Ah, I see. You must be using Sammi's Clone Tool. I can't speak much of it, myself (I add all my clones manually), but hopefully I should at least be able to help you set up the SD card for future endeavors.
PM sent, and I appreciate it For now, just need one clone for Peach, or something as I can't figure this out worth crap lol! I used his tutorial because of how easy it was to follow, but I clearly encountered an 1D10T/PEBKAC error. Would this be a template of sorts, to go off of. Don't get me wrong, I'm very appreciative of the tool released by these people, they've helped me understand more about hacking I didn't realize was possible
Your hierarchy seems alright. Did you rename the Peach clone's FighterConfig file using the Config Utility, or did you just direct-copy the Peach template and name the file Fighter3F.dat?
If so, the problem must be something not related to the file name and hierarchy. Would you like me to make a quick Peach/Krystal slot pf folder instead? I've never had a clone fail. Then again, I am on console.
The clone engine works on Dolphin, that's definite, and I do have Fighter3F.dat and all the "3F" files in the other three folders, so there's only one clone. What do I with FitPeach, MotionPacETC, and etc files? I mean, don't you need to download my Krystal hack in order for this to work with Krystal (the most recent one as I wish to avoid the older Krystal models do to being not as well rigged)?
Yeah, I used the Config Utility, no, the program generated all the right files in the right folders. Here are the folders in what I believe to the right placement, along with the files I wish to have be part of the clone (FitKrystal, etc as used with the Mass Renamer in the BrawlEX Clone Engine, ver 0.75). Er...I'll send the link via PM
did you modify the pack in any way? i suggest leaving everything the way it was, and trying to see if it will boot. if it does, you can use my tool to remove clones.
The fact that its not booting makes me think that BrawlEx isn't setup correctly. ER WAIT! you do know that BrawlEx adds roughly 10 seconds to the startup time right? just let dolphin sit for a while when its booting up, and let me know if it eventually starts up. IF you know how, try to put it in debug mode so you can see the log.
What pack file are you talking about? You mean the one I got was from Carnage? No, I directly copied it to the SD.raw image using WinImage, then loaded the Gecko OS boot.elf in Dolphin. I briefly saw the splash screen then "WHAM!" game crashes. The problem is that I'm looking for very specific files, only for the sake of making one extra slot, and using Peach's clone to make a new slot for Krystal over Peach, the one I released last week. Either that or I'm probably too dense to figure out how this works.
I tried waiting, but the emulator screen turns white with the little spinning wait cursor and then crashes the emulator before 10 seconds.
Would you be so kind as to direct me to this pack you speak of? The one I got isn't the one you're referring to, I think.
Might want to try downloading a pack now that dolphin is finding the dvd, then modifying from there. you can use my tool to remove all the clones you dont want
The one I downloaded was a pack from Carnage, I'm not aware of any other packs with bundled folders and files? Are they located in the OP by chance? Then I use BrawlEx Clone Tool to remove the clones I don't want? What about the GCT file, just the file patch code 3.5.1 named to "rsbe01.gct". What should the hierarchy of the SD card look like?
What I have in the SD root:
SD:/codes/rsbe01.gct SD:/Private/wii/app/rsbe/pf/Brawl EX (along with Module, Menu2, Fighter, BrawlEX, and system)?
Then in BrawlEX, there should be CosmeticConfig, CSSSlotConfig, FighterConfig, SlotConfig, and CSSRoster.dat? Within each of those four folders, lies Peach's clone for slot 3F, named by using the Clone Engine 0.75. As for the folder "Fighter", it should contain the character I wish to clone, in this case, Peach using a folder called Krystal, so I use my recent Krystal and all her recolors, used the mass re-namer so all the files are appropriately named to FitKrystalXX, etc.
Do you have any links to packs I could download?
In summary: all I need are the necessary files to add another slot for Krystal over Peach, the file patch 3.5.1 code and anything else I need for the slot to work properly, I don't need a fancy CSS redo, I'm fine with the look of the original menu and boot/splash screen, just a no-frills way of loading another slot of a Peach clone, nothing more.
Screencaps of the folder hierarchy for SD.raw (er, rather, before I use WinImage):
I sense a poorly configured SD card/folder structure on my end. Again, is there a link to a premade pack with all the correctly-placed folders and files, then use the BrawlEX Clone Engine 0.75 to remove all but Peach?
Create a virtual SD card. In Dolphin, I loaded the .elf for the Project M loader and configured it to use AXNextFrame. You also gotta make sure the Brawl ISO is set as the default image.That's strange. I have the CSSRoster.dat in the BrawlEx folder in my SD image... I'll try remaking the image.
Yep, did all that, SD.raw with all the folders (Private ->wii->app-> etc) "Insert SD card" enabled, Brawl set to default ISO, the game does look like it almost boots past the Gecko OS screen, but then immediately locks up but I only use the file patch code 3.5.1 or whatever that most reliable version of the code is. I'm getting further as before I had a "No DVD found" error, which was a PEBAKC on my part.
What I'm trying to do is make a clone of Peach to add all six slots from my recent Krystal hack over the new slot, which in hex is 3F. Why it keeps locking up at the strap/splash screen, I don't know, it's baffling. CSSRoster.dat has been properly edited and the Peach clone has been generated in the BrawlEX folder (well, the four folders that go in there) Fighter3F.dat, etc. Brawl EX Engine cloned her slot ID just fine, but again, Dolphin locks up just as the game is about to load with the SD card
I'm using Dolphin 4.0-1351 (working on dowloading 4.02 right now) and I loaded my game via the Project M loader. My hacks load up fine, but when I go the the CSS, there are no icons o-o Like, the little boxes where you hover over the character and select them. They aren't there.
How the crap did you get your codes to load on Dolphin? I loaded up SD.raw and Gecko OS loaded the game up just fine, er rather, didn't give me a DVD error, which is good, but the game locks up right when it hits the strap screen for me.
If your using the CSS expansion, the only code you will need is the File Patch code 3.5.1b included in the readme file for BrawlEx. The gct isn't case sensitive. Make sure your gecko settings are set to AxNextFrame
So, for a fact I can rule out the ISO and Dolphin, the more variable I rule out the better, the game seems to lock up at the boot screen where it shows the strap warning, is there a way to bypass that? Both the file pack that was sent for me to test in PM and the one I made from the tutorial are locking up the game, so the order of files could be the problem, I'll double check. Nevertheless, I'm way closer than I was earlier, I have hope of this working
You don't skip strap loader. The option is called Speed Up Disc Transfer Rate, and it does exactly what it says.
Okay, enabled that in the settings, game still crashes after the code and SD files load, but Gecko OS does indeed act normally, so I'm really close, the folder/file hierarchy is likely messed up on my end. I think I'll make screenshots of the folders in the SD.raw file.
Sorry how do you skip the Wii strap screen? I see no options in Dolphin 4.0. And for the code file, just the file patch code 3.5.x? The code/gct is case sensitive? (Called RSBE01.gct) in the SD.raw file and Code Manager has ID RSBE01.
Found the culprit, DVD Root was causing this the whole time, I got further, the game did begin to boot up and the cheats were applied, so that gives me hope, but the game locked up, so I need to double check my SD.raw next time.
go into dolphins config, click the 'path' tab and make sure you the path for 'default iso' is set, and that it is correct.
I tried Dolphin 3.0 and it got a little further, but it ultimately locked up when I got past the wii remote warning, then blank screen, so that alone tells me the ISO itself is perfectly fine, but something in 4.0 isn't right. The fact 3.0 went further tells me something's off in newer versions.
Edit: Tried deleting the emulator settings, at first, before I set the DVD root and Apploader paths, it simply didn't load the ISO via Gecko OS, so I added the DVD root to the extracted ISO directory, same with the app loader, Gecko OS loaded, but I'm back to where I started, so I think the DVD root and app loader paths are the issue.
Try just using 4.0.2 (the latest official release of dolphin) instead of a nightly build. im using 4.0.2 just fine right now you may want to check and recheck the default ISO setting. It also has to be set to AxNextFrame for the hooktype on dolphin, or you could get no dvd errors if i recall
Using 4.0.2 right now, Brawl ISO set to default, SD.raw in /user/Wii directory, all files in correct placement and all are correctly named, following your up to date video, and loading the boot.elf from Gecko OS 1.9.3.1, is that the version you're using?
Still giving me the error, despite having followed the instructions, both on modded and unmodded ISO images. One thing I could try is deleting the emulator configs and starting from scratch again, but I don't have high hopes, I'm better off using a real Wii with USB Loader GX. Not worth me stressing about Dolphin being stupid and just use it on the real thing. I can continue to do my other mods on Dolphin.
That screen'd says 9.9gb, so I would assume your ISO is bad.
No, it's not, I tried both a 9.9 GB (modified) and 7.4 GB version of the ISO, neither of which worked at all. Both modded and unmodded ISOs have been tested and neither worked with Dolphin, I'm better off using real hardware for more complex hacks. For basic hacks like characters, music and textures, Dolphin isn't an issue as ISO files can be swapped out and tested, but for clone engines, not really ideal.
Summary: Dolphin didn't load a clean ISO nor did it load a modded ISO, both yielded in a "No DVD found" error despite having made both set to default ISO, Dolphin 3.5 and beyond have broken SD loading, even after loading Gecko OS 1.9.3.1 (or whatever the latest one is called), hook type set to the right one, nothing. Using a real Wii in this instance would make it easier for cloning.
YOUR POSITIVE that you right clicked on the brawl ISO in dolphin and set it as default?
'
Oh absolutely. I'm thinking something broke in past 3.0, as 3.5 doesn't work, but I definitely see a check mark next to "Make Default ISO", the files are all correct, the folders are correct, Carnage made a pack for me to download, that didn't work. I tried a clean 7.9 GB ISO off my USB hard drive, none of those worked, meaning, something's screwed up in the emulator settings or simply, SD loading is completely broken in newer versions. Using real hardware would be far easier for this CSS/clone mod. The fact 3 works but 4 doesn't tells me something broke in 4.
I'm unsure about how Dolphin 4 loads things, but I have great success with Dolphin 3 (which is odd because File Patch isn't supposed to work in Dolphin 3).
Indeed, I tried the original, unchanged ISO image, 7.9 GB, nada, didn't do a dang thing, something in newer versions broke SD emulation, I'm better off testing on real hardware because it just doesn't seem worth all this trouble to get the clone engine to work. I'm tempted to just go back to making my regular mods; that's what I get got wanting to do something different.
Using the actual Wii is defiantly less difficult to set up. That is what I use all the time because my Dolphin emulator also disagrees with it. Plus I feel like using the Wii is a better way to test it because that is what it will eventually need to work on.
So does anyone else know what I am taking about when I say Independent Pokemon BrawlEx .dat files? I'm pretty sure they have been posted in this huge thread somewhere, but with 325 pages.... I am not looking through that. I know I have done it before, and I have seen the files, but I must have accidentally deleted them somehow.
Yeah, I do all my character and mod testing on Dolphin because it's easier to get things up and running and I can replace files directly without using codes or USB Loader GX, but something as complex as CSS replacement/expansion, real hardware would be the best bet.
Downloading right now Drop it on the SD.raw, load Dolphin, and away I go
Update: That doesn't work either, the emulator is definitely conflicting with something, and I know the ISO isn't the issue either, but something Dolphin is freaking out with. Something's seriously messed up here, again, ISO image and the files themselves are ruled out, as I tried with an unmodified ISO from my HDD, still same results, even with the correct file pack, even the hook type in the settings were correct, still didn't work. Emulation settings are conflicting somewhere.
I do have USB Loader GX on my Wii along with the ISO, I could load cheats via that as well on a 2 GB card I have, so in a way, that might be less stressful.