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1531  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyondyou making mr. over 9000 so next is: Kid goku over Ness on: December 24, 2011, 07:01:19 AM
is it just me or Gohan is the new Vegeta on KC-MM?

cuz i just got a PM about port goku over pit to CF with SSJ mode only cuz of got Gohan over Pit model with pit´s moveset  
Lol its like: Oh i want vegeta plzz com on vegeta... Yay hes made... Wait a second i want gohan plzz make gohan
1532  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Hackz: Break is over Luigi time! on: December 24, 2011, 04:43:39 AM
It's not even an attack, it's what cycles through the elements for the Side B. o:
maybe ill use it but then atleast it hits when he does it maybe 2% or 3% not spammable
1533  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Hackz: Break is over Luigi time! on: December 24, 2011, 03:06:03 AM
Hmm yeah. I maybe can find a way so it looks like he spawn it. But not today because of christmas

@xzedkiel the down b would be very cheep attack.
1534  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Hackz: Break is over Luigi time! on: December 23, 2011, 04:26:54 PM
remenber you can edit the frames the fireball is out the speed of it  damage and even take out that green fire  to edit speed and the frames the fireball is out  you need to hex in hxd or something to take out green fire and edit the firabll hitbox you can do that in psa and its a crazy idea luig firing a boo and trying to suck him up Tongue dont even know how i came up with that xD
Or to make it sound more netrual: the boo apair and Luigi sucks him he can't shoot ghosts
1535  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Hackz: Break is over Luigi time! on: December 23, 2011, 04:20:33 PM
i know i was suprised too when i was making mewtwo over luigi and noticed luigi not habing any model to replace except his fireball but that cant be replaced at will since it fires on its own when the model appears :S and a crazy idea you replace fireball with a low filesize buu model and for N-B or side B you make luigi "fire a buu" and he goes after it   trying to catch it while buu damages anyone he touches what do you think? xD
Thats a good idea for a NB cuz why i edited that one was because i thought it was vert cheep but il use your idea
1536  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Hackz: Break is over Luigi time! on: December 23, 2011, 04:07:56 PM
well i hope you do what you like xD im just wondering how you are gonna do  down taunt since luigi has no external gfx models so you can replace to get buu
oh i forgot that. Damn
1537  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Hackz: Taking a break will be back in january on: December 23, 2011, 03:16:34 PM
if you can take print screens of downB action tabe and both downspecial subactions or send the file so i cant have a look at it
Well im bored so guess what that means.. yes im going to work on it again! but with different moveset.


Netrual B: Flash light. (The same as before but if you flash someone you will try suck them then you kicks them far away like a combo)

Side B: The Elementals attack. (This generate the different elements fire,ice and water, i diddn't want them as taunts because i have other cool ideas about them)

DownB: Vaccum Spiral. (This is a random idea, its almost the same as mario/luigi tornado but if enemy gets near the tornado(wind) he gets pushed againts luigi and stuns.

Up B: He shoots out  dust and boosting upwards and is controllable as R.O.B's

Final Smash: A giant Boo apairs and luigi tryes to suck him, the enemys getting hurt by luigi and Boo.

DownTaunt: A little boo apairs behind luigi he get scared.
SideTaunt: Luigi Faints (heals 5%)
UpTaunt: Default intill any idea

Side Smash: Vacuum Smash: Almost like Link's Attack13 but it hits 4 times.

Thats the revamp of the movestet the other A attacks i just think is fine, reason why only side smash is gunna be changed is because it looks wierd with the import.
1538  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto on: December 23, 2011, 11:59:43 AM
gecko
same as i. Then i just don't now sorry
1539  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto on: December 23, 2011, 11:52:04 AM
Thats what i did.
hmm thats wierd. Are you using gecko or rivo?
1540  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku over pit V1.1 updates coming soon, Started on Naruto on: December 23, 2011, 11:43:14 AM
Nothing.
first: attack any CPU with any attack. Second: hold downtaunt then press a and hold both of the buttons intill ssj.
1541  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12 on: December 22, 2011, 04:59:25 AM
then if you have something like that on down b action tab just delete that and put in the down special or even down special loop (wich one you want to be the last ) the change action to 0 requirement animation end additional requirement on the ground and change action to E requirement animation end additional requirement in the air try that
                             Still don't work Sad
1542  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12 on: December 21, 2011, 04:22:55 PM
if you anything in the downB action tab like change action to xxx requirement animation end thats probably it since the animation loops this will not work
i Think thats my problem
1543  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12 on: December 21, 2011, 04:00:43 PM
well i could only help by seeing the code itself maybe you can take some printscreens and did you checked  the loop in animation? and hows down B Action tab codding maybe theres something messing around in there
hmm maybe the action tab coding is wrong! I have to change it tomorrow if not that works ill send picture of the coding i have on action tab, SpecialLw and SpecialLwLoop (hold)
1544  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12 on: December 21, 2011, 03:20:02 PM
so you want like if button presses 0 and if bit 102 is set do this subaction if not do another one?
if thats how i  understood than its like this

If button is pressed 0
if labit 102 is set
attack code or subaction change to 102
else
if bit is set 103
action code or subaction change for 103
else
attack coding or subaction change for 104
end if
end if
else
code if button isnt pressed
end if
hope this is what you wanted

@mariodk i bet lots of ppl will make vegeta ssj texture so no needs to worry about it xD the problem is i dont have any program to make "empty" spaces pngs files thats why i never texture or make csps and such and i dont really know how to texture to be honest since i bet the hair would be on the same texture maping as other parts of the body
Damn somthing is wierd cuz these are the codes i already using ing a want the down be so if i hold down b its looping like bowsers nb so i made a loop animations and coding but it will not change subaction!
1545  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Hackz: Luig mansion PSA needs help Page 12 on: December 21, 2011, 02:29:08 PM
mariodk thats epic beyond is doing my favorite vegeta outfit xD hope someone makes a ssj texture for him and i noticed wolf has 3 weapons animations does that mean you can make normal vegeta,ssj vegeta and ssj2 vegeta head in one pcs? that would be some epic thing Tongue and i would so want a majin vegeta head xD but not sure even if you need 3 heads since ssj2 could just be a eletric effect but i hope southcraft maded so luigi progress since im revamping my CSS gonna bring CF back  and luigi since now mewtwo psa suports lucario vertex xD
Carnage another question i have never did a PSA with LA-BIT before so how do i add If Button Pressed on If labit XXX is set???? Btw Down b and taunts are 60% done! and Netrual b is done
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