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1126  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: January 29, 2014, 06:52:42 PM
Nah dude, only the MAIN costumes of each character. The project plans to alter nearly EVERY slot available. Despite all that progress, I've still got a loooooooooooong way to go, haha!

As a matter of fact, I just finished up my OoT Link, using PM 3.0's as a base. Haven't tested it yet, so I doubt I'll see it released until tomorrow.
I can test him for you. I do that a lot on here anyway.
1127  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector and Roy need testers! New Poll! on: January 29, 2014, 06:26:30 PM
And as much as it pains me to say it, I'll probably have to redo the PSA for Skyward Sword Link...
Is it cause of the way you found out how to redo the skyward strike?
1128  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector and Roy need testers! New Poll! on: January 29, 2014, 06:11:14 PM
It'll probably take at least a week before all the votes are in.

I'll probably start working on Lyn at that time.

Then I have to re-rig the model for Sothe. Then start rigging up Volke and Sothe (as a Whisper). And THEN start working on the Jaffar PSA.
That is quite a lot you have on your plate. Sheesh.
1129  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector and Roy need testers! New Poll! on: January 29, 2014, 06:03:45 PM
Oh I didn't know you put it up just now. Haha oops. Oh well, so far it's tied 1 to 1.
1130  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector and Roy need testers! New Poll! on: January 29, 2014, 05:52:12 PM
As soon as I get results from the poll, I'll edit the PSA. At which point he'll be done and just need testing.
Wow, I'm the only one that voted so far? Huh.
1131  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector and Roy need testers! New Poll! on: January 29, 2014, 05:48:13 PM
That's... really odd. I've never had a problem with the TransN bone not correctly doing stuff. Maybe I'll try moving the HipN bone, instead. Definitely not intentional.

I'd prefer if you posted every time.

Easier for me to make sure that I sent out the file to the people who want to test it and not miss anyone.
Did you finish your work on Roy? Cause I already said I'd test him earlier. Just wondering.
1132  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: January 29, 2014, 05:44:42 PM
Yeah I saw it in the vault. She looks good. A job well done.

Damn you're almost done with all the textures for your characters!? That was pretty quick.
1133  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! Roy will need testers! on: January 29, 2014, 02:47:49 PM
Always on vBrawl. Over Marth.
Alright, just needed to make sure. Should be interesting though.
1134  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2.0 on: January 29, 2014, 02:44:53 PM
Wow, that just looks fantastic Vert. I'd honestly like to criticize, but I can't see any flaws.
This is just one of those projects that has aged very well, it's easy to see the care and detail that's been poured into it. Awesome work, all of you guys!
^ Same. You guys all do such a fantastic job on all these models. They're so professionally made, it's astounding! I can't wait to use him in game.
1135  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! Roy will need testers! on: January 29, 2014, 02:38:45 PM
The biggest change I saw was TransN moving 6 units forward as opposed to my 2 Tongue

I'll probably end up completely redoing the animation later on (probably after he's released).
I also completely re animated his arms, hands, and fingers so he's always holding the axe, and so the swing itself was centered more so it can hit farther. Also animated his legs towards the end to make him look like he's stepping back into his Wait1 position. And yes I moved him forward just a bit more for reach and connectivity purposes. He looks pretty good in game though. It took me a little over an hour to do. But it's up to you if you use it or not. Just trying to help.

Okay, I should need at least 20 more minutes of working on Roy's psa before he's done.

Who wants to test him when he's done?
I'll test him for you. Is he on PM or did you port him on vBrawl? Just so I know what to test him with.
1136  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! Roy's almost done! on: January 28, 2014, 09:37:34 PM
Okay here it is. The secondary Forward Smash animation. I added a few gif's so you can preview it first to see if you want to use it or not.

Imgur doesn't like me so I'm just gonna do it this way instead. The animation is in there as well.
1137  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: January 28, 2014, 08:38:09 PM
Have you figured out how to animate Ganon's cape properly?
1138  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! Roy's almost done! on: January 28, 2014, 07:08:42 PM
The bury flag is in the first hit of the final
Oh, well the way Ike's FS works is that he hits the enemy in the sky. So you'd have to figure out a way around that part of it to get the bury flag to actually work. If I knew I'd tell you.

Edit: I'm trying to clean up your Forward Smash 2 Animation right now. So far so good. I'll show it to you when I'm done with it.
1139  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! Roy's almost done! on: January 28, 2014, 06:36:31 PM
Was the person you hit buried in the ground?

If you could throw another vid my way, that'd be great.
No, they just got sent into the air like normal. Where is the Bury Flag I don't see it on the Final End at all?

That video will be a while. But I'll get on it.

One little tip. When you set the frame speed modifier in his counter stance to 0.25x. You should've changed it back to normal speed after the Bit Variable Clear: RA-Bit[17]= false was reached. It makes the move last quite a lot longer than it should. I'd say put it to normal speed at frame 19-20.
1140  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! Roy's almost done! on: January 28, 2014, 06:21:45 PM
How did the final smash work?
It worked just fine. Like I said I think it was PM's physics that were messing it up. But from what I saw today, it worked flawlessly. I'd say add a bit of extra damage to the last strike. But that's up to you.
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