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46  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 09, 2016, 12:11:10 AM
Yah those textures are awful by Brawl standards, but by DBZ standards they're great as it accurately emulates the cell-shading of the cartoon.
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: StupidMarioFan1's Stupendous Imports: Prepared for Both FNaF Love & Hate on: January 09, 2016, 12:09:40 AM
Could I make a psa for golden freddy.
Sure since I'm not going to be making one, just make sure to collaborate me if you include the model in the download. Smiley
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: Crocodile Isle on: January 06, 2016, 02:43:29 PM
I know he said the main island isn't detailed enough, I wanted to know if teh DK in the background was as detailed or if even less detailed.
49  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 05, 2016, 12:03:40 AM
I think your image is broken. Either that or the WiFi I'm using sucks.
It's broken, hasn't worked for me at all. :/
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: Crocodile Isle on: January 05, 2016, 12:01:47 AM
How detailed is DK Island? Someone might be able to make two stages out of this model if it's just as detailed.
51  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 02, 2016, 11:15:21 AM
The cape is different.
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: Crocodile Isle on: January 01, 2016, 09:34:40 PM
Maybe be like that one level in SSE where where DK, Diddy, Captain Falcon and Olimar are fighting Primads on that ship that's flying towards the floating island, have some ship circling the island, maybe get closer/farther away at some points? It looks amazing, though I don't think you need us to tell you that...then again maybe you do. A lot of artists need second opinions as the main artist can get too caught up on little details.
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Finally Released! on: January 01, 2016, 04:03:59 PM
Thanks, was completely confused on the Down Special, also I had forgotten about the pat0 files, but then again, it has been a while since I messed with BrawlEx. I used the configs besides the CSSRoster from the BrawlEx download.

The freezing is happening with the P&P one and it seems to happen against modded characters and original characters in normal matches, Classic Mode and All-Star Mode, even had a freeze from staying on one of CSS screens too long (as I was looking something up online).

I'll see if I can get him to work with the BE one after editing the pat0 files.
It might be a good idea to include links to tutorials because I wouldn't be surprised if a lot of people who download the mod wouldn't have used BrawlEx before, especially if they're coming from being disappointed with the Smash 4 DLC.
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Finally Released! on: January 01, 2016, 03:08:53 PM
Is Twitter the only place to report problems or ask questions? Because I need help adding Waluigi to my custom BrawlEx setup (currently using a plain setup just to use Waluigi) because simply adding in the cosmetics isn't working, he crashes the game when pressing start to go to the Stage Select Screen. Sad

Waluigi is fun but I have been getting some freezes randomly, though not sure if Waluigi or just something else in the ISO, but apparently I'm not the only one who has been having problems. Sad

Also I think a ReadMe on Waluigi's moves would be nice, or maybe I'm the only one who wants one. Tongue
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Reporting: Fredrik, K. Rool and King Cold news. on: January 01, 2016, 03:02:24 PM
Sad to see you go, I will try to work on K Rool whenever I'm in the mood, but will apologize upfront if a lot of time goes by between any updates on him, got a lot on my plate, but I do want K Rool to get the moveset he deserves after being dumped on in Smash 4.
56  Super Smash Bros. Brawl Hacking / Model Imports / Re: StupidMarioFan1's Stupendous Imports: Prepared for Both FNaF Love & Hate on: December 09, 2015, 11:35:13 AM
Hey StupidMarioFan1, all of your Dropbox links have been receiving too much traffic...do you have any mirror download links to your N64 skins?
The N64 links have been fixed (if the ones you're looking for haven't been fixed then check back in a little bit, finally have time to go and fix everything)
You're not the only one, though, I'm here for Adult Malon.
Adult Malon and Child Malon's links have been fixed.
57  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 21, 2015, 05:05:01 PM
So adding physics bones is now possible? I know Mariodk wanted to do that to the Cape Mario powerup for SMBZ Mario, and from my understanding it can be one-slot as well?
58  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 12, 2015, 03:16:15 PM
Loving that Cat Mario, Rosetta.
Got time to work on Freddy, so here's his shadow model.

And I found out yesterday that newer, more accurate models are about to be released to the public. Decided that I'll redo these guys later, need to work on other things like a certain animated parody that I've been putting off...
59  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 08, 2015, 02:57:17 PM
If you had to optimize Freddy that much, you might as well have made your own model tbh.
Not at the skill level yet. lol
60  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 07, 2015, 09:23:38 PM
Thank you Ganondorf for being so low-poly, absolutely love how much I had to optimize Freddy.
Seriously, I had to remap the head and body so they didn't look like complete [censored] because of how much I had to optimize those parts. And he is just under 3x Ganondorf's size and doesn't crash the game, meaning this is still high-poly for Ganondorf! O_o I mean come on, didn't have to optimize this much with the others. Mario Facepalm I avoided optimizing the hands because 1. didn't realize that I would need to optimize this much, and 2. I wanted his hands to have a great rig.





Anyways, got expressions, metals and FS eyes, still need to do the shadow model before I go on to the recolors and Golden Freddy version though.
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