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196  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lucas PSA: Death Storm on: September 25, 2009, 02:29:25 PM
Falco, you need to convine your cousin's parents to get skype. You haven't been on in forever

I'll give you a lucas.pac asap
197  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: 'Echo Blade' Zelda: Officially Released! Check The Main Page! on: September 22, 2009, 10:57:31 PM
Another awesome vid by sness =)
198  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New Project: Rachet on: September 22, 2009, 06:39:06 PM
Yay, grenades =D
199  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Acrobatic Blader (V.1.3) on: September 22, 2009, 06:35:34 PM
Yay, the Bn works ^^
200  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... *9.22.09 EDIT* on: September 22, 2009, 06:34:20 PM
deku leaf is kinda obvious if you played wind waker basically opens the leaf air blows him up the gently floats down. (hard to explain easy to show):
http://www.youtube.com/watch?v=A44GFZansVQ 3:42-3:44 to 3:44-3:55 (minus the gale off course)


The only reason I'm doing this is because I HAVE played WW =p

and Yes, I sorta know how I'm gonna do the gliding part, but the real problem here is how do I get him to have the deku leaf. I'm prob just gonna make it outta gfx, but that might lag the game severely
201  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Celestial Kirby on: September 22, 2009, 06:28:20 PM
clone engine? o_o u must tell me o-o

It's a code some people down at SWF are creating that assigns a fitcharacter.pac and/or a fitcharactermotionetc.pac to 1 texture on a character. It hasn't been released yet, and we don't even know if they're still working on it, but when it comes out, I will be SOOOO happy, because then I won't have too be choosy about what movesets I want to use =D
202  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: 'Echo Blade' Zelda: Officially Released! Check The Main Page! on: September 22, 2009, 06:21:14 PM
I'm pretty sure its still Tuesday, but whatever I'll still enjoy it
203  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Celestial Kirby on: September 22, 2009, 02:54:40 PM
This is really cool, but until the clone engine comes out, I'll be sticking with Fighter Kirby. But I'll still test it out when the dl comes
204  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... *9.22.09 EDIT* on: September 22, 2009, 02:51:01 PM
Bumped for the new OP

Discuss the changes
205  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... on: September 22, 2009, 11:21:59 AM
u could be lazy and spawn the hammer item, go thru a single animation fo the hammerswing. then make it disapear. the problem (and blessing) of spawning items in the same action they were spawned is that they cant have any weapon collisions. ull have to make ur own hitboxes for that move.

I don't know any of his hammer animations tho, so it probably will be the swing animation instead of the hammer to ground impact animation from wind waker, then again, if I can find an animation that does that, I can just add a hammer to it =D
206  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... on: September 21, 2009, 11:28:53 PM
im curious on how ull pull off the hammer.

Again, ALOT of this is just ideas, and most of this will stay that way until model hacks come out, or I find a person with a lot of exp with PSA and have him/her help or guide me through it, I'm still a noob with this program =p
207  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... on: September 21, 2009, 06:34:51 PM
What exactly do you mean? Are you making his moves based off of what he does in Wind Waker? If so, PLEASE OH PLEASE give him the Hurricane Spin! And if it's possible, maybe fire/ice/light arrows?
THIS.

Seriously, it's his trademark move.

Yeah, I've found out how to make him move around while on the ground Cheesy

Now I just need to figure out what to set it to, Down Smash, or keep it as the Recovery move.....?
208  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mr.N's new project(progress report) on: September 21, 2009, 06:31:57 PM
^ Awesome ^^
209  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze Falco v1 on: September 21, 2009, 10:48:39 AM
I will also try to add a new Final Smash to Blaze Falco v2 Happy Face

And now I choose this over firestorm falco
210  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... on: September 21, 2009, 09:58:00 AM
cool then make it random.

edit: i was thinking and this might be impossible you said a "dice roll" right? why don't you make 5 "normal" arrows that are exactly the same 2 "fire" arrows that are the same 2 "ice" arrows that are the same and one light arrow that way there is just a 1/10 chance of light arrows, 1/5 chance of fire arrows, 1/5 chance of ice arrows, and 1/2 chance of normal arrows.

That would work for adding GFX to the bow, but as of now, I have no idea how to edit the hitboxes of articles, which is what the arrow is. I don't even know if its possible right now, but I will at least try to add the dice roll and GFX so there's a 50% chance of normal, 20% chance of Fire or Ice, and 10% chance of light arrows =D

Also, any ideas on what GFX I should use for the light arrows?
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