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31  Help & Tutorials / Help / Re: HELP with BrawlBox "Unable to open file for write access" on: June 29, 2012, 03:28:14 PM
Nop, tried that and still wont work, any other ideas?


When I open with 63d and try to save i get this error handling message, maybe this could help?:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: The process cannot access the file 'C:\Users\Gurdo\Desktop\Smash Bros Gurdo\pf\Fighter\peach\FitPeach02.pcs' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.Export(String outPath)
   at BrawlLib.SSBB.ResourceNodes.ARCNode.Export(String outPath)
   at BrawlBox.Program.Save()
   at BrawlBox.MainForm.saveToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripMenuItem.ProcessCmd Key(Message& m, Keys keyData)
   at System.Windows.Forms.ToolStripManager.ProcessShor tcut(Message& m, Keys shortcut)
   at System.Windows.Forms.ToolStripManager.ProcessCmdK ey(Message& m, Keys keyData)
   at System.Windows.Forms.ContainerControl.ProcessCmdK ey(Message& msg, Keys keyData)
   at System.Windows.Forms.Form.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.ContainerControl.ProcessCmdK ey(Message& msg, Keys keyData)
   at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.Control.ProcessCmdKey(Message& msg, Keys keyData)
   at System.Windows.Forms.Control.PreProcessMessage(Message& msg)
   at System.Windows.Forms.Control.PreProcessControlMes sageInternal(Control target, Message& msg)
   at System.Windows.Forms.Application.ThreadContext.Pr eTranslateMessage(MSG& msg)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.63.4042.32260
    Win32 Version: 0.63.3.0
    CodeBase: file:///C:/Users/Gurdo/Desktop/Ultimate%20Tournament%20Showdown/Brawlbox/BrawlBox%2063d%20modset%204.2/BrawlBox.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.10.4042.32259
    Win32 Version: 0.10.3.0
    CodeBase: file:///C:/Users/Gurdo/Desktop/Ultimate%20Tournament%20Showdown/Brawlbox/BrawlBox%2063d%20modset%204.2/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Added spoilers.


32  Help & Tutorials / Help / Re: HELP with BrawlBox "Unable to open file for write access" on: June 29, 2012, 11:09:32 AM
But for example, it happens with ALL my Brawlboxes I have "63d, 63d mod 4.2, 65 and 66b" none of them allow me to save, if I redownload I don't think it would change that or will it?

I think it has something to do with a common something isn't it?


Edit: Downloaded BrawlBox 65c to see it a "fresh" brawlbox worked, and not, it didn't same error: "Unable to open file for write access"

Additional info: I'm grabbing random .pacs or .pcss in my pc and just ctrl+s on them.
33  Help & Tutorials / Help / Re: HELP with BrawlBox "Unable to open file for write access" on: June 28, 2012, 10:43:12 PM
I reinstalled windows, but it would be nice because I don't know if it will happen again (in fact I don't know if it still happens)

Post Merge: June 28, 2012, 11:52:34 PM
FUUUUUUUUUUUUUUUUUUUUUUUUU all this for nothing, after the mother f***ing reformat it still gave me the error, daaaaaaaaaaaaaaaaaaaaaaaaaaaamn, wtf!!!!!

BTW, something similar happened to me before, I opened a motionpac in model preview, edited it and when I saved it gave me the "brawlbox stopped working and bla bla".

Is it related?
34  Help & Tutorials / Help / HELP with BrawlBox "Unable to open file for write access" on: June 28, 2012, 06:52:07 PM
So I was working on some textures and brawlbox was saving correctly, then out of nowhere it said "Unable to open file for write access" when I pressed Ctrl+s now every time I want to save on bb it gives me the same error.
I restarted my pc and stuff, still says the same thing, if I try Brawlbox 63d it says "The process cannot access the file xxxx because it is being used by another process. This happens with ALL my pacs and pcs and everything.

Any help?
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SASUKE over Falco, Just some brief move changes for Falco PLEASE HELP!! :D on: May 16, 2012, 11:08:28 PM
It's FINISHED!!!! at least on my end, I will stop working on it.

Flags do electric damage or fire damage with sound, and grab does not show the blasters anymore.

IT'S DONE!!!


So, thanks to Kienamaru we have videos
<a href="http://youtu.be/z8dhZW5dcHk" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/z8dhZW5dcHk</a>


<a href="http://youtu.be/q629p0-Ecrs" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/q629p0-Ecrs</a>



And the link to the brawl vault stuff:

http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=15404&Moderated=0


If somebody can make an SFX package with young sasuke's voice I would give credit and it would sound awesome, so yeah!
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / SASUKE over Falco, Just some brief move changes for Falco PLEASE HELP!! :D on: May 14, 2012, 10:01:08 PM
First it started like a request but then i was able to do it myself (most of it by now)

Quote
Hi, I've been working on a falco PSA to fit the models for Sasuke in the vault, the problem is that even though I read stuff, I moved, I tried and tried I can't get it to work, so I'm desperate and looking for help.

If you would like to help me you'll see that it's not difficult to make (for a psa'er for me was hell).

Moveset changes:

Will have the same speed, weight and everything just like falco

What I want to change

Normal B: I don't want him to shoot a laser, instead I want him to throw a fireball and  I don't want him to show the gun anymore, as a change in animation I just want him to move the arm, anyway you want him to move it, doesn't matter, just that it looks like he moves the arm and a fireball shoots out his "mouth".

Down B: Use the same animation and attack the UP B does, but, instead of charging and flying up I just want him to charge, that's it, charges and nothing else happens (this includes him not going into that useless stage after the fall he can't move or do anything). So he just charges and he can still move even on air. The charge I want him to have it with electric gfx, not fire like it's on falco, this attack should make a little more damage than falco's up B charge.

UP B: Do the same but without any gfx of fire and not charging, just flying up, just pressing up b he flies up without the charge.

Side B: The same

Final Smash: Like normal B he trows a fireball but this time a big one, and I mean HUGEEE the size of approximately 2 falcos tall and 2 bowsers wide, that kills on contact. Doesn't matter  if on air or standing.

When trowing up after grab : Remove gun and make shot gfx electric.

When throwing back after grab: The same as above.

That's it.

Can any of you help me?, would any of you want to have a very basic Sasuke PSA on falco?

For now that's all, I give you my thanks beforehand
 

 

Post Merge: May 14, 2012, 12:57:23 PM
Ok so I'm still working on it and I think my DOWN B is working OK, i have to change some flags so that the damage it does it's electric. But I think it's working, will upload later if someone want's to help me with the rest (specially the final smash thing).

Post Merge: May 14, 2012, 05:36:18 PM
Update: I've made most of the PSA (yaaaai), but the final smash is not working for me, I enter final smash state and never leave and even though the attack I'm using as a place holder is happening it doesn't cause any damage at all.

I though that maybe as a final smash it would be better to use the forward B like a CHIDORI just make it that if it hits kills, and with electric graphics (but that's easy).

The problem is the attack itself, the graphics I can take care of them myself Tongue

Any help will be appreciated

Post Merge: May 14, 2012, 05:54:09 PM
Ok, so here is what I've done so far, and worked!!!

UP B now is mini chidori upwards, really it's the same attack it was before but electric, i couldn't get rid of the charging animation because it caused trouble, for example if I pressed up B after while the attack was happening falco just falls to the floor and you can't move him for like 2 seconds and does the attack again, so, yeah.

Forward B is the same just electric

Down B it's the charging of UP B, does more damage and it's electric

Neutral B a little fire explosion to the side



http://www.mediafire.com/?9t2bq9j5kdvn2vs

Post Merge: May 14, 2012, 09:56:44 PM
OMFG Final Smash done!!!, guess if a mod could change this to Attack and animations forum because it's no longer a request I guess, I think I will finish it all by myself (yaaaaai).


Pictures and more updates later Smiley


Still it's not complete and I will upload the last one I made later, if somebody wants to help me make this a little better be my guest.

Pics to come, if you want to make the video it will also be appreciated you'll receive credit on brawlvault.

Post Merge: May 14, 2012, 10:04:51 PM
Also i forgot, if you want to make the sfx to make it sound more like chidori and stuff, please be my guest.

I need sasuke's voice that says "Chidori" for the forward B and shouts CHIDORIII for final smash, the voice clip I placed over final smash is the one that says "hands of my prey".

Post Merge: May 14, 2012, 10:07:28 PM
And here it is:


Almost complete, I just need to remove the guns in the throw after grabbing up, down and back.

http://www.mediafire.com/?so1cfp84cqups8s

And the pics are here!


Normal B:  Katon: Gōkakyū no Jutsu



Forward B: Chidori (weak)


Down B: Chidori Current



UP B: Chidori Current with Upwards Chidori



And finally

Final Smash: Chidori STRONG


This move kills ALL enemies on contact.
37  Help & Tutorials / Help / Re: Removing water from JJ based stage on: October 31, 2011, 03:54:02 PM
Thanks, it's finished, I'll ask for approval before submiting to brawlvault
38  Help & Tutorials / Help / Re: Removing water from JJ based stage on: October 31, 2011, 02:19:04 PM
Yes, it's the second value. The original value is -4,5 , which means it flows to the right.
And if you change it into a positive value, it will flow to the right. Smiley

Oh, but that only changes the flow from left to right, but is there a way to change it up or down?, (in this case down?)
39  Help & Tutorials / Help / Re: Removing water from JJ based stage on: October 31, 2011, 12:08:23 PM
Thanks, I'll try that as soon as I get home.

I have another question though, if it's possible to change speed and such, is there any way to change direction? for example the waterfall, if I want the current to go down instead of left?
40  Help & Tutorials / Help / Re: Character tiles have a gray background behind the picture itself on: October 30, 2011, 06:55:52 PM
Oh, damn, that I think is not a texture, you should send a pm to ASF1nk maybe he could help you.

Sorry :S
41  Help & Tutorials / Help / Re: Character tiles have a gray background behind the picture itself on: October 30, 2011, 04:43:25 PM
I would help you but I have no clue about what you're asking, take a pic and make a big arrow pointing to the thing that annoys you.
42  Help & Tutorials / Help / Re: Stage hacking on: October 30, 2011, 04:39:12 PM
The codes (all of them) go on a .gct file.

This is the stage expasion code:

E0000000 80008000
04043B20 380000FF
04043B40 1C060018
04043B58 38840018
04949C8C 3884B460
04949D10 3884B460
04949E20 3884B460
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B348 024B0000
0442B348 00000040
0642B34C 00000010
73745F63 7573746F
6D00002E 72656C00
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0442B560 8042BC14
0042BC18 010F0000
0642BC14 00000008
43757374 6F6D0000
E0000000 80008000
04043B34 483E783C
0642B370 00000050
2C060031 4080000C
80040000 48000040
3806000F 7C030000
40820030 3866FFD0
38C4000F 38860001
3CA08042 60A5B450
38E00000 7E6802A6
4BFCB811 7E6803A6
38C00031 4BC1878C
3884FFE8 4BC1877C
04949C88 4BAE1749
04949D0C 4BAE16C5
04949E1C 4BAE15B5
04949F08 4BAE14C9
0642B3D0 00000060
9421FF80 BC610010
7C6802A6 9061000C
2C000040 41800030
7C030378 3863FFC1
3CC08042 60C6BC1C
38860001 3CA08042
60A5B450 38E00000
39200000 4BFCB7AD
38000040 540013BA
8061000C 7C6803A6
B8610010 80210000
4E800020 00000000
0042B455 00000078
0442B45C 00000002
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 00000027
066B99D8 00000027
00010203 04050908
0A0B0C0D 0E0F1114
151A1917 06131D1B
1C1F2021 22252423
27280710 12161800
006B92A4 00000027
066B9A58 00000027
1E262A2B 2C2D2E2F
30313233 34353637
38393A3B 3C3D3E3F
40414243 44454647
48494A4B 4C4D4E00
06407AAC 000000A0
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40204121
42224323 44244525
46264727 48284929
4A2A4B2B 4C2C4D2D
4E2E4F2F 50305131
523D533E 543F5540
56415742 58435944
5A455B46 5C475D48
5E495F4A 604B614C
624D634E 644F0000



You put this in your gct and you should have 37 more stages.

Follow a tutorial to learn how to do the rest (which is a lot btw)

http://www.mediafire.com/?266ron7jgk4no6b


There, with that you should have everything you need
43  Help & Tutorials / Help / Removing water from JJ based stage on: October 30, 2011, 04:35:45 PM
I already asked Lensho this, but just in case he is too busy to help me I'll ask this here.

I would like to know if you could help me with a stage I'm "fixing", I grabbed this stage http://www.mediafire.com/?6ag238msqngcbtr and moved a couple of vertex to have 3 stones on top of the waterfall, and make the waterfall a dying point (not walking on it).

The problem is that when you fall, you start to swim just like a meter below and go all the way to the left, I understand that that happens because it's based on Jungle Japes, but after searching like crazy I couldn't find a workaround.

So what I want is for the waterfall to be a falling spot, no water, no nothing just falling.

Please help
44  Help & Tutorials / Help / Removing water from JJ based stage on: October 30, 2011, 04:34:15 PM
I already asked Lensho this, but just in case he is too busy to help me I'll ask this here.

I would like to know if you could help me with a stage I'm "fixing", I grabbed this stage http://www.mediafire.com/?6ag238msqngcbtr and moved a couple of vertex to have 3 stones on top of the waterfall, and make the waterfall a dying point (not walking on it).

The problem is that when you fall, you start to swim just like a meter below and go all the way to the left, I understand that that happens because it's based on Jungle Japes, but after searching like crazy I couldn't find a workaround.

So what I want is for the waterfall to be a falling spot, no water, no nothing just falling.

Please help
45  Help & Tutorials / Help / Re: Please help me with the Sound bank codes D: on: October 11, 2011, 12:36:43 PM
Bump, please help me figure this out, it really fustrates me when this thing doesn't work, I mean, I cant understand what the f is wrong, pleaaaaase
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