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226  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release soon??? on: September 20, 2013, 09:35:34 AM
Got your message, SouthCraft. I'll post in the topic with my thoughts later.

I looked through the files early, though. What does the common3 do here?
for the Crash bomber Smiley and w00000t!!!!! 200pages!!!!!!!!!
227  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release soon??? on: September 19, 2013, 01:32:23 PM
tomorrow. I will also try to psa rush's article Smiley to be like sonic's spring

Post Merge: August 10, 2012, 05:00:00 AM


Post Merge: September 20, 2013, 09:12:14 AM
Its sent now Smiley
228  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release soon??? on: September 19, 2013, 01:16:22 PM
Suddenly my homework popper up so i got one shot to get it done or you will get it tomorrow
229  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release soon??? on: September 19, 2013, 11:53:22 AM
i use bb67b( i think that one is the best but thats just me) but 68b should work for any body like my shadow over wario was having the same problems like you untell i used 68b to psa him and i had to lower the file size of the psa for him to fully work
lol i had to lower the file size of the motionetc to get it glitchfree for some reason. But yeah maybe in one hour you have it Smiley
230  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release soon??? on: September 18, 2013, 03:02:36 PM
what brawl box are you using
BB68b i think
231  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release soon??? on: September 18, 2013, 02:10:28 PM
LMAO^^ The only thing that keeps you from waiting is the down smash. Oh god it has been such a threat to me this whole process. Corrupt after corrupt after corrupt. Frezzes the psa, prevents me from doing anything, deleting stuff. This time its only the hitboxes which is the problem. but i have to rebuild the psa everytime i try a new coding which is 15mins to just edit one coding. so yeah... i don't know if this is ness' cause or brawlbox's but its definitely annoying -_-
232  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release soon??? on: September 18, 2013, 08:48:23 AM
If you are lucky, you might get to test tomorrow Shocked
233  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release soon??? on: September 17, 2013, 12:08:53 PM
Okay, sure. I don't know how exact I can be with hitboxes, but I'll try. Balancing should be easy to figure out. I can definitely do it those days.
you know if for example Sonics punch doesn't do any damage before the head connects. the hitbox s atatched to his head and not his hand thats hitbox
234  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release soon??? on: September 17, 2013, 11:09:46 AM
Okay, thanks!

Honestly, I don't know how much testing we'll have to do once you fix all of that, unless something really, really obscure comes up.
What i want from you is tweaks i jave forgotten unconnected hitboxes etc if the psa is balanced enough.... yeah thats all but my list is just what KTH said he wanted me to fix before he did the sfx stuff. And its possible you can test on friday or saturday Wink because i have almost already done all that
235  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release soon??? on: September 17, 2013, 05:56:31 AM
hahaha I understand, but I'm not one of those. I'm not very technically experienced but I've given feedback on a few PSAs before, mostly on Smashboards. Don't worry about it.

Sounds cool; forgot about the FS.
ok ill give you a chance Smiley
I would be happy to test, but I'm going out for dinner later today so I dunno right now. You can send it to me if you want and we'll see what happens.
i said its done soon not now. I still need a week or too to fix it up Wink heres a list of what i need to do before you'll get it.
When you press for the first time the leaf shield, he throw a leaf shield. Doesn't make it first.
- In air, he doesn't throw a leaf shield
- The tornado of the dash attack need to be yellow
- The one in up air need to be blue
- Fix the metal blade freeze
- In air, when you use the metal blade, This make Megaman fall really fast. And he use the wrong animation. I
mean he use a ground animation and not a air animation.
- For the crash bomb, in air. He use the wrong animation. He use a ground animation and not a air animation.
- For the up A Air, the tornado need to fly to the high and hurt like the dash attack (give many hurt, not only one).
Don't forget to make the tornado blue.
- Make the metal on his hand
- Make Rush tounching the ground. He floating.
- On the run attack, when he shoot. The animation ending he return on his wait. Need to make two things for if we continue to press
the stick. He still walking. If we stop to pressing the stick, he use the actually animation.
- Make the ThrowB

Post Merge: August 10, 2012, 05:00:00 AM
Lol the funny thing about almost reaching 200 pages is that i almost reached my 2 years aniversary here..
236  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release soon??? on: September 16, 2013, 01:52:20 PM
I'll test too if that's okay (assuming my college's internet stops acting up long enough for me to get it... can't wait to try it either way).

So what's on the table for V2? A whole package of interface stuff, smoothing out the PSA some more if needed, etc?

EDIT: Okay, everything works again so I'll definitely be able to test if allowed. I see now that it's mostly for people that are on the team and/or were really active, though, so probably not.
Sorry but i don't see you around that much so im not sure if you are actually giving me feedback or if you are that c*nt who just take the psa and runs away with it.... For V2 Finalsmash + some fixes that may come up
237  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release soon??? on: September 16, 2013, 01:14:12 PM
Hi southcraft. Im actually doing MegamanProtoman and Bass over Pokemon trainer and  I can see that you have already started with Megaman and I havent started the PSA yet cuz Im not so good PSA:er but I started on some animations. I dont know that If you going to give me permission to do this but I want to port your Megaman over Squritle. I know how to edit the bones so that the models are working
Im not in charge ask KTH about this

Btw its not much more left for megaman v1. And the testers are listed (i haven't really asked everyone if they want to test but yeah)

KTH testing all time...
SonicBrawler (if you want)
LeonExodio (if you want)
GBC
Ads15
MandoWolfe (if you want)
Chaos Knight (if you want i see you are an active subscriber thats why)
238  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release soon??? on: September 13, 2013, 05:53:27 AM
Hey SouthCraft it's been such a long while. I saw your MegaMan SSBU one, it looks amazing and im so impressed with how well you have improved!
Thanks, i know its been a while because of some IRL stuff ruining my spare time.

Post Merge: September 13, 2013, 05:54:39 AM
Omg i didn't notice im almost 200 pages!!
239  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release soon??? on: September 12, 2013, 01:23:40 PM
Awesome SC Cheesy I got a feeling that this MegaMan's gonna be even better than we're hoping
and i have a feeling its gonna be my best PSA Smiley
240  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release soon??? on: September 12, 2013, 11:27:27 AM
Update: I made so the metal blade is now an article which means i can make it almost 100% like the SSB U one Smiley
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