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31  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 21, 2014, 06:48:46 PM
Yes, if you're having problems in the My Music menu, use the reset codes.

I don't believe that's my issue however. I was playing a few matches to test out. Then after the 5th-7th match after the results screen. I suddenly get a crap load of trophy's/CDs, etc. Afterwords it just silent froze me. Now going pass the loading screen when resetting is just all black. I even waited 15 minutes just to see if it may go through... Nothing.

Post Merge: February 21, 2014, 06:54:52 PM


I don't mind waiting for a while. I'm just curious what in the world happened?
32  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 21, 2014, 06:37:54 PM
For the love of god, please do not delete your save. What is it with that suddenly being the go to solution for everything? Why not just take a hammer to your console while you're at it?

Over 6 years of Brawl hacking, there has been only one documented form of save corruption. That one type of save corruption has known symptoms and a known fix to it. Anything else is either bugs directly within BrawlEx, your patching method, or your BrawlEx setup.

Please do not resort to most extreme measures so easily. At least have the foresight to backup your save first.

So in my case I use the music reset as well? I just came back and I missed like 6-7 pages...

Post Merge: February 21, 2014, 06:39:08 PM
No, don't use the unlock characters code, PhantomWings said that code may be just asking for save corruption, that code should be a last/second to last resort next to deleting the save and being forced to start over...

What should I do then?.. .__.
33  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 21, 2014, 06:26:40 PM
Nebulas' pack just freezes when I put my cursor over a character... lol.
How did you get it to work?

Edit; Nevermind, lol.

Post Merge: February 21, 2014, 06:27:03 PM
i also use nebulon pack it works, all you need to do is include on the gct the unlock all characters code.
sometimes i got that freeze too but it was because i pressed A to start the game too quickly if you wait abit on the wii mote screen and hit A and wait without clickig you shouldnt have any problems i think brawlex makes the wii have to read alot of info especialy on nebulon pack so you need to wait for afew seconds

Or your save could have gotten corrupted in wich case delete it and put the unlock all characters code in.

Alright. Give me a moment.
34  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 21, 2014, 11:25:02 AM
Guys, I was testing all the characters in Nebulas' pack and played a few games until out of nowhere I started getting a [censored] ton of trophies and afterwords froze. Now I can't get pass the loading screen when getting back in...... ._____.
35  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 19, 2014, 10:01:20 AM
Hi guys I need a bit of help. I downloaded a pack and at first it worked. But I needed the CSS code and I tried to do it myself and failed multiple times. Thank goodness I backed it up even though there's more characters after the ones I currently have, lol. But case and point I have no clue why but it freezes on me when I attempt to go on training now. Can anyone look this up for me?... Please and thank you. :3 https://www.dropbox.com/sh/pjyur311gsm7sx6/PNi4nUoGwG
36  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 18, 2014, 09:57:37 PM
The one that's set, not the ones that say "perfect" or "old" or whatever. lol I'll clean that up when I update tonight.

Alright got it. However, can I get the code for your CSS as well? Because I used RSBE01 but don't have the extra characters (Don't worry. I knew I needed to add the cosmetics, and the characters themselves. All I need is the CSS code).
37  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 18, 2014, 09:38:17 PM



Umm, which GCT I need to download from your build?.. I see 3 and is a bit confused about it...
38  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 14, 2014, 07:22:04 AM
Not to over, advertise, but I've got a pack. I have two Marth characters, Roy and Sephiroth. If you don't like one of them you could always replace one. Their number information is in the Readme. I kept track of all of that so that people would have an easier time replacing them if they desired. Links to pack and Read me are in Sig. If you're interested. Smiley

I guess I can do that aswell. Thanks alot.
39  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 14, 2014, 06:27:36 AM
...Ah, I see then.

Yeah... .___.
I'll just hope for an easier way later on. If there is such a thing...
40  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 14, 2014, 06:24:34 AM
I mean for the new character, you first clone would have been 3F, next should be 40.

I deleted the attempted clone a while back... I downloaded a pack from someone else instead. Since I went all table flip.
41  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 14, 2014, 06:18:07 AM
What slot number are you using for this character?

Pikachu? If so I assume 48?
42  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 14, 2014, 06:10:44 AM
Where are you lost on, exactly?

Probably the coding since I don't know which one causes the issues. Most likely both, but in most cases editing the module.
43  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 14, 2014, 06:03:11 AM
This is BrawlEx though, you can have however many clones of any character as you want...


I know... ;w;

But I get lost when I use said tutorials. When I do it and I think I have it, I mess up somewhere somehow so many times it's frustrating.. n.n
44  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 14, 2014, 05:56:15 AM
Lightning?
There's a Marth version that's the exact same without crawling.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30533

But I already have someone on Marth..

If it freezes over Pikachu even with the code, then it's either an issue with the code or with the moveset itself. I say check the code in your GCT to make sure it's entered correctly. Otherwise I'd say PM the creator of the mod itself to see about troubleshooting the issue. I know crawling isn't a very common thing to do. (I really only do it when I'm screwing around as Luigi.)

Either way it doesn't seem like an issue with the BrawlEx engine, though I'm not an expert.


I do recall something though about codes that affect characters while having BrawlEx won't work. I even checked if the Pikachu has no crawl code had an update of some sort.. Nothing. But I'll give you an example. Attempt to download this onto Luigi. I have the same issue with him too; http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33834 The code for it is in it's description. Also, the creator of said moveset was very rude to me when I had a problem with one of his movesets. I rather not.
45  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 14, 2014, 04:44:51 AM
So does the moveset normally require a "Pikachu Cannot Crawl" code? What exact moveset is it? When you put it over regular Pikachu without the code does it freeze the same? What about with the code? If you can get it to work over the regular Pikachu slot, then you could always just insert regular Pikachu on the EX slot to essentially accomplish the same effect as adding it as a BrawlEx clone.

Apparently yes since it freezes without it.
Lightning PSA via jrush64
Yes.
Yes.
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