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226  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.4 up! All specials completed! on: September 16, 2009, 10:14:55 PM
Yes please, I don't think there is a video of 0.1.4 yet.

By the way, I've pretty much hit a dead end trying to give Kirby a headband using PSA. Don't think this means it'll never happen though, it's just going to take a while if it ever does (which I really want it to).

Well if you found a way for him to not get the headband, then just add back the commands you took away, one at a time, but I've never opened Kirb up, so I wouldn't know if that's how it works =p
227  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Burnout Mario [Best Work Yet] on: September 16, 2009, 07:43:14 PM
I hope you do more with it, because this is cool and all, but its definitely not gonna replace Phoenix mario
228  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... on: September 15, 2009, 10:40:13 PM
bingo. got it. Luigi's B move (doesnt have to be that cuzs i know u cant get his article, but something like that) if made bigger, and set to NOT rotate with the camera would make a good dekuleaf assuming it is slanted on a Z axis and is swung on a Y axis. any green fire anywhere? if so, this has a chance.
or u can be a badass and make it out of ray-gun shots. (lol would be so cool looking)

Oooh, I like that Ray gun idea

Wouldn't Mr.G&W's up B be more like the Deku leaf?

Yeah, I guess you're right, Peach floats too slow
229  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approachng - Shadow Marth! on: September 15, 2009, 08:40:55 PM
Holy crap that's awesome, this is totally gonna replace Jin
230  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.4 up! All specials completed! on: September 14, 2009, 10:45:53 PM
I only have 1 problem with the new move: There should be a slight pause at the beginning of the Bdair, it makes it less easy to spam, plus makes it feel just like Toon Link's Bdair, which I assume is the goal here. But other than that, I'm luvin it <3
231  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AG's Suitcase (9/7: Assist Trophies) on: September 14, 2009, 04:10:19 PM
I was laughing for HOURS when I saw super pissed kirby XDDD

And Sheena Lyn is an ingenious idea *Downloads both*
232  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.4 up! All specials completed! on: September 14, 2009, 01:35:26 PM
Alright, I'll use Smashbox. Thanks for the tip. If I can't figure out how to texture, or it bugs me too much, I'll let you take over. I just want to try at least once, you know?

Of course Cheesy
233  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.4 up! All specials completed! on: September 14, 2009, 09:09:07 AM
I'm also going to try to use ASH to make a whole set of textures for him based off of thanyou's texture. Granted, this will be my first time using ASH, so it might be a bit of a challenge for me.

Use Smashbox, it'll make everything easier for you. But if texturing isn't exactly your cup of tea, I wouldn't at all mind making a set of headband kirb's for ya, that and I planned on revamping my old texture because I should've used the angry eyes for many of the eye poses
234  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.4 up! All specials completed! on: September 12, 2009, 06:01:33 PM
*Cheers again*
235  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Making Phazon Suit Samus(Not started, don't get your hopes up) on: September 12, 2009, 04:55:44 PM
Lol's at reference again ^
236  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... on: September 12, 2009, 04:52:12 PM
ok mabe its not that simple actuially.

The story of my life
237  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... on: September 11, 2009, 08:10:23 PM
i would recomend keeping his down b and side b the same. his bombs are custom made and the explosions give sucha  windwaker feel (please dont take that away). side b simply beacause its unique as is. i would probably mod it like u said. mabe have it hit enemies but keep moving thru them? (so it compleates its norm movement before returning.)

I never really thought about it that way DX

i really like the deku leaf idea!!

Me too, I just have no idea how I'll get it to work...=p

skull hammer sounds awesome but idk how you plan to do it. theres no prop

I'm thinking the same way

for hurricane spin, use a side taunt animation w/ custom hitboxes?

What I'm planning on doing is have it be the exact same attack, only be mapped to the Dsmash and not be usable as a recovery

also, for final smash, my recomendation would be to make a tornado like when he ports while in the boat?
for that i have some ideas: use grafics to make a tornado around him (like the custom character Wisp's up B). use that for graffics (mabe more to really emphacize the wind stike)
have him on a loop to do his up taunt animation for 15 seconds). then just have an offsensive collision that does .005% per frame [about 45% by the end of the final smash], and a VERY high constant knockback. (like sends them flying but can struggle to fight against. then at the end when he compleates the taunt animation and the chime happens, have a strong windblast with graffics go one (mabe both) directions.  that can send people within those smaller hitboxes flying.
if u deleate all the comands in the final smash, u can just imput these (asyn timer frames, change action, and continue from there). i would also have an if else going on. if the L trigger is held, go to action ___ (and paste the origonal final smash there). that way ppl can choose.

hope this helped!
best of luck to you!
 

That's also a really good idea, I'll take it into consideration ;3

Thanks for your comment Cheesy
238  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.3 full version now up! 4 new moves! on: September 11, 2009, 07:47:41 PM
Also, as an update, I'm almost done. I have the down-b working, I'm just tweaking it until I think it's balanced. I might not be done tonight, but it'll definitely be up tomorrow.

*Cheers*
239  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... on: September 11, 2009, 06:35:22 PM
=o

My bad
240  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... on: September 11, 2009, 06:15:25 PM
I had thought pretty much the same as you when I did a "True Wind Waker Link" moveset a while ago, except the Deku Leaf was his up-b, and his side-b was Skull Hammer. I also replaced his hookshot with the grappling hook. I can't remember what I had as his neutral and down specials, but I think it was bombs and fire/ice arrows.

Could I see the .pac you made so I could get a better idea of how to execute my idea?

That and it sounds godly
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