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16  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies on: July 14, 2013, 05:13:11 PM
Have you edited the common#pacs as well? That could be the cause if so.
17  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies on: July 13, 2013, 10:41:02 PM
Sounds like a filesize issue. How big is the file and which character is it over?
18  Super Smash Bros. Brawl Hacking / Model Imports / Re: Ninka's Imports- Donnel who? new preview added on: July 12, 2013, 02:05:06 AM
I also am interested in Alucard. If it's the rigging, i can do it for you.
19  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies on: July 11, 2013, 11:04:24 PM
what problem are you having?
20  Help & Tutorials / Help / Re: animation not coming out right on: July 04, 2013, 11:51:53 PM
I've looked everywhere through the psa, and i can't find any mention of slope events let alone a mention of event 18000100 (if that's the event number for it)

Never mind found it. I forgot to check the drop-down box for the event list for subactions >.<
21  Help & Tutorials / Help / animation not coming out right on: July 04, 2013, 08:09:22 PM
I'm trying to make snake do a simple animation for a taunt, and it looks perfect in brawl box, but when i try it in game, he barely lifts his his legs off the ground when they are supposed to be almost to his chest.

Anyone have any ideas?

I can provide example footage if i need to.
22  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies on: June 28, 2013, 11:28:25 PM
http://forums.kc-mm.com/index.php?topic=38135.0

And for the smoothing, you have to smooth the model in 3ds Max.
First, try adding a smooth modifier to the model and click box 1. If the model isn't smoothed after that, remove that modifier and add a vertex weld modifier. Set the value to 0.01.
If it's not smooth after that, then there's a problem.

And if you have rigging on the model, cut out the skin modifier, do all that above, collapse the stack and then paste it back on.


Thanks a ton! I got the model looking great now, only thing now is the transparency is making anything from the same polygon invisible. Here's what i mean:
23  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies on: June 28, 2013, 07:24:46 PM
Ok, i LOVE this tutorial. However, i'm having two problems, when i load the new character in brawl, the model is faceted instead of smooth, and a texture that has transparencies either display as a different texture in-game (but is normal in brawlbox) or ignores transparencies in-game (but is normal in brawlbox) depending on which texture format i use.
24  Help & Tutorials / Stage Tutorials / Re: Simple .obj Importing on: June 22, 2013, 07:34:49 PM
This helped me quite a bit. Thanks a million.
25  Super Smash Bros. Brawl Hacking / Stages / Re: Brawl Stage Resources on: June 22, 2013, 12:59:30 AM
A lot of the links are wrong,. You have them linking to "my files". So it just loads my mediafire uploads instead of the intended file.
26  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: April 13, 2013, 03:48:45 PM
ok for some reason, the Autodesk Collada import plugin has randomly stopped working for me. I use to be able to import DAE files just fine the other day, but when i turned on my computer today to start a new import when i clicked the import button it just says that the application has encountered an error and will now close.

But it even does this any ANY of the DAE files i successfully imported before. I tried it with Open COLLADA but it just imports the root bone and that's it. I tried using an older version of 3DS max and it just spits out errors about there being bindpose and mismatched matrices problems. I tried the plugins from the OP, but the one for 2010 just says "%1 is not a valid Win32 application", and the one for 8 just says that "the module for ColladdaMax.dle cannot be found". Anyone have any ideas?
27  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 27, 2013, 12:31:16 AM
I am working on importing a few models as well. I'm still in the rigging phase so i can't really post any actually screen shots.
Right now i have:

Aeon w/ watch-blade (Castlevania Judgment) over Marth (trying to get the proportions to work out. Aeon has REALLY long legs and a very small torso DX)

Raziel w/ Soul Reaver (Legacy of Kain: Defiance) over Marth (because his wings act like a cape) (Just need to adjust a couple joint locations on the geometry)

Toon Raziel w/ Soul Reaver ?possible shield? (Legacy of Kain: Defiance) (Still looking for a T-Posed Model) over Toon Link

Kain w/ Soul Reaver on back (Legacy of Kain: Defiance) (Still looking for a T-Posed Model. I have the model ripped but he's in standing position :/ ) over Ganondorf (may do a version to replace Ganondorf's sword)

Vanessa Z Schneider (P.N.03) over Zero Suit Samus (her proportions are nearly PERFECT straight from the game)

Bayonetta (Bayonetta [duh]) over Zero Suit Samus (need to adjust some edges to line up with bones more.)

Hopefully I can get at least ONE of these semi finished within the next little while.
28  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Looking for Brawl tool on: November 11, 2011, 08:12:03 PM
I remember seeing a tool that allowed you to have up to 10 costume slots on every character except Wario. Does anyone know where I could find it?
29  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *Import Vertex Hacks In 1 Go* on: April 27, 2011, 07:30:56 PM
All I want to know is does it allow edits on vertexes that are affected by wind? (pikachu's ears, Marth's cape, etc.)
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gerudo Prince 1.5 (final) - errors fixed on: August 30, 2010, 02:55:43 PM
In his idle animations he doesn't seem to sit still. He seems to float around above the floor when his feet should remain static.
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