deku leaf is kinda obvious if you played wind waker basically opens the leaf air blows him up the gently floats down. (hard to explain easy to show): http://www.youtube.com/watch?v=A44GFZansVQ 3:42-3:44 to 3:44-3:55 (minus the gale off course)
The only reason I'm doing this is because I HAVE played WW =p
and Yes, I sorta know how I'm gonna do the gliding part, but the real problem here is how do I get him to have the deku leaf. I'm prob just gonna make it outta gfx, but that might lag the game severely
It's a code some people down at SWF are creating that assigns a fitcharacter.pac and/or a fitcharactermotionetc.pac to 1 texture on a character. It hasn't been released yet, and we don't even know if they're still working on it, but when it comes out, I will be SOOOO happy, because then I won't have too be choosy about what movesets I want to use =D
u could be lazy and spawn the hammer item, go thru a single animation fo the hammerswing. then make it disapear. the problem (and blessing) of spawning items in the same action they were spawned is that they cant have any weapon collisions. ull have to make ur own hitboxes for that move.
I don't know any of his hammer animations tho, so it probably will be the swing animation instead of the hammer to ground impact animation from wind waker, then again, if I can find an animation that does that, I can just add a hammer to it =D
Again, ALOT of this is just ideas, and most of this will stay that way until model hacks come out, or I find a person with a lot of exp with PSA and have him/her help or guide me through it, I'm still a noob with this program =p
What exactly do you mean? Are you making his moves based off of what he does in Wind Waker? If so, PLEASE OH PLEASE give him the Hurricane Spin! And if it's possible, maybe fire/ice/light arrows?
THIS.
Seriously, it's his trademark move.
Yeah, I've found out how to make him move around while on the ground
Now I just need to figure out what to set it to, Down Smash, or keep it as the Recovery move.....?
edit: i was thinking and this might be impossible you said a "dice roll" right? why don't you make 5 "normal" arrows that are exactly the same 2 "fire" arrows that are the same 2 "ice" arrows that are the same and one light arrow that way there is just a 1/10 chance of light arrows, 1/5 chance of fire arrows, 1/5 chance of ice arrows, and 1/2 chance of normal arrows.
That would work for adding GFX to the bow, but as of now, I have no idea how to edit the hitboxes of articles, which is what the arrow is. I don't even know if its possible right now, but I will at least try to add the dice roll and GFX so there's a 50% chance of normal, 20% chance of Fire or Ice, and 10% chance of light arrows =D
Also, any ideas on what GFX I should use for the light arrows?