach model, it's a surprise!