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76  Help & Tutorials / Model Tutorials / Re: Mewtwo2000''s Tutorials: Shaders for imports on: January 27, 2013, 03:12:50 PM
Too bright? Invisible? If he's bright, then he's visible, so I suppose you mean he's transparent.

Well, if that's the case, the normals are fine, what isn't okay is the shaders. You would need to edit some values in the shaders. And in the materials.

First of all, check if the materials have the EnableBlend option in true or false. In general, it should be false.

Then, look if the colors in the color folder are 128 128 128 or 255 255 255. Importing with the fourth option on should reset all the colors to 128, but if it's not the case, they could be anything. And, given the standard shader, 255 255 255 would be too bright, a small change would be needed in the shader. ColorScale should be changed to multiplyby2 instead of multiplyby4.

Anyway, if that happened, my material tool can change the color nodes to be 128 again. And importing the model again with the 4th option on would do it too.

If nothing of this works, send me your model as it is currently in brawlbox, so I test it in my wii.

I'll explain further.  (All this is in Mario Kart Wii.)

First, I put the one with shading and color node into the Character Select Screen.  When it loaded, Roy was invisible.  Then, I put the one with the standard shading, and I got a very bright Roy.  I got the shaders and color nodes from DJ Lowgey's Crash Bandicoot hack.
77  Help & Tutorials / Model Tutorials / Re: Mewtwo2000''s Tutorials: Shaders for imports on: January 27, 2013, 02:09:12 PM
Just move it by holding the right button in the mouse and moving down.

Anyway, if he gets dark, then something's wrong. I mean, if in 3dsmax is looking fine, the normals shouldn't be the problem in-game. If the normals were inverted, he would look dark before using the normals thing, not after using it. Look at how it is in brawlbox, if it looks well there, it's not a normals problem. Maybe he's too big, or too small, or something.
I meant that he's dark in 3DS Max.  And also, I can't move the normal modifier below the skin modifier, due to it going over to other stuff, such as rename, paste, etc...

He looks fine in Brawlbox, but in-game, he's too bright, giving off a King Boo-like vibe.  He has the right shaders and color-nodes, but he's invisible, as I stated earlier.  DJ Lowgey told me I had to work the normals.
78  Help & Tutorials / Model Tutorials / Re: Mewtwo2000''s Tutorials: Shaders for imports on: January 27, 2013, 08:05:03 AM
Believe me, I have multiple copies.  Tongue

I'll try that later.  Thanks!  Cheesy

EDiT:  I put it in, but it went to the top of the stack.  Also, is it normal for him to be dark?  I'm trying to get the normals to the bottom of the stack, so that when I collapse it, it won't influence the skin modifier.
79  Help & Tutorials / Model Tutorials / Re: Mewtwo2000''s Tutorials: Shaders for imports on: January 26, 2013, 10:34:28 PM
I need help for editing normals.  I have Roy Koopa all rigged up, and I put in the shaders and color nodes, but it's invisible in-game.  So I'm supposed to edit the normals.  I really don't want to start the rig all over, so is there an easy way of getting the fixed normals?
80  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: January 04, 2013, 11:24:08 AM
I have a problem when I import my model into Brawlbox.  When I import it, it just looks like the model's inside out.  Maybe this video will help get you to understand. 
MKW Custom Character Creation Problem - YouTube


Many people say it's an exporting problem, and that I don't have the right settings.  However, I checked, and it looks like I do.
81  Help & Tutorials / Help / Re: How to change Trophy text on: May 07, 2012, 08:11:24 PM
You want \fig\ty_fig_ext_list.msbin. That has all the trophy text.

If you want to change which series a trophy appears in, you'll probably need to edit \fig\ty_fig_data_en.dat, but I don't think anyone knows anything about the structure of that file or how to edit it.

I mean the game they came in, from first to latest. Such as Waluigi = Mario Tennis, Mario Kart Double Dash. And thanks! Smiley
82  Help & Tutorials / Help / How to change Trophy text on: May 06, 2012, 04:34:17 PM
I need help on how text hacks. I want to know how to change the text on trophies, because some text is inaccurate. I also want to throw a little fun in each trophy and put them in the correct series of start and latest.
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