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31  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 17, 2013, 09:41:18 AM
Just exported all of Super Mario Sunshine's models. I mainly did this so I could do Mecha Bowser! I can't wait to get started.





How did you export that great machine?  I'm trying to export Koopa Kid, but my Dolphin won't let me.
32  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: Halloween Treat! on: November 09, 2013, 08:47:28 AM
Good news and bad news. The bad news is that Antasma is currently on the backburner. The good news is the reason why: I'm working on animating Bowser's Keep! Yes, waiting on DSX8 was taking too long, so I went and got BrawlBox and tried a hand at animating myself. I'm only doing the animation, though, so I still have to rely on DSX8 for the other parts. Still, this means major progress on the stage for the first time in months, and as long as things go smoothly, the stage may even be done before the end of the month!
Excellent!  Now I can finally start getting around to the theme again.  School is a serious load on my back...
33  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69 soon on: October 19, 2013, 02:03:43 PM
If "dont change" still isnt working, you can set it to add and set the values to 0.
The scale is a multiplier, so scale it by 1.7, not 0.7.
I will see the addition part for rotation.  Though I think the resize problem lies in translation.  I just tried resizing, it was the same as what I wanted it.  But when I just checked the replace translation, it resized so that it was smaller than the Kart.

In Brawlbox when I had everything right, it looked fine.  But in-game, it was rotated.
34  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69 soon on: October 19, 2013, 08:06:25 AM
I changed the animation keyframes to how i wanted it, and it looked good in Brawlbox.  But when Ludwig went into the game, he was on his side again.

And a minor thing, in Brawlbox, when I use the edit all to make him 0.7 units larger, he is smaller than the kart, which he would normally be big to sit on.
35  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69 soon on: October 13, 2013, 02:17:31 PM
It looks like it's doing exactly what you're telling it to do.
What's it doing wrong, exactly?

If you don't want it to rotate like that, just check "Do not change" under Rotate.

It rotates like that even when I check "Do not change". 
36  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69 soon on: October 13, 2013, 12:10:18 PM
There seems to be a bug when I change the position/size of a character.  In the game, Ludwig is floats on the kart, and is positioned a couple inches away from the steering wheel.  So I try to position him, using the Edit All function on the brres in Brawlbox v68.d.



But when I input all of that, this happens.



This has been affecting the sizes and transitions of my hacks.  The only ones that I am okay with are Roy and Lemmy (Maybe?), but it has been affecting Iggy, Morton, Larry, Ludwig, and Wendy.  I was wondering if that was a bug or if I did anything wrong.
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: whos after Megaman? VOTE! The poll is open on: October 04, 2013, 01:52:39 PM
My vote is on Silver.  As much as I'd like to see a Toad PSA, or even V2 of Knuckles, I'd like to see Silver.  There's been too many Shadows.

38  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: The Flying Krock on: September 29, 2013, 07:34:47 AM
Maybe some day. Thanks for the offer, at least.


By the way, anybody hear know how to make music?
Maybe some day. Thanks for the offer, at least.


By the way, anybody hear know how to make music?

I answered in the other thread. 
39  Help & Tutorials / Model Tutorials / Re: How to fix normals/smooth objects on: September 16, 2013, 05:08:50 PM
I'm running into a couple of problems with my hacks.  I have the normals edited so that it's averaged.  But when I import it into Brawlbox, it shows the same un-averaged model as before.  Do I have to do something with 3DS Max?  Here's the modifiers I have set up.

Light-bulb on:  Skin
Light-bulb on: Edit Normals

If I have Edit Normals before skin, it will get me an export error. 
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Waluigi V2. progress is going along nicely thanks for asking on: September 14, 2013, 09:26:33 AM
Welcome back!  Waluigi's looking great!  I'm loving that new model.  Cheesy
41  Super Smash Bros. Brawl Hacking / Model Imports / Re: BabyLuigiOnFire's "I model import when I feel like it" model import land on: August 24, 2013, 04:50:13 PM
Thanks for the feeback! There will be more. BabyLuigiOnFire and I are still deciding on which character Wendy fits best on, but we'll eventually get to the others. We can make two versions, and we don't even need to vertex hack. We can simply replace Iggy's banana hair with Lemmy's rainbow hair if you can go with that.
You mean like what I have in my profile pic?  I got that covered.  I'm not that into the Brawl hacking stuff much, so Im clueless on vertex hacks.  The Classic Iggy model I rigged is used for Mario Kart Wii and Brawl, so I can give you the model for Brawl.

Though its not rigged for Brawl yet. 
42  Super Smash Bros. Brawl Hacking / Model Imports / Re: BabyLuigiOnFire's "I model import when I feel like it" model import land on: August 23, 2013, 10:17:57 PM
Lemmy Koopa


Compare with



I just submitted Lemmy Koopa. This time, the lighting and the rig should be better. I also twisted his ponytail a bit to have a less stiff pose. I had some trouble, however, fitting his model into Squirtle's bones.

I will be redoing Penguin Mario as well, so I can fix the lighting and improve the rig. Wendy Koopa will be coming shortly.

This is beautiful.  Cheesy  I can't wait for anymore upcoming Koopaling hacks!  (I'd like to help out with some recolors, plus a vertex hack for Iggy, to make him look more like the old Iggy.)
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ultimate Mario VS Sonic on: August 22, 2013, 08:51:08 PM
This is a cool idea!  Though I do have some questions about the roster.

Full Roster
Team Mario
Mario  
Luigi
Peach
Daisy
Toad
Bowser
BJ
SM
Goomba
Koopa
Petey
King Boo
Dry Bones
DK
Yoshi
Bullet Bill
Paper Mario
Baby Bros

Team Sonic
Sonic
Tails
Knuckles
Amy
Cream
Shadow
Rouge
Dr. Eggman
Chao
Classic Sonic & Tails
Metal Sonic
E-123 Omega
E-102 Gamma
Emerl
E-121 Phi
Silver
Blaze

Some of the Mario characters would be good for costumes.  Like Paper Mario would be a costume for Mario.  Or if he were to be independent, then Dry Bones as a costume for Koopa.  And what would Bullet Bill do?

Also, wouldn't Wario and Waluigi fit the Mario series as well?

And as for the Sonic series, I'd like to see Team Chaotix in the mix too.  Cheesy

But like I said, awesome idea.  I can't wait for this.  Cheesy
44  Super Smash Bros. Brawl Hacking / Model Imports / Re: BabyLuigiOnFire's "I model import when I feel like it" model import land on: August 20, 2013, 03:53:58 PM
I'm loving the model imports!  And for next hack, I'd like to see Lemmy revamped.  He seemed so big last time.

Also, first comment!  Tongue
45  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: July 30, 2013, 11:43:43 AM
When I use the skinwrap, there are some polygons that arent part of the skin modifier, such as the eyes.  The whole model is gray except the eyes, which are white.  It says the eyes don't have a skin.  Is there a way to get the eyes as part of the skinwrap?
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