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Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints
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on: January 15, 2012, 07:06:45 PM
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The basic conditions are : - It has "Shadow" somewhere in its name. - It has something to do with the Shadow the Hedgehog character, be it the texture, the model, etc... (And I just gave a pretty obvious hint for avoiding to get the Shadow pin. >.>)
Okay. Believe it or not, I kinda want the Shadow pin. Heh. Vyse edit: removed off-topic stuff
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Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints
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on: January 15, 2012, 06:32:28 PM
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if im correct i think somebody said that it cant be removed... but why would you not like an award?
There are people out there who like to complain about everyone and everything. Perhaps he is one of those people. For the Shadow award, does it have to be a Sonic hack, or can it be another character, but Shadow themed?
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Help & Tutorials / Help / Re: Quick question regarding Brawlbox
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on: November 22, 2011, 10:25:15 PM
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Oh well that explains it pretty succinctly. Been trying to change the colours of Fox and Wolf's reflectors, so maybe I'll try hexing it (though I've never done hexing before).
Thank you very much!
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Help & Tutorials / Help / Quick question regarding Brawlbox
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on: November 22, 2011, 10:05:27 PM
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How exactly do I edit the RGBAPixel[] Array numbers in the colour section? I have tried almost everything, and it just totally ignores what I put in there. Clicking on the dots brings up another menu, but it also ignores everything ever. Halp?
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Help & Tutorials / Help / Re: Vertexing with Blender
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on: November 08, 2011, 07:45:08 AM
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Okay, so I just tried 3DS Max:
Followed the exact same steps (even down to file name. lol), yet it still screws up for me. So I'm assuming this is a problem from Anim8er? If so, is it possible you point me in the right direction of where to get the right one? That would be fabulous if you could.
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Help & Tutorials / Help / Vertexing with Blender
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on: November 08, 2011, 12:56:02 AM
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Okay, so I was watching this video:
But when I follow the instructions, I just end up with this: I’m unsure what’s causing this, but I think it’s because the version of Blender I’m using is newer than the one used in the video. Just a bit more info regarding this, here’s what I’ve done: I tried to delete the vertices(? I’m pretty nub. lol) to Lucario’s tail in this image. It looks fine, then I export it using these settings: I then run it through anim8er and save it as a 3DS file, then run it through DDVB (yes I put the offset number in), but I get that… thing… in BrawlBox above. Anyone around know what I’m doin’ wrong? Btw, the tail is still visible in that BrawlBox screenshot. I know I’m doing something wrong, but I can’t put my finger on what… Alternatively if someone could link me to where I could get the version of Blender that the guy in the video is using, though I’d like that as a last resort. lol
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Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures ***Brawl Hax Strap! Finally!***
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on: October 10, 2011, 04:16:59 PM
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If you've uploaded them to a external site such as photobucket or dldropbox, you can post them using without the asterisk becomes: Edit: Okay, uh, like this: [img ]http://i731.photobucket.com/albums/ww315/Aerodrome2/P1010294.jpg[ /img] Edit: Just an edit to say that I got it working! Perhaps I could just say that step 7 for Riivolution users: 7) Don't forget to keep the suffix at the end of you 'common5' file name for example: 'common5_en.pac' for NTSC or for PAL ' _en, _in, _it, _es, _fr OR _de' depending on the language of your disc. This is wrong. Or at least for me it is. As soon as I dropped the "_en" it worked perfectly. Thanks a lot mang, this CSS is better than sex.
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Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures ***Brawl Hax Strap! Finally!***
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on: October 10, 2011, 05:35:18 AM
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soz, nub question ahoy; I followed the instructions exactly for the Flaming Blue CSS and it just comes up with a normal one for me. I have the GCT file from the OP (I can select the Alloys and GB and Warioman) and I stuck the character thing in common5.pac and it doesn't work. I use Riivolution. Is there something I'm missing? Edit: Just editing to say that I have this working on Gekco OS; BUT I want it on Riivolution and after 8 hours of trying, I'm almost ready to give up. lawl And I broke a plate. Edit 2: Glorious progress! I have the sel_character_en (or w/e it is) and the Common5_en.pac in the right place, but it freezes as soon as I select Brawl from the group menu. Not sure what's up with that. It's 1am, so ror. iunno Edit 3 (*takes over topic*): I just saw that Riivolution fix thing. I'll try it tomorrow morning. Well. Technically, today morning. lawl.
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Help & Tutorials / Help / Zelda's Special Attacks
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on: October 06, 2011, 08:23:33 AM
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Soz, I'm heaps noob, so I have no idea where to look; but basically I'm looking to change the texture for Din's Fire, Nayru's and Farore's on Zelda.
I got about as far as the ribbon on Farores. lawl
Can someone point me in the right direction of what I'm supposed to change? I'd love to be able to change the colour of Nayru's (Which is such a pretty move imo. Not particularly useful, but w/e.) especially, but got no idea how.
Thanks in advance!
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