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1  Help & Tutorials / Help / Re: Link's Face Polygon ( polygon11 ) Vertexing Help on: October 10, 2011, 11:38:58 PM
Oh thank you thank you thank you! It worked like a charm! Thank you both for your help, and for responding so quickly!
2  Help & Tutorials / Help / Re: Link's Face Polygon ( polygon11 ) Vertexing Help on: October 10, 2011, 03:58:56 PM
Snoopy, thanks a lot for the quick reply! I saw that topic while looking around for help, but unfortunately it's a little more complicated than that, since Link simply just doesn't have any other face polygons that I can edit or hex, unless there's something I'm missing. I really hope there is.
3  Help & Tutorials / Help / Link's Face Polygon ( polygon11 ) Vertexing Help on: October 10, 2011, 03:40:25 PM
So, after many painstaking hours of vertex hacking Link ( and some trial and error ), I finally finished the vertex I was working on. He looks fine in Brawl Box and in game, however whenever his facial expression changes, his face changes back to normal Link's face. I've searched all over his files for any sort of other face polygons ( Like how other characters, like Wolf, have multiple face polygons for different expressions ), but I don't see any other polygons at all.

I'm hoping someone here could help me with this.
4  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: October 09, 2011, 09:13:11 PM
Hmm...I see. I guess it's just my computer then. I'm using Windows 7 Home Ultimate and running 3DS Max in Windows XP SP3 compatibility mode, if that has anything to do with it.

Thanks for your help, though.

Edit: Okay, apparently running in XP SP3 compatibility was the problem, I set it back to 7 and it works fine now, and I'm nearly done editing Link to my liking! Thanks!
5  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: October 09, 2011, 11:50:20 AM
Well, thanks for letting me know it doesn't only happen to Link, and that it's not just a special problem that happens once in a blue moon to certain people, however, I do still have a problem where 3DS Max locks up and I can't do anything in it. Does anyone know if there's a way around this?
6  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: October 09, 2011, 02:33:31 AM
First of all, I would like to thank the creator of this tutorial for making it so neat and easy to follow, I've made plenty of vertex hacks because of this, and while some problems did occur, most of the time it's been a painless and rewarding road. I got inspired to make yet another vertex hack, this time on Link, so I created the .dae file and imported it in 3DS Max.

Then this happened:


I don't know what this means, but this is the first I've seen of it. It repeats two times ( for polygon 26 and 30 as well ), and it seems these polygons correspond to Link's little thing over his left gauntlet ( Whatever that's called ), and his two shield polygons ( for on his back, and in his hand ). Viewing them in 3DS Max doesn't load their respective textures either, they just appear white and blank. Anyway, I'm able to Fix AiS import and all that, but after moving the camera around a bit, the program just sort of locks up, and I can't even do anything ( I can't even close it or click on anything, so I have to use Task Manager to close it ). I've never had this problem before, and googling doesn't help at all, so I'm hoping somewhere here could help me solve this. I wonder if this only happens to Link...

I've tried this with multiple Link .pac files, just in case anyone's wondering.
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