I'm trying to do something different though. If it was just the fire wave, it'd be easy.
Huh, don't know why the side b would do that.
Ill take a loook at SDooms's Cloud and see what he did.
And I already told you my decision on the up b The reason being that when I was playing EY's Grey Fox, I didn't even know that pressing A and B together would make him do the attack100 in the air. Really killed it for me.
I didn't mean to make it charge up. I just meant swap out that animation and replace his normal SpecialHi one with it. Then make it a multi-hit fire attack. Which would be easy to copy paste what I did on it already.
He's pretty different, and he plays completely different. I can send you a link for him if you would like to try him out.
I would love to try him out. I could definitely give some feedback for ya as well. I'm helping all over with PSA stuff and animations. Akeno can vouch for me on that.
Kienamaru's Roy Fusion has a flare blade that shoots a wave of fire. Look at that as a base
Is it in the Vault now? Or would I need to ask him for it?
Edit: Never mind I think I have his Prince Roy PSA already. Post Merge: February 06, 2014, 04:49:07 AMI tested the update, Good news! the Side B works! Only one problem though, only the first and last hit does damage the other 3 don't hit the opponent at all for some reason. The FS still crashes but I don't know if you did anything with it yet. Up B works fine, but I'd replace it with what I did for the charged version. Replace the animation too, to go with it.
Don't worry about it. I want Roy to be really easy to pick up. Thinking back on it, I don't think anyone who just picked him up would know that he could charge his SpecialHi to begin with. Allowing SpecialHi interrupt into any aerial attack would be much more visible and open up more room for combos and stuffs.
Yeah I suppose. Do you want the extra GFX and SFX stuff I worked on? It looks pretty good, so far anyway. I haven't put any fire GFX on him yet though. But I can if you want. It wouldn't take that long.
Okay I got the SpecialHi to transition to your new SpecialHiStart animation but cant get it to go to the loop charging animation. Also you didn't seem to have any hitboxes on your SpecialHiFullCharge animation. So I added some for you. Also updated some of the animations, and effects. His SFX and GFX. I can send the files to you so you dont need to edit all of them.
The second one. Which is annoying, because the only way it starts up the second hit is if the opponent is right on top of me. The only hitbox that seems to apply to the If statement is the LShoulderN Bone one.
So that if you pressed B a little bit before Roy jumped, you could charge it for a little bit and perform a stronger version of the attack (using Thany's De-cloned Roy's Up B animation). I'm pretty sure I can get it to work, now that I looked at the code again (for some reason, it didn't save my changes and was left the same).
Updated the link again, this time only the FitRoy MostRecent is the one that needs to be downloaded. The Side Special should (in theory) continue on with the combo, I believe the up special should be fixed (if the program saved it...), and the final smash should be working correctly.
Okay, that would actually be pretty awesome if you can get it to work.
I'll test him now and see if it saved your work this time.
Edit: Alright, well the Final Smash has gone back to crashing the game upon activation. The Up B still doesn't work. Same problem occurs as before. His Side B works, but still hard to connect. I think I know why though hold on and let me check something... Okay, do you need to have the Set Loop on the SpecialS1 to be infinite for the move to transition to the next? Post Merge: February 05, 2014, 09:05:48 AM I've been trying to work on some methods to get your ideas to work, with Brawl Box. So far I haven't been successful but I'm still trying.
Okay, Roy seems to be the same as before. The Up B still performs the same way as last time, where he goes into invincible Wait1 animation and stays that way. Also there are no hitboxes.
His Side B is better, but the connecting hitbox is hard to actually achieve to go into the next strike. I've only gotten to the second hit. Cant really get it to work smoothly.
His Final Smash doesn't crash the game anymore, but it's still broken. Now he just goes into Wait1 like his Up B, but this time he's completely intangible. You walk right through him. He just gets stuck there and you cant move at all. Meaning the match wont end until you restart it.
The Neutral B seems to have the same issue where the fire wave doesn't come out. I saw the hitbox in Brawl Box but when I used it in-game it wasn't there.
All his normal moves are fine, except that you seemed to have mistakenly slowed down his Down Smash to a ridiculous amount, and not his Up Smash. Other than that, the normal moves work as intended. I would say that some of the animations would need a touch up though. His Dash Attack in particular. I could do that for you if you want.