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46  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Omega Pirate Ship/Gaur Plains Released! - 01/24-25 on: March 10, 2016, 03:35:26 AM

My ass, You've done this twice. I don't believe you. :v
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Omega Pirate Ship/Gaur Plains Released! - 01/24-25 on: March 02, 2016, 08:08:20 PM
I've asked DSX about this [censored] personally. He tells me, that he can't say what is going on with the group. He's told me multiple times that that was the case. I've been up to date on GDKChan, and watched Soneeks streams with what he has done. It's not them that I speak of. It's the majority of the team. I don't want to hound them like most people do. That helps nothing. But them being secretive isn't great either, whether it's done or not isn't the point I'm making.

You can argue it all you want. But I doubt it's going to change my opinion.
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Omega Pirate Ship/Gaur Plains Released! - 01/24-25 on: March 02, 2016, 05:46:59 PM
Whenever you can learn how to do all of that [censored] and program everything, you can feel free to complain. People with attitudes like that make them not want to share it at all.

Oh, I'm sorry. Am I supposed to feel bad for them that they've been sitting on this [censored] pretty much since the Smash Wii U's release? It wasn't all secretive and hush hush with Brawl modding. So why do it now? Forgive me if I don't share your opinion on the matter.

Also, how can you ignore where DSX8 said "some tools needs to be fixed up and work 100% well before we show them off"? Maybe these folks want to make sure the tools don't bork your game/system.

It wasn't perfect last generation and people were still fine for the most part. I'm not saying we need to get the tools now. But to hide what it is they're doing, is why I'm upset with them. I think it's unfair to the rest of us that we can't even KNOW what's being worked on. Minus the little hint DSX gave.
49  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Omega Pirate Ship/Gaur Plains Released! - 01/24-25 on: March 01, 2016, 03:51:25 AM
What else is new? Of course they're still not ready to actually be kind and share it with the community.
50  Help & Tutorials / A/A Tutorials / Re: [Expert] How to Port Smash 3DS Animations for use with Brawl Skeletons on: February 21, 2016, 11:54:45 PM
Did you rename the bones appropriately?
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: February 06, 2016, 04:48:43 PM
Having recreated Smash U animations from scratch myself a few times for Roy, I know how much it can take to make them look right. The options above from KJP are very good ones. They definitely help quite a lot.

As for the Dash Attack animation. The whole of his body twitches at the end of the slide... I know why, but you should look to try and rework or clean up that ending. Also try to animate the legs and feet stepping/shifting back into position.

Out of all the other animations you've posted, Finishing Touch needs the most work. He doesn't step forward during the move. He quickly spins in place twice. Over exaggeration in the arms, waist, and bust would help the look of the move. It looks too stiff as of right now.

I hope you can improve on these. So far you got the base stuff down pretty well. Keep it up.
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Omega Pirate Ship/Gaur Plains Released! - 01/24-25 on: January 26, 2016, 07:55:24 PM
I doubt it considering how much you bring it up.
53  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Omega Pirate Ship/Gaur Plains Released! - 01/24-25 on: January 26, 2016, 07:52:01 PM
Yeah I tried with Brawl and it works but when I tried it with Project M, It didn't load. Maybe its just not compatible.

Wow, you must not really get sarcasm at all, it shouldn't need to be written right in your face to understand when it's being used. Good God.
54  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Omega Pirate Ship/Gaur Plains Released! - 01/24-25 on: January 26, 2016, 07:26:28 PM
Oh noes... something not compatible with PM again?! Stop everything! It needs to be fixed right away!
55  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Palutena's Temple Released! - 01/12 on: January 16, 2016, 11:42:52 PM
It's possible to run Wii U assets on the Wii, to an extent. But it still has its limitations.
56  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Soldier Cloud and Peach's Castle Released! - 12/29 on: January 08, 2016, 04:24:30 PM
Honestly... with how large the stage is and how much it has... I'd say that 2-3 fps isn't bad at all Br3. That's actually really good considering. Now if it were the second or third value with a couple characters... then it would be a bit of an issue. But I tested it out myself for him, with high poly characters. It's not bad at all.
57  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Soldier Cloud and Peach's Castle Released! - 12/29 on: January 07, 2016, 11:10:58 PM
Aww... don't pick on Ricky...
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Smash 3DS/Wii U Roy Animation Stuff on: January 07, 2016, 08:37:04 PM
Spam is my middle name. :v

Just kidding. I'll post something more relevant when I get around to it.
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Smash 3DS/Wii U Roy Animation Stuff on: January 07, 2016, 07:58:43 PM
No more help for you. >:c
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Smash 3DS/Wii U Roy Animation Stuff on: January 07, 2016, 06:23:37 PM
Hey! No need to be mean. ;-;

You could be thankful I helped you, you know. >___>
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