I've looked everywhere through the psa, and i can't find any mention of slope events let alone a mention of event 18000100 (if that's the event number for it)
Never mind found it. I forgot to check the drop-down box for the event list for subactions >.<
I'm trying to make snake do a simple animation for a taunt, and it looks perfect in brawl box, but when i try it in game, he barely lifts his his legs off the ground when they are supposed to be almost to his chest.
And for the smoothing, you have to smooth the model in 3ds Max. First, try adding a smooth modifier to the model and click box 1. If the model isn't smoothed after that, remove that modifier and add a vertex weld modifier. Set the value to 0.01. If it's not smooth after that, then there's a problem.
And if you have rigging on the model, cut out the skin modifier, do all that above, collapse the stack and then paste it back on.
Thanks a ton! I got the model looking great now, only thing now is the transparency is making anything from the same polygon invisible. Here's what i mean:
Ok, i LOVE this tutorial. However, i'm having two problems, when i load the new character in brawl, the model is faceted instead of smooth, and a texture that has transparencies either display as a different texture in-game (but is normal in brawlbox) or ignores transparencies in-game (but is normal in brawlbox) depending on which texture format i use.
ok for some reason, the Autodesk Collada import plugin has randomly stopped working for me. I use to be able to import DAE files just fine the other day, but when i turned on my computer today to start a new import when i clicked the import button it just says that the application has encountered an error and will now close.
But it even does this any ANY of the DAE files i successfully imported before. I tried it with Open COLLADA but it just imports the root bone and that's it. I tried using an older version of 3DS max and it just spits out errors about there being bindpose and mismatched matrices problems. I tried the plugins from the OP, but the one for 2010 just says "%1 is not a valid Win32 application", and the one for 8 just says that "the module for ColladdaMax.dle cannot be found". Anyone have any ideas?
I am working on importing a few models as well. I'm still in the rigging phase so i can't really post any actually screen shots. Right now i have:
Aeon w/ watch-blade (Castlevania Judgment) over Marth (trying to get the proportions to work out. Aeon has REALLY long legs and a very small torso DX)
Raziel w/ Soul Reaver (Legacy of Kain: Defiance) over Marth (because his wings act like a cape) (Just need to adjust a couple joint locations on the geometry)
Toon Raziel w/ Soul Reaver ?possible shield? (Legacy of Kain: Defiance) (Still looking for a T-Posed Model) over Toon Link
Kain w/ Soul Reaver on back (Legacy of Kain: Defiance) (Still looking for a T-Posed Model. I have the model ripped but he's in standing position :/ ) over Ganondorf (may do a version to replace Ganondorf's sword)
Vanessa Z Schneider (P.N.03) over Zero Suit Samus (her proportions are nearly PERFECT straight from the game)
Bayonetta (Bayonetta [duh]) over Zero Suit Samus (need to adjust some edges to line up with bones more.)
Hopefully I can get at least ONE of these semi finished within the next little while.