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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: October 06, 2016, 04:41:55 PM
A lot of my complaints with this PSA have already been brought up, but I did notice a few things that no one else has seemed to mention.

Firstly, Limit Break stuff. I noticed that Cloud doesn't gain Limit from dealing damage. In Smash 4, Cloud gains limit once he deals 250% damage. This is super easy to do in PSA once you know what you're doing; you just have to use the "If Hitbox Connects" requirement on the SFX or GFX tabs and then have it add to whatever variable controls limit. I didn't test if Cloud gains Limit from taking damage, though there is a variable that controls damage taken. I also noticed that Limit Break persists after death, which should not be the case. Even though the meter appears to be empty if you're hit out of Limit Charge or die, the charge is stored. It's a graphical error, but it makes Cloud so much harder to play.

Secondly, Climhazzard doesn't work like the Smash 4 version at all. If this isn't meant to be a 1-1 port, than it's kind of okay, but the move goes lower than it's supposed to, and Cloud can grab the ledge at any point during the downward slash. In Smash 4, Cloud can only grab the ledge after he falls back to his starting point.

Lastly, up smash's hitbox is incorrect. If your opponent stands on one of the platforms on battlefield and then Cloud uses up smash, it does nothing. In Smash 4, the move lasts until the sword reaches behind Cloud's head, but here it only seems to connect during the swing itself. The sword trail still persists, so it even looks like the move should connect, but it doesn't.

Overall, this is a good start, but it's far from finished IMO.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: October 04, 2016, 07:02:18 AM
If you need anyone to test for vBrawl, I'd be glad to help. I have no idea which variables, but I know PM uses some variables differently.
3  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: July 03, 2014, 12:59:26 PM
I've notice that you have your own Fit*char*.pac files, What do they change from the originals?
Link's Navi taunt has no sound, Fox and Falco taunts have awkward voice options.
I think that they are supposed to be used with the Melee voices that are included with the download.
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: June 30, 2014, 06:45:51 PM
Try "FitCaptain01_en." That's what the filename for Falcon's red costume is on the disc.
5  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: June 15, 2014, 05:07:04 AM
"I'm not sure if I should do this, though. The SNES costume looks like the GCN costume, but inverted. I had no ideas for the yellow and green recolors, either. I'm going to ask you guys. Should I make these the official recolors for Melee R.O.B. Remastered? Or should this just be a separate pack altogether? It's up to you."

You could make the N64 R.O.B. green like it is on the logo for the N64 (http://upload.wikimedia.org/wikipedia/en/0/04/Nintendo_64_Logo.svg), then replace the black one with a Wii (or Wii U if you want to keep it black) styled costume. If you don't like the GCN having the same color arms as the SNES R.O.B.'s body, make them more gray, maybe closer to NES R.O.B.'s body color. As for the yellow color, you could base it off of the Color TV Game.
(http://4.bp.blogspot.com/-kh3ICU-lfZE/TaA5cI9epVI/AAAAAAAAAjM/wrLRKzFyu78/s1600/tv_game_6_beforemario_dot_com_13.JPG)
(http://2.bp.blogspot.com/-iwbjZ6_HgvI/TaA5SZjGMfI/AAAAAAAAAic/UEY3hBZyHWg/s1600/tv_game_6_beforemario_dot_com_05.jpg)

Ironically, I made a version of Brawl R.O.B.'s yellow color once that was identical to vBrawl yellow R.O.B., just with the label on the base swapped with the Color TV Game logo.

I like the console idea, but I think you should also release Brawl R.O.B.'s blue, yellow (assuming you don't have a replacement) and pink colors in the pack as well.

Just some suggestions to help you with R.O.B.
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: May 18, 2014, 04:14:22 PM
Yay, Orange Luigi! Thank you! (The description is lying by the way, I intend to use the NES one over the fire Luigi Tongue)
7  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: May 17, 2014, 03:12:16 PM
Really? Yaey! That would be awesome.
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: May 17, 2014, 01:38:49 PM
Yay! You made the yellow Link! Thank you!

I'm loving the weird NES Melee Luigi, but I kinda wish the orange one was still there.
Oh well, the NES one is there at least!
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Hey look an ALT what makes Waluigi look like a biker on: May 12, 2014, 05:00:29 PM
To be honest,I thought that the striker Waluigi was a better alt, but then Biker Waluigi showed up and became my favorite alt. Even better than concept Metaknight.
I agree. I never really wanted Walurambo, but I thought it was a little funny. Then people came begging for it to be an alt, and now I really don't want it to be an alt. I think my main issue with it is it doesn't really fit Waluigi's moveset unlike the other alts which fit just fine.

I'm honestly curious how long the development for just the biker costume took. Must've been quite a while.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Hey look an ALT what makes Waluigi look like a biker on: May 12, 2014, 03:48:15 PM
I used to think Walurambo was funny. Then people kept asking for it to be an alt.
11  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: May 11, 2014, 07:27:24 PM
Could you please make a yellow Link color like the one he has in vBrawl? I don't want to use both black colors. (Not that I don't like them, I just don't like it when characters have two of the same color)
12  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - Donkey Kong and Other Minor Updates on: May 10, 2014, 01:55:32 PM
I would like to see Roy.
EDIT: Also Olimar and Ganondorf
13  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M Unbound (Beta 2 Is Out) on: April 27, 2014, 11:59:27 AM
It might just be me, but can the clones (including Mewtwo and Roy) L cancel? I can preform it fine with the original characters, but I can't seem to pull it off with any of the clones.
14  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Page 33 Announcement! on: April 25, 2014, 05:04:11 PM
If you guys redo Roy's textures, can you PLEASE bring back his yellow color even if it's an extra or something? Nothing against the recolors included in the pack, I just love Roy's yellow color more than anything, and was kinda upset that it wasn't included.

That being said, good luck. I really liked how this was turning out previously, and this new style looks even better.
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Come on in, a new ALT is waiting inside on: April 24, 2014, 01:09:11 PM
Still, being an awesome model Cheesy , but there are too many alts D:
Uh, why is that a bad thing? It gives you variety. Variety is always good. It's lot like you're forced to use them all.
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