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1  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: May 27, 2015, 10:49:45 PM
hey i finally got the alloy's to work with my brawlex pack by using the alloy cosmetics on the first page,
but now i have run into a problem even though red alloy works, i noticed that when ever i have more than one person be red alloy the first red alloy loads up but no other red alloy loads the game just crashes.

if anyone knows how to make it so more than one person can be red alloy please tell me.
2  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 27, 2015, 12:16:14 PM
Omahgawsh! Thank you for telling me! Now, I can make hats for all of my clones!

as i said in my post above it will not work with the clones, it only works with the characters that were in the game to begin with.
3  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 26, 2015, 11:33:09 PM
umm i was messing around with the clone engine when i found out something petty cool that i just had to let everone know about and here it is:

have you ever been trying to get the kirby hats to work with the clone characters but no matter what you tried it didn't work?
but than you start to notice something that you didn't before in the fighter config you notice it has the option to choose either none, single or multiple for the kirby hats.
so than you start wondering hey if the kirby hats don't work with the clone characters than what good is having the option?
well i'm about to tell you what it can be used for.
let's say you have different model imports on mario like dr.mario and maybe blaze the cat and than you think wouldent it be nice if you could have not only the kirby hat for dr.mario but also the blaze the cat kirby hat and maybe some other kirby hats as well, but than you notice that mario is only able to have one kirby hat and than you think that's not fair how come mario only gets one kirby hat but jiggly puff gets 5 different ones.
so how can we make it so mario can have 5 or even 9 different kirby hats well the answer is simpler than you might think.
just go into the fighter config of the character you want to have 5 or more kirby hats of and change it's setting from single to multiple but please remember this will not work for a clone character
it will only work for characters that were originally in the game. next save and close the fighter config.
after that name the fighter config the same way you would for a clone character just make sure it has a non clone character id
put it in your fighter config folder and thanks to that your about 85% done so all you need to do next is go into your fighter folder than into kirby and name the hats you want to use accordingly so if you want multiple mario hats just grab each kirby hat you want for mario and name them fitkirbymario00.pac, fitkirbymario01.pac and so on and so forth until you have at least five kiby hats set up unless you have more than five different costums on mario in which case you will need to put as many kirby hats as you have costumes on mario so if 5 costumes than put 5 kirby hats but if 9 costumes put 9 kirby hats in the kirby folder just make sure they're named right.


Post Merge: March 26, 2015, 11:41:17 PM
as an extra thing to know based off what color kirby you are that will determine what hat you'll end up with when you eat the character you made have multiple kirby hats, so for exsample fitkirbymario00 is the hat the first kirby color will get fitkrbymario01 is the kirby hat the second color of kirby will get and you can figure out the rest.

one last thing to know doing this sometimes changes how kiby hats act, like for instance i put a pikachu hat on fitkirbymario01 and i left fitkirbymario00 as the original kirby hat you would get from sucking up mario,
because of this my first kirby color has all the normal mario hat stuff but my second kirby color has pikachu's kiby hat
but instead of shooting a fire ball or a thunder shock my kirby ends up first using the pikachu animation for the thunder shock but than kirby makes the sound that mario's fire ball would make instead of kiby saying pikachu
or pika than after that kirby shoots out mario's fireball but the graphic looks kida like a combination of mario's fireball  graphic and pikachu's thunder shock graphic.
4  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 25, 2015, 07:00:36 PM
thanks so much nebulon i didn't know that about kirby, also i do have the kirby module in my module folder.
i know you mentioned also that If you selected a Kirby that was a higher costume value then the standard 00-05,
then it will freeze with Olimar
dose that include freezing when you choose a stage? because that's where my game is freezing.

Post Merge: March 25, 2015, 07:32:07 PM
thanks nebulon i just tried doing what you mentioned for each character and that seems to have fixed my problem.  Cheesy
5  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 25, 2015, 08:28:13 AM
i have just run into a glitch with brawlex version 2 when ever i try to do a 4 player match with me as kirby and the computers as captain falcon, olimar, and jiggly puff as soon as i choose any stage at all the game freezes even though all of those characters work in one on one matches.

also none of those characters are clone characters, there all normal characters they also have no movesets on them.
so phantom wings do you know why they might be freezing?

like i said they're not clone characters they're normal characters so why do they freeze when i choose any stage at all?
6  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 14, 2015, 10:26:08 PM
You can use assist trophies...but if the assist trophy that you ported over comes out while playing with that character, your gfx will be lost for the remainder of the match and until you back out of the CSS. Which is why I don't quite recommend them, despite it being such a small chance.

I didn't know about the SSE stages being able to be ported over, that's great. Smiley
And to get more room for ef files, you can:
A. Combine, or
B. Use more than one

By combine, I mean you can use "ef_kuribo" for example, to hold the gfx of multiple characters (as many as you have room for), and then just that ef file for both. By use more than one, I mean you can physically import another ef file and have two in your moveset.



that's fine because i usually dont play with items on anyway.
7  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 14, 2015, 08:57:01 PM
Yes. As well as SSE Stages.

thats good because i plan for my pac to have over 100 characters, so i wasn't sure if there were enough enemys, but thanks to you telling me that i can add assist trophys and sse stages to it, i now know there should probably be enough.

8  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 14, 2015, 07:59:55 PM
itman i know you said only those enemys could be used but what about the assist trophys can they be used?
9  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 02, 2015, 03:24:38 AM
i just wanted to say thanks phantomwings for saing you would do what you can about those modules.
i appreciate it.

and i understand that modules take alot of work so please take your time because the only thing worse than no modules is rushed ones.
10  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 01, 2015, 10:12:34 PM
You can have up to 128 characters, including boss slots and such, but can only show 100 slots in the select screen.

thanks Kitsu-chan that's just what i wanted to know.
11  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 01, 2015, 10:02:00 PM
umm i have a question i know this may have been answered but i just tried using phantomwings updat to the config utility with
my cssroster.dat and it still only goes up to 100 characters isn't it suppose to go to 128?
or did i misunderstand the read me?
12  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 01, 2015, 09:11:52 PM
PhantomWings i noticed you uploaded some more modules and even updated brawlex good job,
but unfortunately most of the modules you uploaded were for transforming characters, i know alot of people waned them but if i can make a suggestion for the next update if you could just add the module for every character that woul be a perfect update, but i do understand that that is a big task so i do appreciate what you've done.

also seeing that they're still some brawlex modules that haven't been made yet, i was wondering if you could suggest some modules that are already available for my characters the main ones i need are a falco module for silver over falco,
wario module for wario man texture over wario, a luigi module for my ice luigi over luigi, a ice climber module for rosilina and luma over ice climbers, and a fox module for my super fox over fox.

i'm not asking you to make theese modules but i'm just asking you if you know of any other brawlex modules that are already available that i could use instead like how for instance how lucas's module can be used for ness.

because if it's a matter of what articles getting loaded that determine which modules can be used, i already know how to remove articles in psa or brawlbox v0.68b.

so any secondary module suggestions would be helpful.
13  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 31, 2014, 03:56:14 PM
BrawlEx should work the exact same way as how you currently use it. I'm not sure how to phrase it any better - just from my experience adjusting to using a USB loader for running codes and BrawlEx, I didn't have to adjust anything specific aside from PAL to NTSC-U adjustments, so you should be okay.

Now I've heard some people say that some methods of stage expansion don't work with BrawlEx, which is something I'm just now thinking about messing around with. Does 'Phantom Wing’s Stage Expansion Code 2.0' and/or 'Eternal Yoshi’s Maxed Out CSS' conflict with BrawlEx, and if they do, how do I get the stage expansion to work while also using BrawlEx? Can I choose what songs these new stages play?

Post Merge: December 30, 2014, 08:39:41 PM
I have no idea how to do a post merge - hoping it works automatically. If not sorry!

I'm trying to use cbliss in conjunction with BrawlEx. Anything I should be aware of, like codes not working together, or what to do as both BrawlEx and clbiss have their own STGRESULT.pac, or anything else like that?

brawlex does work with stage expansion it even works on console, i use it all the time, if you would like a link to the download with instructions on how to use it i can provide the link to the download on a side note something that isn't included in the download is the tracklist code for the extra stages, so if you would also like to have the tracklist code i can provide it.
i can also tell you how to set wich extra stage playes which ever song you want. this is separate but i thought you may want to know that if you go into my music the game will crash so make sure you set how often each song plays without any codes on before you use the stage expansion.
14  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 12, 2014, 08:54:34 AM
search for the my music reset codes on google.

are you sure that will fix it because it's even frezeing with no codes

Post Merge: December 12, 2014, 09:35:00 AM
search for the my music reset codes on google.

just tried it, that fixed it thank you very much

also would you mind giving me the link to to all the stage's my music reset codes?
because i only found the one to battlefield.



Post Merge: December 12, 2014, 10:18:35 AM
umm i have a new problem when i load up the extra stages the stage expansion gives me no music plays, however the music at all the normal stages works just fine.

Post Merge: December 12, 2014, 11:23:24 AM
I'm just posting that i have fixed my problem.
15  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 12, 2014, 08:43:05 AM
help, i have run into save file corruption while using the phantom wings stage expansion v2.0 with brawlex.
because now whenever i play brawl with no codes and goto my music and choose battlefield the game crashes!
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