Too bright? Invisible? If he's bright, then he's visible, so I suppose you mean he's transparent.
Well, if that's the case, the normals are fine, what isn't okay is the shaders. You would need to edit some values in the shaders. And in the materials.
First of all, check if the materials have the EnableBlend option in true or false. In general, it should be false.
Then, look if the colors in the color folder are 128 128 128 or 255 255 255. Importing with the fourth option on should reset all the colors to 128, but if it's not the case, they could be anything. And, given the standard shader, 255 255 255 would be too bright, a small change would be needed in the shader. ColorScale should be changed to multiplyby2 instead of multiplyby4.
Anyway, if that happened, my material tool can change the color nodes to be 128 again. And importing the model again with the 4th option on would do it too.
If nothing of this works, send me your model as it is currently in brawlbox, so I test it in my wii.
Well, if that's the case, the normals are fine, what isn't okay is the shaders. You would need to edit some values in the shaders. And in the materials.
First of all, check if the materials have the EnableBlend option in true or false. In general, it should be false.
Then, look if the colors in the color folder are 128 128 128 or 255 255 255. Importing with the fourth option on should reset all the colors to 128, but if it's not the case, they could be anything. And, given the standard shader, 255 255 255 would be too bright, a small change would be needed in the shader. ColorScale should be changed to multiplyby2 instead of multiplyby4.
Anyway, if that happened, my material tool can change the color nodes to be 128 again. And importing the model again with the 4th option on would do it too.
If nothing of this works, send me your model as it is currently in brawlbox, so I test it in my wii.
I'll explain further. (All this is in Mario Kart Wii.)
First, I put the one with shading and color node into the Character Select Screen. When it loaded, Roy was invisible. Then, I put the one with the standard shading, and I got a very bright Roy. I got the shaders and color nodes from DJ Lowgey's Crash Bandicoot hack.