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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: EV-Trained Light Ball Pikachu: A Pikachu hack for all the Pokenerds out there :D on: January 05, 2010, 02:03:24 PM
This sounds broken enough for B- lol

Good job tho, love the charge idea.
32  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Spider's Crap: Update, Gordon Freeman 2.0 on: December 10, 2009, 01:49:34 PM
Pretty cool, but it still needs a little more work on the breast, face and hair areas.

>.>





<.<




Needs moar Crowbar
33  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mini's Kirby Pack on: December 10, 2009, 01:47:24 PM
You only really need the .pcs, but the .pac is there for transforming characters and for saftey.
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hammer Suit Mario and Luigi on: December 04, 2009, 07:54:53 PM
Pretty sweet, but a few more attacks with hammers added would be cool.
35  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: M&SG's Custom Textures - ALL NEW THREAD - Big Time Update (11/30) on: December 04, 2009, 02:25:07 PM
Ice Waluigi would be epic win
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Neku, feedback would be greatly appreciated! on: November 30, 2009, 03:23:16 PM
I was browsing MYM on SWF and I found that someone did a moveset for Neku, and I thought I'd share it with you because he has some pretty sick ideas, and you can bounce ideas back and forth with him

http://www.smashboards.com/showpost.php?p=8951906&postcount=40
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Neku, feedback would be greatly appreciated! on: November 21, 2009, 07:42:46 PM
It basically means that we can create new characters.

More complex: It'll allow us to import a NEW model form another place and place it over another character, which makes it seem like you're playing another character. We won't be able to make custom animations for a while, but its still awesome ^^
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Neku, feedback would be greatly appreciated! on: November 21, 2009, 02:05:26 PM
I agree with thanyou.
Like I said before, the whole "healing" part of Twewy doesn't fit the Brawl-Scene very well. And It can turn into an unfair game-breaker. (Somehow)

Yes. It would be a game breaker, like if he heals just before you're about to do the final blow, you'd be really pissed.

Sorta Offtopic: And now that Pharrox is SOOOOO close to finishing the model importer, I'd start thinking about some attacks that would work well if hewas in the game for real, not what Lucas Limits you to Grin
39  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Poll for new PSA project on: November 21, 2009, 01:40:39 PM
well if ROB is going to be ''omega'' then blue flame all the way since blue flame is the hottest (or was it white flame?)

The higher up on the spectrum the color is, the hotter the color of that flame can be (I fail at explaining but that's the basic reason why)
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Neku, feedback would be greatly appreciated! on: November 20, 2009, 09:59:18 PM
...I guess it'll just look like the rest of the beam, only with a rounded tip, then?

Should something similar be applied to Lightning Arrester?

Also, I plan to make Lucas' dtaunt something along the lines of Cure Drink: you can heal a lot of your health (should the damage healed be 30 or 50?), but you can only do it once per battle.

No healing. please
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The KCMM Showcase ! Advices to moveset hackers. PLEASE READ on: November 20, 2009, 02:34:09 PM
Definitely a good way to motivate people to work on their PSAs (Like me XD)

Imma change my thread; ACS Project to this format so that it has a chance to be featured when I'm done with it ^^
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Inrtoducing: Asch fon Fabre on: November 17, 2009, 10:53:40 PM
Hmmm now all we need is a  PSA of that damn replica.

What he said, Luke's cooler. But in all Seriousness, good job on this one of my personal favs so far for Marth.
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The A.C.S. Tales of Project on: November 16, 2009, 06:43:37 PM
Completely off-topic: ACS was updated ^^ Now Judith's 1P mode isn't buggy =D

Edit:

On topic: I'm having some difficulty applying the GFX for the NB so it may be a long while before its done >.>
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Protector of time: AEON on: November 16, 2009, 06:13:17 PM
1: Me likey. Alot. Good job Mr. N. Totally gonna use this, especially that FS =D

2: I don't know if you can make his sword glow black, but you can make the trail black (I think....)
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Metal Sonic V1 finally UP! on: November 15, 2009, 11:50:44 PM
Luving those claws, good job weegee
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