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3421  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's HackZ: TUT wroted at A\A Tutorials! on: June 02, 2012, 10:32:57 AM
Hey SouthCraft, not to be completely off-topic, but your avatar, that gif of Kirby with the gun (Really funny. XD), is that from an episode from the TV series? Or did someone just randomly make it for lols?
3422  Help & Tutorials / A/A Tutorials / Re: Guide To Port Without Rel. on: June 02, 2012, 10:31:30 AM
Um when I made the first version of my M&L over IC, I had just exported the AnimationData[0] from Mario, and replaced the Popo one, but then they crashed the game when grabbed. To fix it, I had to replace every animation indivdually. D: Will Part 5 help any problems exporting and replacing the AnimationData[0]? Or have you not have that problem?
3423  Super Smash Bros. Brawl Hacking / Model Imports / Re: StupidMarioFan1's Imports: StMB Mario S1 Model edited & Moveset previews on: June 02, 2012, 01:26:42 AM
Transparency is working on SM64 Mario, I made copies of a head with cap, head without cap, cap in his right hand, and upper torso, made them slightly larger, and gave them a texture named "Invisible", all with their corresponding visiblity bone. What this does is make it so the metal textures are as crappy, here's some previews:







I will update Luigi with this, and see if I can finished the Beta Yoshi Egg, after messing around with the FitMarioDark.pac to figure out how to give Shadow Mario's eyes to have it's color, I think I've figured out how to get the egg texture normalized, tomorrow wil hopefully get these SM64 Imports finished, don't hold me to it though. Now I'm still thinking about weither or not to have the extra hands as a visibility sequence or not because of the problems I'm having with M&L, I'm not sure yet why they crash when grabbed since unless I;m mistaken, they didn't crash before I added the visibility sequence, so I just need to remember to look at it. *chuckles* Now like always when telling you guys stuff on the weekends, its 2:20 a.m., so ya, shouldn't be that much left I have to say about that last part. Tongue
3424  Super Smash Bros. Brawl Hacking / Model Imports / Re: StupidMarioFan1's Imports: StMB Mario (Season 1) Texture revamp previews :D on: May 30, 2012, 03:11:05 PM
Did you make the custom model? If so, could you make me a SM64 Waluigi model, and I'll rig it? Tongue
I've said it before, but the Luigi model was custom made by Staraxxon, aka not by me. Tongue And funny, Waluigi is the chracter that tons of people want in SM64DS, just like all those fake guides on getting Luigi in SM64, people have made custom screenshots, fake guides and more on getting Waluigi in SM64DS, who is not in the game at all. I find it funny how people send so much time making fake things like fake game covers. :|
3425  Super Smash Bros. Brawl Hacking / Model Imports / Re: StupidMarioFan1's Imports: StMB Mario (Season 1) Texture revamp previews :D on: May 30, 2012, 02:22:02 PM
I can probably fix it, if you want to send me the .Max
I would but SM64 Luigi is on my other computer, the most recent edited one atleast, so I'll get as soon as I can, at the earliest, probably this weekend. Tongue
3426  Super Smash Bros. Brawl Hacking / Model Imports / Re: StupidMarioFan1's Imports: StMB Mario (Season 1) Texture revamp previews :D on: May 30, 2012, 01:37:32 PM
Man, I gotta check in here more often. I want your damn Luigi.
The SM64 one? I'm still trying to see how to get the metals looking good, I have a plan on how to fix it, don't know if it'll work though, I've got to see why SM64 Beta Yoshi Egg has it's transparency. :|
3427  Super Smash Bros. Brawl Hacking / Model Imports / Re: StupidMarioFan1's Imports: Brawl Imports? What's that? SM64 imports on hold. :P on: May 29, 2012, 08:07:59 PM
i've seen some posts that aren't merged oddly on other topics...
Weird because when I posted the link with SM64 Toad I tried to get rid of the post merge, didn't work. Tongue
3428  Super Smash Bros. Brawl Hacking / Model Imports / Re: StupidMarioFan1's Imports: SM64 Mario Bros almost done, SM64 Yoshi egg working?? on: May 29, 2012, 10:13:28 AM
SMF1 asked me to bumb topic, he has some new stuff
Thank you for that, I don't like how the Post merger can merge posts that are weeks apart. Tongue
3429  Help & Tutorials / Model Tutorials / Re: OneSlot resize Mode (without a Fitmotionetc.pac) note: only works on afew chars. on: May 28, 2012, 11:53:10 AM
I wonder if this was the method KnightMario would use, he said he knew how to make a true one-slot without a FitCharacterMotionEct.pac, so I wonder if this is what he ment, I'll update the Babies soon with this if it works. I thought about maybe rigging them to a resized bone, which would also work, but this one should be better, thanks Mariodk for this tutorial. Going to try it right now! Cheesy

Post Merge: May 28, 2012, 02:02:45 PM
yes i tested on bulbasuaur and he is smaller and activates the fs eyes on fs mode so we can make size mods of everything that has atleast an eyeyellowM Tongue
So Mr. Game & Watch and Olimar might be out of the question? They don't have the EyeYellowM bones, and I'm not sure if either of them have a useless M bone, I know that G&W has tons of M bones for all of his hammers, heads, hands, chair, key, and more. Tongue

Post Merge: May 28, 2012, 02:59:03 PM
Tested Baby Mario, and I found a little downside to this; Animation glitches. Tongue

Back to normal size when grabbed, not sure if we'll ever get past that. Tongue

Some items are held a little bit weird, don't know if that's fixable.

Doesn't grab an edge correctly.
Baby Mario now has a damage mouth, face and tooth to get rid of the gap with the open mouth, will update him and Baby Luigi with those and the one-slot bone. Baby Luigi will get his mouth at....some point. lol
3430  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Naruto´s "B" attacks,FS,taunts,Win,Young naruto model left on: May 25, 2012, 03:35:55 PM
Hey Mariodk for SMBZ Mario for the SMBZ v4 Cape FS, would it be possible to replace the Mario Final files with the Sonic Final files, and then try to copy the things in the FitSonic.pac in for Super Sonic into the FitMario.pac? Or would that not work out?
3431  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects:Bender On hold,Naruto moveset WIP on: May 22, 2012, 04:32:10 PM
Ok, i do that. D3 really need something Im srs here
Well the new BrawlBox shuld be able to edit the FitDedede.pac, then he wuold actually get something useful, that and so another character can have some of his attacks, like inhalig someoe, that'd be good for Bowser. XD
3432  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's HackZ: Knuckles PSA WIP! on: May 21, 2012, 04:22:23 PM
it's ok. Btw can you teach me how to add model changers or whaever did you say? Add like hammer as a model changer or wtf
It wasn't a model changer because it doesn't effect the FitLuigi.pac, in the FitLuigiMotionEct.pac you can import or add a Visibilty Sequence, what this does is let you tkae a ____M bone, and check what frames you want it to appear in an animation. This only works for M bones, but all you have to do is rename a bone to M instead of N and it'll work. Now if there isn't a model or polygon that doesn't have a M bone for their visiblity, no point in adding that bone to the Visibity Sequence. I might make a tutorial instead of making an extremely long reply to this thread. The only disadvantage to this is that you can't make moves based on weither the bone is visible or not, like the FaceM/FaceDmgM, HairM/HairMb, EyeYellowM commands in the PSA. I'm using this for my M&L over IC, but for some reason they crash the game when grabbed again. And I'm not sure if its the Visiblity Sequence or not, since characters like Sonic use it and don't crash when grabbed, so I'll look into it.
3433  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's HackZ: Knuckles PSA WIP! on: May 21, 2012, 03:19:01 PM
This is my Plan so far.
Knuckles PSA Ver Beta (maybe i do updates) and alittle bit works on SSF2 Wario.
Updates on ALL ports, hopefully Waluigi over D3
SMBZ Luigi V1,5 Updates
Broly PSA
Then i will be working on ShadowKong. I got an idea to fix running completely and super shadow in FS.
Then i will be taking a LOOOOOOOONG Break!
That reminds me need to get back to working on SMBZ Luigi, but that'll have to wait a few weeks. Tongue On this computer, PSA freezes when I try to open a file, and then open another one without closing. Because of that I'm not going to be able to work on the PSA fixing for his hammer to hit players correctly.
3434  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: King Bob-Omb RELEASED on: May 20, 2012, 04:26:57 PM
About time to update the poll right? I would ask which of the three projects that we wnat done. Galaxy Bowser wuold be my vote. Wink
3435  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: King Bob-Omb RELEASED on: May 20, 2012, 02:01:01 PM
I'll get back to fixing it Tongue
Thanks, and no that wasn't my intention when I mentioned it. lol
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