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211  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: 'Echo Blade' Zelda: Undergoing Final Renovation on: September 21, 2009, 09:50:42 AM
YAY, UPDATES  Awesome Face

I hope that Bn is at least in a beta, I've been waiting forever for to test that idea out =D
212  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Acrobatic Blader (V.1.) on: September 21, 2009, 09:45:35 AM
YAY, AN UPDATE!!!

*Joygasm*
213  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Spirit of the world:ASKARUS on: September 20, 2009, 02:40:29 AM
Great that you like it but don't expect him too early. He will (or should) get three nearly complete different movesets (especially the specials).

And to thanyou:
If Soren is leveled up he's the strongest character(after Ike).

Well... I still probably wouldn't have leveled him up, I never really liked the FE series, it just never appealed to me =/
214  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... on: September 19, 2009, 07:47:27 PM
on the charging (or in this case, [censored]ing the bow.) subaction, put an "if" "else" command.
if R button pressed (look around. theres a list of command lines. i know they exist),
if L button pressed _____
else (lead to norm subaction.)

on the norm subaction, add a dice effect where theres a 1% chance of light arrow.

keep da bombz fool!


I just checked the Essential PSA info thread, and it said that R, L and Z are mapped to the same variable =/
215  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approachng - Shadow Marth! on: September 19, 2009, 06:08:25 PM
CHosen who i'm going to do next.


Little Ms Marshmellow

(A boss from mother 3)

Heres the battle video.

Going to replace peach.

*Joygasm*
216  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Spirit of the world:ASKARUS on: September 19, 2009, 04:49:48 PM
I remember Soren, I killed him off in the first battle he was in DX

He's so weak when you get him, its hard to level him up =p
217  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... on: September 18, 2009, 02:45:52 PM
I think i have a better idea for the arrows. Whilst charging the arrow, you can press R or L to change the arrow type. Light arrows could have a small chance of popping up when you press L or R.

Now that is a good idea, but I don't know how to do that.........could you help me? Or at least guide me in the right direction?
218  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.4 up! All specials completed! on: September 18, 2009, 02:31:01 PM
Well, so far it's coming along pretty good. I've gotten green and red done, and the only problem I've seen is with his final smash eyes, but apparently that a problem for a lot of characters. I'll come back to it after I'm done with the rest of the textures, I guess.

Yeah, Kirby's FS eyes stretch =p

AND! On the subject of FS's, might we expect one for Fighter Kirby?

Quite possibly. I might need some help for an idea, because I don't really want to fall back on a generic super-sized hadouken for it. That seems a bit cliché. I'm thinking some sort of super combo, but I don't know how I would go about doing that.

I've got a pretty cool idea:

Fighter Kirby's FS: *Insert witty title that'll make everyone jizz their pants before even reading the description* - Kirby pulls off a super combo using all of his moves (And yes, C. Falcon does approve)

1st attack: Kirby does a flip kick that starts the combo, launching the char. straight up in the air a small distance (About as high as first jump)
  • It works like Ike's FS, if you miss, then the combo doesn't even start
  • Deals 3% damage
  • Has a set knockback
  • Uses USmash animation

Transition: Kirby then follows the characters that were launched up
  • Deals no damage
  • Uses the missed grab animation, just like the Rising Break

2nd attack: Kirby throws a mini hadouken in to the enemy(s)
  • ==OPTIONAL ATTACK== Skip if you want I just thought that a hadouken should be implemented in his FS
  • Deals 5% Damage
  • Uses regular Hadouken animation

3rd attack: Kirby begins beating on the enemy(s) with different attacks at blazing speeds
  • Deals 40% Damage
  • Uses many different animations as he moves around the enemies still in the air at VERY fast speeds. I'm thinking that it should be 20 attacks that deal 2% each

Final Blow: Kirby jumps back from the enemies who are still hovering and charges in the air for a moment,  and then slams back into them with a blazing kick that leads into an explosion, knocking back any enemies near Kirby even if they weren't caught in the FS combo.
  • Is just like Ike's final blow
  • Deals 10-30% Damage (I'm thinking only 10, but it IS the final blow, so I think it should be alot more than 10, but you should be the judge of that)
  • Jumping back uses Grabbed =>Escape animation. Charge uses ________ animation (I can't think of anything that'd look good like that DX) Blazing kick uses the animation you used for the Dive Kick
  • Uses same GFX as the Rising Break
  • Has same knockback as Ike's FS
219  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... on: September 17, 2009, 08:32:49 PM
i was thinking neutral b be bow and arrow (changing between normal 75% fire arrow 12% ice arrow 12% and 1% light arrow) side b be skull hammer up b be deku leaf and down b for lack of a better idea iron boots (basically it's exactly like kirby's stone)

THANK YOU for giving the kind of feedback I wanted to hear ^^

*Ahem* Yeah, the boots aren't a bad idea, but I don't think it'd be nearly as useful on the ground....and I was considering the interchangeable arrows, although I honestly have no idea how I'd do that....maybe a dice roll event to decide which subaction it uses, but that would split all chances evenly, making a 1% chance of using a light arrow, 25% [Normal (25%) Fire/Ice (25% each) Light (25%)]
220  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.4 up! All specials completed! on: September 17, 2009, 08:21:37 PM
Well, so far it's coming along pretty good. I've gotten green and red done, and the only problem I've seen is with his final smash eyes, but apparently that a problem for a lot of characters. I'll come back to it after I'm done with the rest of the textures, I guess.

Yeah, Kirby's FS eyes stretch =p

AND! On the subject of FS's, might we expect one for Fighter Kirby?
221  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Falcon Onslaught: Know and unleash the true power and genius of Falcon on: September 17, 2009, 08:16:51 PM
this sounds pathetic

Be a little optimistic will yah?

===================================

You're gonna hafta show us what you've edited before you expect us to download it =p
222  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.4 up! All specials completed! on: September 17, 2009, 06:12:25 PM
There's a lot of stuff going on that I can't see in PSA. I just found the line that triggers it at the right time. If I trigger it at a different time, it either freezes or does nothing.

EDIT: I'm trying to get someone who understands editing characters beyond what PSA can do to help me. In the meantime, I'm going to try making the textures. Wish me luck. (:

Luck has been wished
223  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Spirit of the world:ASKARUS on: September 17, 2009, 06:11:25 PM
I don't think I'll use this because I already have a floating ball of GFX in my roster and I have Fighter Kirby set, so........

I'll definitely test it though
224  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approachng - Shadow Marth! on: September 17, 2009, 01:54:30 PM
Wow, I've been playing with this character for an hour and I JUST noticed that he doesn't use his normal sword XP
225  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ..::catgowoofs Movesets::.. Commander Snake v1 -16/09- on: September 16, 2009, 10:15:53 PM
Yeah I do have a PAL game.  When I play with NTSC ones, I usually get another characters voice.  This happens because the sound files are located in different places in the ISO on PAL and NTSC.

Its still cool, even though its kinda glitchy. lol
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