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241  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... on: September 11, 2009, 06:01:36 PM
I need some feed back on my ideas for the B moves before I start working on them, because they're good, but I'd like to hear your guys' ideas and thoughts.
242  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Making Phazon Suit Samus(Not started, don't get your hopes up) on: September 11, 2009, 05:56:13 PM
lol's at reference ^
243  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Making Phazon Suit Samus(Not started, don't get your hopes up) on: September 11, 2009, 02:44:04 PM
Has there been any progress on this moveset at all? I've been waiting for forever for at least an update
244  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Golden Sun's Hero Joins Brawl on: September 11, 2009, 02:40:53 PM
So the Bn is gonna be kinda like Dragonrage's Flame wave ike but with different graphics?
245  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Reno Slash [Custom-Made PSA Character] *Link* *VERY VERY EPIC* on: September 10, 2009, 10:42:00 PM
I just tested it out and I think it really is epic, good job Lfan Wink
246  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... on: September 10, 2009, 09:11:20 PM
well hurricane spin is a must.. also see if somehow you can work that sexy leaf into him :3

Yes, it is a must, but I was just wondering how I should use it, either as his new Down smash or just keep it as is, but make it so you can move around while on the ground....

And regarding the Deku Leaf, I have NOOO [censored]ing idea how I'm gonna pull that off, maybe I'll make one outta GFX or something =p
247  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dk's back, now with 100% more ICE on: September 10, 2009, 08:16:44 PM
Wow, I just checked the downloads for this and its at 30 so far, you guys are awesome, just don't forget to give back some feedback
248  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project HOLY on: September 10, 2009, 08:14:34 PM
*Lol's at Falcon punch idea*

I'm likin' that Bs idea too, I'd like to see how that turns out
249  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: I've always thought Toon Link was a clone, so.... on: September 10, 2009, 07:44:23 PM
What exactly do you mean? Are you making his moves based off of what he does in Wind Waker? If so, PLEASE OH PLEASE give him the Hurricane Spin! And if it's possible, maybe fire/ice/light arrows?

What I mean is that I'm going to make Toon Link the character he SHOULD have been, Wind Waker Link, which means I'll need some ideas in order to make this a reality
250  Super Smash Bros. Brawl Hacking / Attacks and Animations / I've always thought Toon Link was a clone, so.... *9.22.09 EDIT* on: September 10, 2009, 06:16:33 PM
I'm fixing him  Grin

So now he's not a time paradox, he's now the same link just from a different dimension/world/universe/artstyle  Awesome Face

Basically, I'm just making Toon Link as he should've been; Wind Waker Link

Here's what I'm changin'

- New tilt moves
- New smashes
- New B moves
Here's what I've got in mind, but I want you're guys' opinions before I make a final decision.
  • Bd: Skull Hammer - Wind Waker Link takes out his hammer and holds it high above his head for a few moments and then crashes it back to the ground, creating a small shockwave on the ground around him. It can kill opponents at high damage %'s and if an enemy is hanging on a ledge when the player does this, the hanging foe will plummet to the ground as if hit by a meteor smash.
- Different damage levels
- A new Final Smash (Only if I can understand it DX)
- Physics will not be changed as they're already perfect

9/22/09 edit:

Here's the current set I'm planning on doing;

Specials
Bu: Deku Leaf (I still have no idea how I'm gonna do this, but its still a good idea)
Bs: Boomerang ~ Not gonna change this because its already different and unique in comp. to Regular Link's Boomerang
Bn: Fire/Ice/Light Arrows ~ 50% Normal 25% Fire, 20% Ice, and 5%. Regular arrows will be regular arrows, Fire will have low growth but high base knockback, deals 3% more damage than regular arrows and has fire flags (Duh), it'll launch you at a 40 degree angle. Same with Ice arrows, but they'll launch you at a 300 degree angle and deal 5% percent more damage than regular arrows and have Ice flags. Light has slightly more growth than normal arrows and has a lot more base knockback, deals 42% damage and stuns the opponent for a short time. i also need some help deciding what GFX I'll use for the tip of the arrow
Bd: WWL's specialty bombs ~ The same Bombs, but with a twist, they now have more knockback and deal 7% damage. There's also now a 10% chance that you'll pull an even special-er bomb, AKA: Nuke. Its the same special bomb, but with a larger GFX and hitbox (About the size of half of Final Destination) that deals 25% damage and has low knockback but extremly high growth, so 0% characters won't die by it. It looks exactly the same as a normal bomb, so you'll never know if you pulled the big one Wink

Smashes
Up Smash: Hurricane Tornado ~ Same setup as the old Bu, but now, if charged up all the way, he can not only move around as he spins, but it deals more damage and all hitboxes have knockback now, not just the last attack. The fully charged Spin also has a special GFX and he makes a different noise (I hope I can get something)
Side Smash: Jumping Strike ~ Wind Waker Link charges himself for a moment, and then jumps in the air towards the enemy with a deadly slash that deals 20% damage when fully charged

New attack: Roll attack

During a roll you can press the main attack button near the end of the animation to execute the roll attack! What he does is he jumps in the air and slashes both sides of him immediately after rolling in any direction.

Discuss the new changes
251  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.3 full version now up! 4 new moves! on: September 10, 2009, 06:01:01 PM
....it seems a way to detect if your hitboxes trigger has been found....

What does that mean?

It's like Ike's Side-B.

That doesn't help me much =p
252  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Kirby Hat Challenge! [All Subactions Found!/Possible Actions?] on: September 10, 2009, 02:31:37 PM
Well what most of us want to know is what summons the Hats themselves, like I'm trying to find a way to summon a hat without having to actually swallow the character

thats what she said   >.>

also imma look into this while i'm brainstorming. then maybe we can make a kirby that cycles through hats or somethin

That'd be sick
253  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA: Elemental Bowser on: September 10, 2009, 02:27:51 PM
I haven't seen any bugs, and I wish I could help you with your DSmash, >.<

Go open up Avatar Ness and check the Bd moves, those use wind hitboxes
254  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.3 full version now up! 4 new moves! on: September 10, 2009, 02:19:58 PM
....it seems a way to detect if your hitboxes trigger has been found....

What does that mean?
255  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: This PSA Character comes from the stars! - GENO! on: September 10, 2009, 02:14:33 PM
I just played as him for like, 3 hours straight, its that addicting @_@

Anyways, I found a couple things that I thought needed tweaking;

  • Remove the forward momentum created by doing the fair, it has too much start up lag, so you can't short hop + fair, and it also has just enough ending lag to make it so if you fall off the edge while using this attack, you probably won't be able to recover in time.
  • Add some more projectiles (If possible) he was a mage in the original game, that should stay true in his Brawl representation
  • If its possible, find a way to make him always have the Wind Waker Wand out, that'd be awesome
  • Pretty much everything Miacis said
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