Ok before you Ask any questions, its not 100% sure that i will keep hacking after i finish this. I saw Deadpool and Waluigi and i got impressed and started planning my knuckles to be as perfect as that.
I can't make him 100% perfect without help so i need Testers that can give me quality feedback and testers that isn't afraid to say; the PSA needs more, its not a Final yet.
For all i know i need to fix.
Knuckles completely glitch free hitbox, throws, items etc Improvement on Netrual B ground New GFX on side b Up b fixes. Final smash improvement Sfx fixes (small issues) Balanse knuckles (testers please) Cleaned animations.. Blase?????? And ofc the mute.pac, sorry for forgetting that xD Glide and wallclimbing and balansed recovery.
Post Merge: August 10, 2012, 05:00:00 AMThe team so far: SouthCraft (Me): PSAer Moveset designer. Blase005: Animator Velen: Textures Mandowolfe: SFX SonicBrawler: Animator/Tester (need more testers!) Boygos, Bav and Nanobuds: Model MarioDK: Glide and wall climbing.
I am making this TUT because i am so tired of getting messages such as: "hey southcraft, loving your Waluigi port. but how do i do them like without the .rel files???"
http://www.smashboards.com/showthread.php?t=284044 this is called Tabuu, it's not the boss from SSE. It's a program that letting you rebuild a .pac file for a alternative boneset like sonic's for an example.
Part 1 (Getting your model work ported on another character)
First open SmashAttacks with your rebuilded fresh FitXX.Pac, then go to Sub Action 48, which is always the Attack11.
Why we open this? well because it's an attack, and it's what that's gonna be ported. Then mark everything there and press "Copy". do this with all Main, GFX,Other. not SFX because that can cause SFX glitches that you won't like.
Then open your PSA that is going to be ported. head to the sub action 48 and delete the codes in the root there and press "Paste".
Then do that with ALL the A ATTACKS ONLY, WAIT FOR B ATTACKS!
Part 3 (B Attacks)
This is a more harder part, and take the most of your time. IF your character your porting, doesn't have any Articles, then you are lucky as hell. but if not, then... Fist go to the Specials tab, go to Action 112, which is the Netrual B, if not the PSA is very wierd made. if you copying this, it won't work but do it anyway, and paste it at the same place as your other. now, go back to the actual PSA, not the WIP port. if you see at this for example:
this is the sub actions for the actual attack. so as you did in part 2 copy and paste these codes too, but in different VBrawl PSA's it would be named something else, but the rename it to the same as the animation.
Be oops at those
this is also important that you rebuild since if not, the attack can freeze or go in T pose. so just copy/paste those too.but not all if not necesery. Also this is dangerous to copy
The "File" in the Ex GFX stands for which character it is. like this list:
Just be sure to change the "File" to the right character. The GFX stands for which GFX it is, also the personal GFX, you should know what that is in PSA. And guess what? now we can add EX GFX'es just follow this TUT:http://forums.kc-mm.com/index.php?topic=42995.0
Part 4 (AnimationData0)
Open your MotionEtc.pac and open the motion like this and press the Export. then export the motionetc that belongs to the psa that is PSA'ed
Then go to your new fresh motionetc and do the same but press replace this time
Um when I made the first version of my M&L over IC, I had just exported the AnimationData[0] from Mario, and replaced the Popo one, but then they crashed the game when grabbed. To fix it, I had to replace every animation indivdually. D: Will Part 5 help any problems exporting and replacing the AnimationData[0]? Or have you not have that problem?
Part 5 (The Final and Fixing move part)
Be back later i will update soon!
I hope this tutorial helps you guys and me ofc since i hate PM's of this. im so tired! and Don't PM me about this. please? post here instead.
Ok i think i have wait so long to start this project and thats because i sucked in PSA but i have been better and it's time to start this legendary project. I can't do it alone so it would be fine if i had some helpers. every single hacker can join if you can open brawlbox and animate or help in PSA or other skills
Heres the team
Leaders: SonicBrawler, Camosnters PSA: SouthCraft, MarioDK Animators, SonicBrawler, Camonsters. (need one more) Recolors: dpgthirteen Csp's and portraits etc: dpgthirteen
Anyway heres the moveset's
Bowser jr
B Specials Netrual B: Fire ball breath Side B: Almost like Squirtle's side b Down B: Transform to Shadow Mario Up B: i have no idea what that thing is named that he sit in but he would probably sit in it and shoot upwards
A Attacks
AAA Combo: Dash attack: Back Spike attack F Tilt: He Swings the Brush D Tilt: Same as mario's U Tilt: Headbutt
Smashes
F Smash: More better looking headbutt D Smash: Breackdance similar as wario U Smash: he uses the Brush and Swings upwards
Taunts He Cry's because bowser isn't proud of him He Laughts
Shadow Mario
Waits - Stand, looking around Jump twice quickly limbs outstretched
AAA Combo Stretched punch, left hand; More stretched, right; Right stretchy uppercut.
Smash - U=Soccer-like upwards headbutt, stretched neck; S=Spin with brush in left, outstretched right arm; D=Quick circle on ground with brush
Tilts - U=Quick crouched body clench (like C. Falcon's taunt) while his hair spikes into the air; S=Joust forward with brush D=Quickly turns into a puddle
Air - N=Cartwheel, limbs outstretched U=Jab upwards with brush F=Stretched kick forward B=Jabs brush backwards and between legs (like a broomstick) D=Like Ganon's DAir but stretched and weaker
Special - N=Like Mario's, but made of the blue effect and acts like a boomerang. Comes out of his chest like a part of him. U=Spin Jump (Super Mario Sunshine) S=Spin far forward and Ground Pound upon landing. D=Transform, Shadow Mario throws the brush into his other hand and turns into Bowser Jr. For a small easter egg/symbolism, SM holds in his left, BJr. in his right. Instead of white sparkles, this Transform uses damaging blue effect.
Other - Crouch=Lays full-body on ground, no crawl. DashAttack=Dash attack from SMS, complete with end flip, flip makes enemy trip.
Grab - U=Like a get trophy stand animation, stretched arms F=Energetic and stretched slap B=Flings forward and snaps back like a rubber band D=Throw down and stab with brush. Pummel=Smack with brush handle.