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31  Super Smash Bros. Brawl Hacking / Model Imports / Re: Tabuu's Custom Model Closet. K. Rool, textures started on: March 02, 2016, 07:25:13 PM
Looks awesome....except his body color...I hope I'm not being mean or offensive by mentioning it since you told me that you're color blind...don't remember which type but I remember that it's not the "black & white" kind.
Now the thing is, it's only the body color that's wrong, everything else seems to be the right color so is this actually a WIP/Finished recolor or is it the main color and you just couldn't tell that it was off?
If it helps any, the body looks brownish, try looking at the RGB values of the body and your profile pic because if the colors look the same to you, the RGB values should help. Of course I'd feel like a complete ass if it's actually just an unfinished recolor and you already dealt with the default blue. Mario Facepalm
32  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 02, 2016, 02:20:50 PM
Yup, it's the Xenoverse model Smiley right now I only have his mouth rigged. I'm not sure if I can give captain falcon expressions (I'm guessing I can based on your question lol), but if I can, I would love to give him expressions. Also, can I give him an eye_yellow? I noticed that captain doesn't have an eye_yellow bone, so I don't know if I can.
Without the EyeYellowM bone it's almost impossible to give Captain Falcon FS Eyes, it might be possible but it require an insane amount of work unless we gain the ability to add the EyeYellowM bone to characters who don't have it. Don't know that much about adding FS Eyesso maybe it's easier than I'm thinking of, idk.
Captain Falcon is a tricky guy to give expressions as he uses shp0 (Vertex Morphing) and with his eyes bring covered, not much you can do without adding completely new ones that require a FitCaptainFalconMotionEtc.pac which would also ruin any other Captain Falcon model unless done correctly and is just a ton of work and not really needed unless a PSA is in mind for Cell.
You can give him a hurt expression and a "blink" one. The so called blink expression is rarely used and always uses the hurt one with it so it might not work out depending on how you want Cell's hurt face to look like.
I've been meaning to make tutorials on things like editing shp0 (Vertex Morphin) and other animation files that aren't pat0 (Texture Pattern) or srt0 (Texture Movement), as well as explaining how to give imports over characters like Link and Captain Falcon expressions since they use shp0.
For now I say just get Cell himself working and rigged as best as you can, then as a last addition you can worry about expressions, which I'm going to assume you don't know how to add expressions to characters who use shp0 so I can help you with that later.
He looks great so far by the way. Smiley
33  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 25, 2016, 06:33:18 PM
I'd rather have tons of Shadow imports that all felt different as apposed to tons of Shadow Recolors that were, like what, 1 RGB value different?
34  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 24, 2016, 03:11:36 PM

Visual updates



So much yes! I knew you could do better with Sm4sh Bowser and had been patiently waiting, can't wait for him to be released. Cheesy
35  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 04, 2016, 02:55:59 PM
StupidMarioFan1? You can cancel your K Rool for me.

I decided to take it off your hands.




Where did you find that model? Or did you make that yourself? O_O
36  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 01, 2016, 04:02:10 PM
The latest version. 0.71 I think. I've only changed hastexturematrix0 to true on the shader that was already there after I imported Cell. I haven't imported any other materials or shaders yet since I don't know how to add effects like shine or cell shading.
And thanks!
It's not the latest anymore, try 0.76b
37  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 01, 2016, 02:33:39 PM
What version of BrawlBox are you using to import him? Have you edited the shaders and materials at all?
He looks great so far. Smiley
38  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 30, 2016, 09:57:29 PM
Ah, I see. I forgot how horribly compressed the textures were. In that case, maybe increasing the contrast on the metal parts will help. Chain Chomp and Pokey come to mind as good examples of the level of contrast used by SM64.

Thanks, I'll look at them and other textures for reference, should've done that in the beginning to be honest. lol
39  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 30, 2016, 06:05:36 PM
The textures on it look a bit too smooth, though. Maybe try sharpening the edges and reducing the number of colors used for the texture? That could help give it that authentic N64 look.

Well the colors wasn't really limited in SM64, it's really just the quality of the textures, which isn't bad either. I guess I could try to make it less blurred but I didn't want to use Un-Edited Sunshine textures which are in kind of bad quality:

I'll see what I can do.
Video previews are fine right? Didn't see anything against it or about it on the Original Post, but I'm going to have the link in a spoiler just in case:
! No longer available

40  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 29, 2016, 02:14:00 AM
So it's been like a few months or so since I last posted any pics of anything I'm working on, so here's a preview of an update that I'm working on. I will be releasing a video teaser for this later today (past 3 am for me):

Yes, I'm updating SM64 Mario Bros again, why? Because I've learned a lot from my 3D Modeling class and BB's new Draw Priority & Regenerate Bone Array features allow me to make the SM64 models even better!
  • Now has 100% accurate normals/smoothing (had to get creative with the custom hands though), that's including the errors in the original model (because accuracy).
  • Eyes, Sideburns, Mustache, Buttons and Cap Logo polygons are now a lot closer to the head and upper body since we can now control what part of a model is rendered infront and behind one another.
  • Improved the polygon color textures to replicate the SM64 shading more accurately.
  • Edited the UV Mapping to allow me to flip the textures to be right-side up so it's easier on people when replacing textures.
  • This update is WIFI-SAFE, except for Luigi's Size Mod which will be an optional version as apposed to before where you didn't have a choice to not have the Size Mod.
  • These guys will have Project M 3.6 versions. Cheesy
Some comparison pics to help you see the improvements, Left is v2.1, Right is v3:




Also I wasn't lazy this time around:



Yes I've made a SM64-styled Fludd for those who want to play with the original Brawl Mario moveset, textures are edited copies of the original Super Mario Sunshine texture, which was an all-in-one texture. I split it into pieces to match the SM64 style of texture mapping.
While most of the model was made from scratch, I did use some parts of Brawl Fludd (edited of course) as they were already low-poly enough to fit with the rest of the model.
So what do you guys think? AWESOME 2.0!
41  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: January 24, 2016, 05:39:07 PM
He hasn't updated the hack in like 2 years. He's either only "edited" it make it seem more recent or to remove any reports he may have gotten for the AdFly link not leading to the actual hack and then possibly PM-ing them to look at the description.
If he cared about the hack itself, surely he would've updated it for real by now, I mean look at his Super Shadow texture compared to the normal Shadow texture!

"Sure it's just a texture" But for 2015 standard this is lazy, but this was made back in 2013 or something.
Look at the model:
This is not an up-to-date model.

Also with it being the #1 spot this says to newbies that "AdFly links that go to personal websites and having the real links in the description is acceptable here" when it really isn't.
42  Super Smash Bros. Brawl Hacking / Model Imports / Re: StupidMarioFan1's Stupendous Imports: Prepared for Both FNaF Love & Hate on: January 15, 2016, 10:25:23 PM
Alright thank you.
Plus can I make custom Pallets for it.
Yes
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. I lied, there never will be a true retirement. on: January 15, 2016, 01:36:27 PM
Glad to hear you've decided to stay, and yah I have that same feeling of "would crawl back if I did retire" Brawl Hacking is one of those things where you might lose interest for a few years, but eventually you reaquire that interest whether it be because something you wanted didn't get made *cough* K Rool in Smash 4 *cough* or you see something that would be awesome to see in Brawl.
Don't know when I'll get to work on K Rool's model as I've been working hard on a secret group project, but I'll let you know of any progress I get done on the model. Smiley
44  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 12, 2016, 03:16:51 PM
No Problem. Cheesy
45  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 12, 2016, 01:44:11 PM
In the Edit Mesh Modifier, click on Polygon, then scroll through the tools and click on "Create", then click on each of the vertices around the hole to fill in that game. Texture may or may not be properly mapped, 3ds Max is a little finicky with that.
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